mirror of
https://github.com/worldforge/cyphesis
synced 2026-08-13 12:26:04 -04:00
937 lines
18 KiB
C++
937 lines
18 KiB
C++
// Cyphesis Online RPG Server and AI Engine
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// Copyright (C) 2009 Alistair Riddoch
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//
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// This program is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation; either version 2 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software Foundation,
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// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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// $Id$
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#ifdef NDEBUG
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#undef NDEBUG
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#endif
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#ifndef DEBUG
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#define DEBUG
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#endif
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#include "TestWorld.h"
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#include "TestBase.h"
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#include "server/Account.h"
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#include "server/Connection.h"
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#include "server/Lobby.h"
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#include "server/ServerRouting.h"
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#include "rulesets/Entity.h"
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#include "common/compose.hpp"
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#include <Atlas/Objects/Anonymous.h>
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#include <Atlas/Objects/Operation.h>
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class CommSocket;
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using Atlas::Message::MapType;
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using Atlas::Objects::Entity::Anonymous;
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using Atlas::Objects::Operation::Imaginary;
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using Atlas::Objects::Operation::Look;
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using Atlas::Objects::Operation::Talk;
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using String::compose;
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static int test_send_count;
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class AccountServerLobbyintegration : public Cyphesis::TestBase
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{
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private:
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ServerRouting * m_server;
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Account * m_account;
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long m_id_counter;
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public:
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AccountServerLobbyintegration();
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void setup();
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void teardown();
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void test_talk();
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void test_emote();
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void test_lobby_look();
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};
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class TestAccount : public Account
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{
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public:
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TestAccount(ServerRouting & svr, long id, long cid);
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~TestAccount();
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int characterError(const Operation & op,
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const Atlas::Objects::Root & ent,
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OpVector & res) const
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{
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return false;
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}
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};
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AccountServerLobbyintegration::AccountServerLobbyintegration() :
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m_server(0), m_id_counter(0L)
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{
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ADD_TEST(AccountServerLobbyintegration::test_talk);
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ADD_TEST(AccountServerLobbyintegration::test_emote);
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ADD_TEST(AccountServerLobbyintegration::test_lobby_look);
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}
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void AccountServerLobbyintegration::setup()
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{
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LocatedEntity * gw = new Entity(compose("%1", m_id_counter),
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m_id_counter++);
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m_server = new ServerRouting(*new TestWorld(*gw),
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"59331d74-bb5d-4a54-b1c2-860999a4e344",
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"93e1f67f-63c5-4b07-af4c-574b2273563d",
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compose("%1", m_id_counter), m_id_counter++,
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compose("%1", m_id_counter), m_id_counter++);
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for (int i = 0; i < 3; ++i) {
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m_account = new TestAccount(*m_server,
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m_id_counter++,
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m_id_counter++);
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m_server->addAccount(m_account);
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m_server->m_lobby.addAccount(m_account);
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}
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ASSERT_NOT_NULL(m_account);
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}
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void AccountServerLobbyintegration::teardown()
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{
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delete m_server;
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}
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void AccountServerLobbyintegration::test_talk()
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{
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test_send_count = 0;
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Anonymous talk_arg;
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talk_arg->setAttr("say", "bb6a71d1-3ee9-43ac-8750-cd9d8f7921f6");
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Talk op;
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op->setArgs1(talk_arg);
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op->setFrom(m_account->getId());
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OpVector res;
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m_account->operation(op, res);
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ASSERT_TRUE(res.empty());
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// Ensure the resulting broadcast sound was sent to all three accounts
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ASSERT_EQUAL(test_send_count, 3);
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}
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void AccountServerLobbyintegration::test_emote()
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{
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test_send_count = 0;
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Anonymous emote_arg;
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emote_arg->setAttr("description", "c7ef270a-c4be-484c-a6a7-94efc4ff6ade");
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Imaginary op;
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op->setArgs1(emote_arg);
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op->setFrom(m_account->getId());
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OpVector res;
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m_account->operation(op, res);
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ASSERT_TRUE(res.empty());
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// Ensure the resulting broadcast sound was sent to all three accounts
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ASSERT_EQUAL(test_send_count, 3);
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}
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void AccountServerLobbyintegration::test_lobby_look()
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{
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test_send_count = 0;
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Look op;
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op->setFrom(m_account->getId());
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OpVector res;
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m_account->operation(op, res);
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ASSERT_TRUE(!res.empty());
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}
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TestAccount::TestAccount(ServerRouting & svr, long id, long cid) :
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Account(new Connection(*(CommSocket*)0,
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svr,
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"7546215f-ac75-4e1a-a2c3-a9226219259b",
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compose("%1", cid),
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cid),
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"cec7a6f5-ebf1-4531-a0d9-ed9bb46882ad",
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"59cf380e-7398-48a7-81cc-961265fadcd0",
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compose("%1", cid),
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cid)
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{
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}
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TestAccount::~TestAccount()
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{
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delete m_connection;
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}
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int main()
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{
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AccountServerLobbyintegration test_case;
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return test_case.run();
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}
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// stubs
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void TestWorld::message(const Operation & op, LocatedEntity & ent)
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{
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}
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LocatedEntity * TestWorld::addNewEntity(const std::string &,
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const Atlas::Objects::Entity::RootEntity &)
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{
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return 0;
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}
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#include "server/Connection.h"
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#include "server/Persistence.h"
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#include "server/TeleportAuthenticator.h"
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#include "rulesets/Character.h"
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#include "common/const.h"
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#include "common/globals.h"
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#include "common/id.h"
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#include "common/log.h"
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#include "common/Monitors.h"
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#include "common/Variable.h"
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#include <cstdlib>
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void Connection::addEntity(LocatedEntity * ent)
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{
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}
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ConnectableRouter::ConnectableRouter(const std::string & id,
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long iid,
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Connection *c) :
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Router(id, iid),
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m_connection(c)
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{
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}
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ConnectableRouter::~ConnectableRouter()
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{
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}
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TeleportAuthenticator * TeleportAuthenticator::m_instance = NULL;
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int TeleportAuthenticator::removeTeleport(const std::string &entity_id)
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{
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return 0;
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}
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LocatedEntity *TeleportAuthenticator::authenticateTeleport(const std::string &entity_id,
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const std::string &possess_key)
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{
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return 0;
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}
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Persistence * Persistence::m_instance = NULL;
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Persistence::Persistence() : m_db(*(Database*)0)
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{
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}
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Persistence * Persistence::instance()
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{
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if (m_instance == NULL) {
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m_instance = new Persistence();
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}
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return m_instance;
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}
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void Persistence::putAccount(const Account & ac)
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{
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}
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void Persistence::registerCharacters(Account & ac,
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const EntityDict & worldObjects)
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{
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}
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Account * Persistence::getAccount(const std::string & name)
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{
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return 0;
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}
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Character::Character(const std::string & id, long intId) :
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Thing(id, intId),
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m_movement(*(Movement*)0),
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m_mind(0), m_externalMind(0)
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{
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}
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Character::~Character()
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{
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}
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int Character::linkExternal(Link * link)
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{
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return 0;
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}
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void Character::operation(const Operation & op, OpVector &)
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{
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}
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void Character::externalOperation(const Operation & op, Link &)
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{
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}
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void Character::ImaginaryOperation(const Operation & op, OpVector &)
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{
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}
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void Character::InfoOperation(const Operation & op, OpVector &)
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{
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}
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void Character::TickOperation(const Operation & op, OpVector &)
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{
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}
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void Character::TalkOperation(const Operation & op, OpVector &)
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{
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}
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void Character::NourishOperation(const Operation & op, OpVector &)
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{
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}
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void Character::UseOperation(const Operation & op, OpVector &)
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{
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}
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void Character::WieldOperation(const Operation & op, OpVector &)
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{
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}
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void Character::AttackOperation(const Operation & op, OpVector &)
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{
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}
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void Character::ActuateOperation(const Operation & op, OpVector &)
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{
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}
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void Character::mindActuateOperation(const Operation &, OpVector &)
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{
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}
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void Character::mindAttackOperation(const Operation &, OpVector &)
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{
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}
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void Character::mindCombineOperation(const Operation &, OpVector &)
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{
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}
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void Character::mindCreateOperation(const Operation &, OpVector &)
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{
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}
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void Character::mindDeleteOperation(const Operation &, OpVector &)
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{
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}
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void Character::mindDivideOperation(const Operation &, OpVector &)
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{
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}
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void Character::mindEatOperation(const Operation &, OpVector &)
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{
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}
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void Character::mindGoalInfoOperation(const Operation &, OpVector &)
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{
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}
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void Character::mindImaginaryOperation(const Operation &, OpVector &)
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{
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}
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void Character::mindLookOperation(const Operation &, OpVector &)
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{
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}
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void Character::mindMoveOperation(const Operation &, OpVector &)
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{
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}
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void Character::mindSetOperation(const Operation &, OpVector &)
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{
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}
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void Character::mindSetupOperation(const Operation &, OpVector &)
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{
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}
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void Character::mindTalkOperation(const Operation &, OpVector &)
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{
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}
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void Character::mindThoughtOperation(const Operation &, OpVector &)
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{
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}
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void Character::mindTickOperation(const Operation &, OpVector &)
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{
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}
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void Character::mindTouchOperation(const Operation &, OpVector &)
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{
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}
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void Character::mindUpdateOperation(const Operation &, OpVector &)
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{
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}
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void Character::mindUseOperation(const Operation &, OpVector &)
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{
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}
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void Character::mindWieldOperation(const Operation &, OpVector &)
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{
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}
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void Character::mindOtherOperation(const Operation &, OpVector &)
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{
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}
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void Character::sendMind(const Operation & op, OpVector & res)
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{
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}
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Thing::Thing(const std::string & id, long intId) :
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Entity(id, intId)
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{
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}
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Thing::~Thing()
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{
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}
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void Thing::DeleteOperation(const Operation & op, OpVector & res)
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{
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}
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void Thing::MoveOperation(const Operation & op, OpVector & res)
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{
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}
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void Thing::SetOperation(const Operation & op, OpVector & res)
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{
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}
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void Thing::LookOperation(const Operation & op, OpVector & res)
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{
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}
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void Thing::CreateOperation(const Operation & op, OpVector & res)
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{
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}
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void Thing::UpdateOperation(const Operation & op, OpVector & res)
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{
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}
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Entity::Entity(const std::string & id, long intId) :
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LocatedEntity(id, intId), m_motion(0)
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{
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}
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Entity::~Entity()
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{
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}
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void Entity::destroy()
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{
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destroyed.emit();
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}
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void Entity::ActuateOperation(const Operation &, OpVector &)
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{
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}
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void Entity::AppearanceOperation(const Operation &, OpVector &)
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{
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}
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void Entity::AttackOperation(const Operation &, OpVector &)
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{
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}
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void Entity::CombineOperation(const Operation &, OpVector &)
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{
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}
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void Entity::CreateOperation(const Operation &, OpVector &)
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{
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}
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void Entity::DeleteOperation(const Operation &, OpVector &)
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{
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}
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void Entity::DisappearanceOperation(const Operation &, OpVector &)
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{
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}
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void Entity::DivideOperation(const Operation &, OpVector &)
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{
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}
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void Entity::EatOperation(const Operation &, OpVector &)
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{
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}
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void Entity::GetOperation(const Operation &, OpVector &)
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{
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}
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void Entity::InfoOperation(const Operation &, OpVector &)
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{
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}
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void Entity::ImaginaryOperation(const Operation &, OpVector &)
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{
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}
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void Entity::LookOperation(const Operation &, OpVector &)
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{
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}
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void Entity::MoveOperation(const Operation &, OpVector &)
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{
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}
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void Entity::NourishOperation(const Operation &, OpVector &)
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{
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}
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void Entity::SetOperation(const Operation &, OpVector &)
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{
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}
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void Entity::SightOperation(const Operation &, OpVector &)
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{
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}
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void Entity::SoundOperation(const Operation &, OpVector &)
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{
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}
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void Entity::TalkOperation(const Operation &, OpVector &)
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{
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}
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void Entity::TickOperation(const Operation &, OpVector &)
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{
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}
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void Entity::TouchOperation(const Operation &, OpVector &)
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{
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}
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void Entity::UpdateOperation(const Operation &, OpVector &)
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{
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}
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void Entity::UseOperation(const Operation &, OpVector &)
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{
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}
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void Entity::WieldOperation(const Operation &, OpVector &)
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{
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}
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void Entity::externalOperation(const Operation & op, Link &)
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{
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}
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void Entity::operation(const Operation & op, OpVector & res)
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{
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}
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void Entity::addToMessage(Atlas::Message::MapType & omap) const
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{
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}
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void Entity::addToEntity(const Atlas::Objects::Entity::RootEntity & ent) const
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{
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}
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PropertyBase * Entity::setAttr(const std::string & name,
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const Atlas::Message::Element & attr)
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{
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return 0;
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}
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const PropertyBase * Entity::getProperty(const std::string & name) const
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{
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return 0;
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}
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PropertyBase * Entity::modProperty(const std::string & name)
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{
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return 0;
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}
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PropertyBase * Entity::setProperty(const std::string & name,
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PropertyBase * prop)
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{
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return 0;
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}
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void Entity::installDelegate(int class_no, const std::string & delegate)
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{
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}
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Domain * Entity::getMovementDomain()
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{
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return 0;
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}
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void Entity::sendWorld(const Operation & op)
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{
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}
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void Entity::onContainered()
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{
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}
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void Entity::onUpdated()
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{
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}
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void Entity::callOperation(const Operation & op, OpVector & res)
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{
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}
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LocatedEntity::LocatedEntity(const std::string & id, long intId) :
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Router(id, intId),
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m_refCount(0), m_seq(0),
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m_script(0), m_type(0), m_flags(0), m_contains(0)
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{
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}
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|
LocatedEntity::~LocatedEntity()
|
|
{
|
|
}
|
|
|
|
bool LocatedEntity::hasAttr(const std::string & name) const
|
|
{
|
|
return false;
|
|
}
|
|
|
|
int LocatedEntity::getAttr(const std::string & name,
|
|
Atlas::Message::Element & attr) const
|
|
{
|
|
return -1;
|
|
}
|
|
|
|
int LocatedEntity::getAttrType(const std::string & name,
|
|
Atlas::Message::Element & attr,
|
|
int type) const
|
|
{
|
|
return -1;
|
|
}
|
|
|
|
PropertyBase * LocatedEntity::setAttr(const std::string & name,
|
|
const Atlas::Message::Element & attr)
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
const PropertyBase * LocatedEntity::getProperty(const std::string & name) const
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
PropertyBase * LocatedEntity::modProperty(const std::string & name)
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
PropertyBase * LocatedEntity::setProperty(const std::string & name,
|
|
PropertyBase * prop)
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
void LocatedEntity::installDelegate(int, const std::string &)
|
|
{
|
|
}
|
|
|
|
void LocatedEntity::destroy()
|
|
{
|
|
}
|
|
|
|
Domain * LocatedEntity::getMovementDomain()
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
void LocatedEntity::sendWorld(const Operation & op)
|
|
{
|
|
}
|
|
|
|
void LocatedEntity::onContainered()
|
|
{
|
|
}
|
|
|
|
void LocatedEntity::onUpdated()
|
|
{
|
|
}
|
|
|
|
void LocatedEntity::makeContainer()
|
|
{
|
|
if (m_contains == 0) {
|
|
m_contains = new LocatedEntitySet;
|
|
}
|
|
}
|
|
|
|
void LocatedEntity::merge(const MapType & ent)
|
|
{
|
|
}
|
|
|
|
Connection::Connection(CommSocket & client,
|
|
ServerRouting & svr,
|
|
const std::string & addr,
|
|
const std::string & id, long iid) :
|
|
Link(client, id, iid), m_obsolete(false),
|
|
m_server(svr)
|
|
{
|
|
}
|
|
|
|
Account * Connection::newAccount(const std::string & type,
|
|
const std::string & username,
|
|
const std::string & passwd,
|
|
const std::string & id, long intId)
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
int Connection::verifyCredentials(const Account &,
|
|
const Atlas::Objects::Root &) const
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
Connection::~Connection()
|
|
{
|
|
}
|
|
|
|
void Connection::externalOperation(const Operation & op, Link &)
|
|
{
|
|
}
|
|
|
|
void Connection::operation(const Operation &, OpVector &)
|
|
{
|
|
}
|
|
|
|
void Connection::LoginOperation(const Operation &, OpVector &)
|
|
{
|
|
}
|
|
|
|
void Connection::LogoutOperation(const Operation &, OpVector &)
|
|
{
|
|
}
|
|
|
|
void Connection::CreateOperation(const Operation &, OpVector &)
|
|
{
|
|
}
|
|
|
|
void Connection::GetOperation(const Operation &, OpVector &)
|
|
{
|
|
}
|
|
|
|
Link::Link(CommSocket & socket, const std::string & id, long iid) :
|
|
Router(id, iid), m_encoder(0), m_commSocket(socket)
|
|
{
|
|
}
|
|
|
|
Link::~Link()
|
|
{
|
|
}
|
|
|
|
void Link::send(const Operation & op) const
|
|
{
|
|
++test_send_count;
|
|
}
|
|
|
|
void Link::disconnect()
|
|
{
|
|
}
|
|
|
|
Monitors * Monitors::m_instance = NULL;
|
|
|
|
Monitors::Monitors()
|
|
{
|
|
}
|
|
|
|
Monitors::~Monitors()
|
|
{
|
|
}
|
|
|
|
Monitors * Monitors::instance()
|
|
{
|
|
if (m_instance == NULL) {
|
|
m_instance = new Monitors();
|
|
}
|
|
return m_instance;
|
|
}
|
|
|
|
void Monitors::watch(const::std::string & name, VariableBase * monitor)
|
|
{
|
|
delete monitor;
|
|
}
|
|
|
|
void Monitors::insert(const std::string & key,
|
|
const Atlas::Message::Element & val)
|
|
{
|
|
}
|
|
|
|
VariableBase::~VariableBase()
|
|
{
|
|
}
|
|
|
|
template <typename T>
|
|
Variable<T>::Variable(const T & variable) : m_variable(variable)
|
|
{
|
|
}
|
|
|
|
template <typename T>
|
|
Variable<T>::~Variable()
|
|
{
|
|
}
|
|
|
|
template <typename T>
|
|
void Variable<T>::send(std::ostream & o)
|
|
{
|
|
}
|
|
|
|
template class Variable<int>;
|
|
template class Variable<std::string>;
|
|
template class Variable<const char *>;
|
|
|
|
Router::Router(const std::string & id, long intId) : m_id(id),
|
|
m_intId(intId)
|
|
{
|
|
}
|
|
|
|
Router::~Router()
|
|
{
|
|
}
|
|
|
|
void Router::addToMessage(Atlas::Message::MapType & omap) const
|
|
{
|
|
}
|
|
|
|
void Router::addToEntity(const Atlas::Objects::Entity::RootEntity & ent) const
|
|
{
|
|
}
|
|
|
|
void Router::error(const Operation & op,
|
|
const std::string & errstring,
|
|
OpVector & res,
|
|
const std::string & to) const
|
|
{
|
|
}
|
|
|
|
BaseWorld * BaseWorld::m_instance = 0;
|
|
|
|
BaseWorld::BaseWorld(LocatedEntity & gw) : m_gameWorld(gw)
|
|
{
|
|
m_instance = this;
|
|
}
|
|
|
|
BaseWorld::~BaseWorld()
|
|
{
|
|
m_instance = 0;
|
|
}
|
|
|
|
LocatedEntity * BaseWorld::getEntity(const std::string & id) const
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
LocatedEntity * BaseWorld::getEntity(long id) const
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
Location::Location() : m_loc(0)
|
|
{
|
|
}
|
|
|
|
long integerId(const std::string & id)
|
|
{
|
|
long intId = strtol(id.c_str(), 0, 10);
|
|
if (intId == 0 && id != "0") {
|
|
intId = -1L;
|
|
}
|
|
|
|
return intId;
|
|
}
|
|
|
|
void logEvent(LogEvent lev, const std::string & msg)
|
|
{
|
|
}
|
|
|
|
void log(LogLevel lvl, const std::string & msg)
|
|
{
|
|
}
|
|
|
|
bool database_flag = false;
|
|
std::string instance("130779df-1e84-4c61-9caf-3e1506597fe1");
|
|
|
|
namespace consts {
|
|
|
|
const char * buildTime = __TIME__;
|
|
const char * buildDate = __DATE__;
|
|
const int buildId = -1;
|
|
const char * version = "test_version";
|
|
}
|
|
|
|
const char * CYPHESIS = "cyphesis";
|
|
int timeoffset = 0;
|
|
|
|
bool_config_register::bool_config_register(bool & var,
|
|
const char * section,
|
|
const char * setting,
|
|
const char * help)
|
|
{
|
|
}
|
|
|
|
#include <common/Shaker.h>
|
|
|
|
Shaker::Shaker()
|
|
{
|
|
}
|
|
|
|
std::string Shaker::generateSalt(size_t length)
|
|
{
|
|
return "";
|
|
}
|