cyphesis/tests/AccountServerLobbyintegration.cpp
2013-02-14 10:01:20 +00:00

937 lines
18 KiB
C++

// Cyphesis Online RPG Server and AI Engine
// Copyright (C) 2009 Alistair Riddoch
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software Foundation,
// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
// $Id$
#ifdef NDEBUG
#undef NDEBUG
#endif
#ifndef DEBUG
#define DEBUG
#endif
#include "TestWorld.h"
#include "TestBase.h"
#include "server/Account.h"
#include "server/Connection.h"
#include "server/Lobby.h"
#include "server/ServerRouting.h"
#include "rulesets/Entity.h"
#include "common/compose.hpp"
#include <Atlas/Objects/Anonymous.h>
#include <Atlas/Objects/Operation.h>
class CommSocket;
using Atlas::Message::MapType;
using Atlas::Objects::Entity::Anonymous;
using Atlas::Objects::Operation::Imaginary;
using Atlas::Objects::Operation::Look;
using Atlas::Objects::Operation::Talk;
using String::compose;
static int test_send_count;
class AccountServerLobbyintegration : public Cyphesis::TestBase
{
private:
ServerRouting * m_server;
Account * m_account;
long m_id_counter;
public:
AccountServerLobbyintegration();
void setup();
void teardown();
void test_talk();
void test_emote();
void test_lobby_look();
};
class TestAccount : public Account
{
public:
TestAccount(ServerRouting & svr, long id, long cid);
~TestAccount();
int characterError(const Operation & op,
const Atlas::Objects::Root & ent,
OpVector & res) const
{
return false;
}
};
AccountServerLobbyintegration::AccountServerLobbyintegration() :
m_server(0), m_id_counter(0L)
{
ADD_TEST(AccountServerLobbyintegration::test_talk);
ADD_TEST(AccountServerLobbyintegration::test_emote);
ADD_TEST(AccountServerLobbyintegration::test_lobby_look);
}
void AccountServerLobbyintegration::setup()
{
LocatedEntity * gw = new Entity(compose("%1", m_id_counter),
m_id_counter++);
m_server = new ServerRouting(*new TestWorld(*gw),
"59331d74-bb5d-4a54-b1c2-860999a4e344",
"93e1f67f-63c5-4b07-af4c-574b2273563d",
compose("%1", m_id_counter), m_id_counter++,
compose("%1", m_id_counter), m_id_counter++);
for (int i = 0; i < 3; ++i) {
m_account = new TestAccount(*m_server,
m_id_counter++,
m_id_counter++);
m_server->addAccount(m_account);
m_server->m_lobby.addAccount(m_account);
}
ASSERT_NOT_NULL(m_account);
}
void AccountServerLobbyintegration::teardown()
{
delete m_server;
}
void AccountServerLobbyintegration::test_talk()
{
test_send_count = 0;
Anonymous talk_arg;
talk_arg->setAttr("say", "bb6a71d1-3ee9-43ac-8750-cd9d8f7921f6");
Talk op;
op->setArgs1(talk_arg);
op->setFrom(m_account->getId());
OpVector res;
m_account->operation(op, res);
ASSERT_TRUE(res.empty());
// Ensure the resulting broadcast sound was sent to all three accounts
ASSERT_EQUAL(test_send_count, 3);
}
void AccountServerLobbyintegration::test_emote()
{
test_send_count = 0;
Anonymous emote_arg;
emote_arg->setAttr("description", "c7ef270a-c4be-484c-a6a7-94efc4ff6ade");
Imaginary op;
op->setArgs1(emote_arg);
op->setFrom(m_account->getId());
OpVector res;
m_account->operation(op, res);
ASSERT_TRUE(res.empty());
// Ensure the resulting broadcast sound was sent to all three accounts
ASSERT_EQUAL(test_send_count, 3);
}
void AccountServerLobbyintegration::test_lobby_look()
{
test_send_count = 0;
Look op;
op->setFrom(m_account->getId());
OpVector res;
m_account->operation(op, res);
ASSERT_TRUE(!res.empty());
}
TestAccount::TestAccount(ServerRouting & svr, long id, long cid) :
Account(new Connection(*(CommSocket*)0,
svr,
"7546215f-ac75-4e1a-a2c3-a9226219259b",
compose("%1", cid),
cid),
"cec7a6f5-ebf1-4531-a0d9-ed9bb46882ad",
"59cf380e-7398-48a7-81cc-961265fadcd0",
compose("%1", cid),
cid)
{
}
TestAccount::~TestAccount()
{
delete m_connection;
}
int main()
{
AccountServerLobbyintegration test_case;
return test_case.run();
}
// stubs
void TestWorld::message(const Operation & op, LocatedEntity & ent)
{
}
LocatedEntity * TestWorld::addNewEntity(const std::string &,
const Atlas::Objects::Entity::RootEntity &)
{
return 0;
}
#include "server/Connection.h"
#include "server/Persistence.h"
#include "server/TeleportAuthenticator.h"
#include "rulesets/Character.h"
#include "common/const.h"
#include "common/globals.h"
#include "common/id.h"
#include "common/log.h"
#include "common/Monitors.h"
#include "common/Variable.h"
#include <cstdlib>
void Connection::addEntity(LocatedEntity * ent)
{
}
ConnectableRouter::ConnectableRouter(const std::string & id,
long iid,
Connection *c) :
Router(id, iid),
m_connection(c)
{
}
ConnectableRouter::~ConnectableRouter()
{
}
TeleportAuthenticator * TeleportAuthenticator::m_instance = NULL;
int TeleportAuthenticator::removeTeleport(const std::string &entity_id)
{
return 0;
}
LocatedEntity *TeleportAuthenticator::authenticateTeleport(const std::string &entity_id,
const std::string &possess_key)
{
return 0;
}
Persistence * Persistence::m_instance = NULL;
Persistence::Persistence() : m_db(*(Database*)0)
{
}
Persistence * Persistence::instance()
{
if (m_instance == NULL) {
m_instance = new Persistence();
}
return m_instance;
}
void Persistence::putAccount(const Account & ac)
{
}
void Persistence::registerCharacters(Account & ac,
const EntityDict & worldObjects)
{
}
Account * Persistence::getAccount(const std::string & name)
{
return 0;
}
Character::Character(const std::string & id, long intId) :
Thing(id, intId),
m_movement(*(Movement*)0),
m_mind(0), m_externalMind(0)
{
}
Character::~Character()
{
}
int Character::linkExternal(Link * link)
{
return 0;
}
void Character::operation(const Operation & op, OpVector &)
{
}
void Character::externalOperation(const Operation & op, Link &)
{
}
void Character::ImaginaryOperation(const Operation & op, OpVector &)
{
}
void Character::InfoOperation(const Operation & op, OpVector &)
{
}
void Character::TickOperation(const Operation & op, OpVector &)
{
}
void Character::TalkOperation(const Operation & op, OpVector &)
{
}
void Character::NourishOperation(const Operation & op, OpVector &)
{
}
void Character::UseOperation(const Operation & op, OpVector &)
{
}
void Character::WieldOperation(const Operation & op, OpVector &)
{
}
void Character::AttackOperation(const Operation & op, OpVector &)
{
}
void Character::ActuateOperation(const Operation & op, OpVector &)
{
}
void Character::mindActuateOperation(const Operation &, OpVector &)
{
}
void Character::mindAttackOperation(const Operation &, OpVector &)
{
}
void Character::mindCombineOperation(const Operation &, OpVector &)
{
}
void Character::mindCreateOperation(const Operation &, OpVector &)
{
}
void Character::mindDeleteOperation(const Operation &, OpVector &)
{
}
void Character::mindDivideOperation(const Operation &, OpVector &)
{
}
void Character::mindEatOperation(const Operation &, OpVector &)
{
}
void Character::mindGoalInfoOperation(const Operation &, OpVector &)
{
}
void Character::mindImaginaryOperation(const Operation &, OpVector &)
{
}
void Character::mindLookOperation(const Operation &, OpVector &)
{
}
void Character::mindMoveOperation(const Operation &, OpVector &)
{
}
void Character::mindSetOperation(const Operation &, OpVector &)
{
}
void Character::mindSetupOperation(const Operation &, OpVector &)
{
}
void Character::mindTalkOperation(const Operation &, OpVector &)
{
}
void Character::mindThoughtOperation(const Operation &, OpVector &)
{
}
void Character::mindTickOperation(const Operation &, OpVector &)
{
}
void Character::mindTouchOperation(const Operation &, OpVector &)
{
}
void Character::mindUpdateOperation(const Operation &, OpVector &)
{
}
void Character::mindUseOperation(const Operation &, OpVector &)
{
}
void Character::mindWieldOperation(const Operation &, OpVector &)
{
}
void Character::mindOtherOperation(const Operation &, OpVector &)
{
}
void Character::sendMind(const Operation & op, OpVector & res)
{
}
Thing::Thing(const std::string & id, long intId) :
Entity(id, intId)
{
}
Thing::~Thing()
{
}
void Thing::DeleteOperation(const Operation & op, OpVector & res)
{
}
void Thing::MoveOperation(const Operation & op, OpVector & res)
{
}
void Thing::SetOperation(const Operation & op, OpVector & res)
{
}
void Thing::LookOperation(const Operation & op, OpVector & res)
{
}
void Thing::CreateOperation(const Operation & op, OpVector & res)
{
}
void Thing::UpdateOperation(const Operation & op, OpVector & res)
{
}
Entity::Entity(const std::string & id, long intId) :
LocatedEntity(id, intId), m_motion(0)
{
}
Entity::~Entity()
{
}
void Entity::destroy()
{
destroyed.emit();
}
void Entity::ActuateOperation(const Operation &, OpVector &)
{
}
void Entity::AppearanceOperation(const Operation &, OpVector &)
{
}
void Entity::AttackOperation(const Operation &, OpVector &)
{
}
void Entity::CombineOperation(const Operation &, OpVector &)
{
}
void Entity::CreateOperation(const Operation &, OpVector &)
{
}
void Entity::DeleteOperation(const Operation &, OpVector &)
{
}
void Entity::DisappearanceOperation(const Operation &, OpVector &)
{
}
void Entity::DivideOperation(const Operation &, OpVector &)
{
}
void Entity::EatOperation(const Operation &, OpVector &)
{
}
void Entity::GetOperation(const Operation &, OpVector &)
{
}
void Entity::InfoOperation(const Operation &, OpVector &)
{
}
void Entity::ImaginaryOperation(const Operation &, OpVector &)
{
}
void Entity::LookOperation(const Operation &, OpVector &)
{
}
void Entity::MoveOperation(const Operation &, OpVector &)
{
}
void Entity::NourishOperation(const Operation &, OpVector &)
{
}
void Entity::SetOperation(const Operation &, OpVector &)
{
}
void Entity::SightOperation(const Operation &, OpVector &)
{
}
void Entity::SoundOperation(const Operation &, OpVector &)
{
}
void Entity::TalkOperation(const Operation &, OpVector &)
{
}
void Entity::TickOperation(const Operation &, OpVector &)
{
}
void Entity::TouchOperation(const Operation &, OpVector &)
{
}
void Entity::UpdateOperation(const Operation &, OpVector &)
{
}
void Entity::UseOperation(const Operation &, OpVector &)
{
}
void Entity::WieldOperation(const Operation &, OpVector &)
{
}
void Entity::externalOperation(const Operation & op, Link &)
{
}
void Entity::operation(const Operation & op, OpVector & res)
{
}
void Entity::addToMessage(Atlas::Message::MapType & omap) const
{
}
void Entity::addToEntity(const Atlas::Objects::Entity::RootEntity & ent) const
{
}
PropertyBase * Entity::setAttr(const std::string & name,
const Atlas::Message::Element & attr)
{
return 0;
}
const PropertyBase * Entity::getProperty(const std::string & name) const
{
return 0;
}
PropertyBase * Entity::modProperty(const std::string & name)
{
return 0;
}
PropertyBase * Entity::setProperty(const std::string & name,
PropertyBase * prop)
{
return 0;
}
void Entity::installDelegate(int class_no, const std::string & delegate)
{
}
Domain * Entity::getMovementDomain()
{
return 0;
}
void Entity::sendWorld(const Operation & op)
{
}
void Entity::onContainered()
{
}
void Entity::onUpdated()
{
}
void Entity::callOperation(const Operation & op, OpVector & res)
{
}
LocatedEntity::LocatedEntity(const std::string & id, long intId) :
Router(id, intId),
m_refCount(0), m_seq(0),
m_script(0), m_type(0), m_flags(0), m_contains(0)
{
}
LocatedEntity::~LocatedEntity()
{
}
bool LocatedEntity::hasAttr(const std::string & name) const
{
return false;
}
int LocatedEntity::getAttr(const std::string & name,
Atlas::Message::Element & attr) const
{
return -1;
}
int LocatedEntity::getAttrType(const std::string & name,
Atlas::Message::Element & attr,
int type) const
{
return -1;
}
PropertyBase * LocatedEntity::setAttr(const std::string & name,
const Atlas::Message::Element & attr)
{
return 0;
}
const PropertyBase * LocatedEntity::getProperty(const std::string & name) const
{
return 0;
}
PropertyBase * LocatedEntity::modProperty(const std::string & name)
{
return 0;
}
PropertyBase * LocatedEntity::setProperty(const std::string & name,
PropertyBase * prop)
{
return 0;
}
void LocatedEntity::installDelegate(int, const std::string &)
{
}
void LocatedEntity::destroy()
{
}
Domain * LocatedEntity::getMovementDomain()
{
return 0;
}
void LocatedEntity::sendWorld(const Operation & op)
{
}
void LocatedEntity::onContainered()
{
}
void LocatedEntity::onUpdated()
{
}
void LocatedEntity::makeContainer()
{
if (m_contains == 0) {
m_contains = new LocatedEntitySet;
}
}
void LocatedEntity::merge(const MapType & ent)
{
}
Connection::Connection(CommSocket & client,
ServerRouting & svr,
const std::string & addr,
const std::string & id, long iid) :
Link(client, id, iid), m_obsolete(false),
m_server(svr)
{
}
Account * Connection::newAccount(const std::string & type,
const std::string & username,
const std::string & passwd,
const std::string & id, long intId)
{
return 0;
}
int Connection::verifyCredentials(const Account &,
const Atlas::Objects::Root &) const
{
return 0;
}
Connection::~Connection()
{
}
void Connection::externalOperation(const Operation & op, Link &)
{
}
void Connection::operation(const Operation &, OpVector &)
{
}
void Connection::LoginOperation(const Operation &, OpVector &)
{
}
void Connection::LogoutOperation(const Operation &, OpVector &)
{
}
void Connection::CreateOperation(const Operation &, OpVector &)
{
}
void Connection::GetOperation(const Operation &, OpVector &)
{
}
Link::Link(CommSocket & socket, const std::string & id, long iid) :
Router(id, iid), m_encoder(0), m_commSocket(socket)
{
}
Link::~Link()
{
}
void Link::send(const Operation & op) const
{
++test_send_count;
}
void Link::disconnect()
{
}
Monitors * Monitors::m_instance = NULL;
Monitors::Monitors()
{
}
Monitors::~Monitors()
{
}
Monitors * Monitors::instance()
{
if (m_instance == NULL) {
m_instance = new Monitors();
}
return m_instance;
}
void Monitors::watch(const::std::string & name, VariableBase * monitor)
{
delete monitor;
}
void Monitors::insert(const std::string & key,
const Atlas::Message::Element & val)
{
}
VariableBase::~VariableBase()
{
}
template <typename T>
Variable<T>::Variable(const T & variable) : m_variable(variable)
{
}
template <typename T>
Variable<T>::~Variable()
{
}
template <typename T>
void Variable<T>::send(std::ostream & o)
{
}
template class Variable<int>;
template class Variable<std::string>;
template class Variable<const char *>;
Router::Router(const std::string & id, long intId) : m_id(id),
m_intId(intId)
{
}
Router::~Router()
{
}
void Router::addToMessage(Atlas::Message::MapType & omap) const
{
}
void Router::addToEntity(const Atlas::Objects::Entity::RootEntity & ent) const
{
}
void Router::error(const Operation & op,
const std::string & errstring,
OpVector & res,
const std::string & to) const
{
}
BaseWorld * BaseWorld::m_instance = 0;
BaseWorld::BaseWorld(LocatedEntity & gw) : m_gameWorld(gw)
{
m_instance = this;
}
BaseWorld::~BaseWorld()
{
m_instance = 0;
}
LocatedEntity * BaseWorld::getEntity(const std::string & id) const
{
return 0;
}
LocatedEntity * BaseWorld::getEntity(long id) const
{
return 0;
}
Location::Location() : m_loc(0)
{
}
long integerId(const std::string & id)
{
long intId = strtol(id.c_str(), 0, 10);
if (intId == 0 && id != "0") {
intId = -1L;
}
return intId;
}
void logEvent(LogEvent lev, const std::string & msg)
{
}
void log(LogLevel lvl, const std::string & msg)
{
}
bool database_flag = false;
std::string instance("130779df-1e84-4c61-9caf-3e1506597fe1");
namespace consts {
const char * buildTime = __TIME__;
const char * buildDate = __DATE__;
const int buildId = -1;
const char * version = "test_version";
}
const char * CYPHESIS = "cyphesis";
int timeoffset = 0;
bool_config_register::bool_config_register(bool & var,
const char * section,
const char * setting,
const char * help)
{
}
#include <common/Shaker.h>
Shaker::Shaker()
{
}
std::string Shaker::generateSalt(size_t length)
{
return "";
}