cyphesis/tests/EntityReftest.cpp
2013-02-14 10:01:20 +00:00

549 lines
11 KiB
C++

// Cyphesis Online RPG Server and AI Engine
// Copyright (C) 2006 Alistair Riddoch
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software Foundation,
// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
// $Id$
#ifdef NDEBUG
#undef NDEBUG
#endif
#ifndef DEBUG
#define DEBUG
#endif
#include "modules/EntityRef.h"
#include "rulesets/Entity.h"
#include <sigc++/functors/ptr_fun.h>
#include <cassert>
static bool emitted;
static void signal_emitted()
{
emitted = true;
}
void checkSignal()
{
{
// Check the assignment operator causes the signal to fire
emitted = false;
Entity e("1", 1);
EntityRef ref;
assert(emitted == false);
ref.Changed.connect(sigc::ptr_fun(&signal_emitted));
assert(emitted == false);
ref = EntityRef(&e);
assert(ref.get() == &e);
assert(emitted == true);
}
{
// Check the assignment operator does not cause the signal to fire
// the the pointer is unchanged
emitted = false;
Entity e("1", 1);
EntityRef ref(&e);
assert(emitted == false);
ref.Changed.connect(sigc::ptr_fun(&signal_emitted));
assert(emitted == false);
ref = EntityRef(&e);
assert(ref.get() == &e);
assert(emitted == false);
}
{
// Check that destroying the Entity makes the reference null.
emitted = false;
Entity e("1", 1);
Entity * container = new Entity("2", 2);
// Set the location of the entity being tested, as destroy requires it.
e.m_location.m_loc = container;
// Make sure the container has a contains structure, as destroy
// requires it.
container->m_contains = new LocatedEntitySet;
// Increment the refcount on the container, else the tested Entity's
// destructor will delete it.
container->incRef();
EntityRef ref(&e);
assert(emitted == false);
ref.Changed.connect(sigc::ptr_fun(&signal_emitted));
assert(ref.get() == &e);
assert(emitted == false);
e.destroy();
assert(ref.get() == 0);
assert(emitted == true);
}
}
int main()
{
{
// Check the default constructor
EntityRef ref;
}
{
// Check the default constructor initialises to NULL via get
EntityRef ref;
assert(ref.get() == 0);
}
{
// Check the default constructor initialises to NULL via dereference
EntityRef ref;
assert(&(*ref) == 0);
}
{
// Check the default constructor initialises to NULL via ->
EntityRef ref;
assert(ref.operator->() == 0);
}
{
// Check the default constructor initialises to NULL via ==
EntityRef ref;
assert(ref == 0);
}
{
// Check the initialising constructor via get
Entity * e = new Entity("1", 1);
EntityRef ref(e);
assert(ref.get() == e);
}
{
// Check the initialising constructor via dereference
Entity * e = new Entity("1", 1);
EntityRef ref(e);
assert(&(*ref) == e);
}
{
// Check the initialising constructor via ->
Entity * e = new Entity("1", 1);
EntityRef ref(e);
assert(ref.operator->() == e);
}
{
// Check the initialising constructor via ==
Entity * e = new Entity("1", 1);
EntityRef ref(e);
assert(ref == e);
}
{
// Check the copy constructor
Entity * e = new Entity("1", 1);
EntityRef ref(e);
EntityRef ref2(ref);
assert(ref2.get() == e);
}
{
// Check the comparison operator
Entity * e = new Entity("1", 1);
EntityRef ref(e);
EntityRef ref2(e);
assert(ref == ref2);
}
{
// Check the comparison operator
Entity * e = new Entity("1", 1);
Entity * e2 = new Entity("2", 2);
EntityRef ref(e);
EntityRef ref2(e2);
assert(!(ref == ref2));
}
#if 0
// These tests should be included should we add operator!=
{
// Check the comparison operator
Entity e("1", 1);
EntityRef ref(&e);
EntityRef ref2(&e);
assert(!(ref != ref2));
}
{
// Check the comparison operator
Entity e("1", 1);
Entity e2("2", 2);
EntityRef ref(&e);
EntityRef ref2(&e2);
assert(ref != ref2);
}
#endif
{
// Check the less than operator
Entity * e = new Entity("1", 1);
EntityRef ref(e);
EntityRef ref2(e);
assert(!(ref < ref2) && !(ref2 < ref));
}
{
// Check the less than operator
Entity * e = new Entity("1", 1);
Entity * e2 = new Entity("2", 2);
EntityRef ref(e);
EntityRef ref2(e2);
assert(ref < ref2 || ref2 < ref);
}
{
// Check the assignment operator
Entity * e = new Entity("1", 1);
EntityRef ref;
ref = EntityRef(e);
assert(ref.get() == e);
}
{
// Check that destroying the Entity makes the reference null.
Entity e("1", 1);
Entity * container = new Entity("2", 2);
// Set the location of the entity being tested, as destroy requires it.
e.m_location.m_loc = container;
// Make sure the container has a contains structure, as destroy
// requires it.
container->m_contains = new LocatedEntitySet;
// Increment the refcount on the container, else the tested Entity's
// destructor will delete it.
container->incRef();
EntityRef ref(&e);
assert(ref.get() == &e);
e.destroy();
assert(ref.get() == 0);
}
checkSignal();
}
Entity::Entity(const std::string & id, long intId) :
LocatedEntity(id, intId), m_motion(0)
{
}
Entity::~Entity()
{
}
void Entity::ActuateOperation(const Operation &, OpVector &)
{
}
void Entity::AppearanceOperation(const Operation &, OpVector &)
{
}
void Entity::AttackOperation(const Operation &, OpVector &)
{
}
void Entity::CombineOperation(const Operation &, OpVector &)
{
}
void Entity::CreateOperation(const Operation &, OpVector &)
{
}
void Entity::DeleteOperation(const Operation &, OpVector &)
{
}
void Entity::DisappearanceOperation(const Operation &, OpVector &)
{
}
void Entity::DivideOperation(const Operation &, OpVector &)
{
}
void Entity::EatOperation(const Operation &, OpVector &)
{
}
void Entity::GetOperation(const Operation &, OpVector &)
{
}
void Entity::InfoOperation(const Operation &, OpVector &)
{
}
void Entity::ImaginaryOperation(const Operation &, OpVector &)
{
}
void Entity::LookOperation(const Operation &, OpVector &)
{
}
void Entity::MoveOperation(const Operation &, OpVector &)
{
}
void Entity::NourishOperation(const Operation &, OpVector &)
{
}
void Entity::SetOperation(const Operation &, OpVector &)
{
}
void Entity::SightOperation(const Operation &, OpVector &)
{
}
void Entity::SoundOperation(const Operation &, OpVector &)
{
}
void Entity::TalkOperation(const Operation &, OpVector &)
{
}
void Entity::TickOperation(const Operation &, OpVector &)
{
}
void Entity::TouchOperation(const Operation &, OpVector &)
{
}
void Entity::UpdateOperation(const Operation &, OpVector &)
{
}
void Entity::UseOperation(const Operation &, OpVector &)
{
}
void Entity::WieldOperation(const Operation &, OpVector &)
{
}
void Entity::externalOperation(const Operation & op, Link &)
{
}
void Entity::operation(const Operation & op, OpVector & res)
{
}
void Entity::addToMessage(Atlas::Message::MapType & omap) const
{
}
void Entity::addToEntity(const Atlas::Objects::Entity::RootEntity & ent) const
{
}
PropertyBase * Entity::setAttr(const std::string & name,
const Atlas::Message::Element & attr)
{
return 0;
}
const PropertyBase * Entity::getProperty(const std::string & name) const
{
return 0;
}
PropertyBase * Entity::modProperty(const std::string & name)
{
return 0;
}
PropertyBase * Entity::setProperty(const std::string & name,
PropertyBase * prop)
{
return 0;
}
void Entity::installDelegate(int class_no, const std::string & delegate)
{
}
void Entity::destroy()
{
destroyed.emit();
}
Domain * Entity::getMovementDomain()
{
return 0;
}
void Entity::sendWorld(const Operation & op)
{
}
void Entity::onContainered()
{
}
void Entity::onUpdated()
{
}
LocatedEntity::LocatedEntity(const std::string & id, long intId) :
Router(id, intId),
m_refCount(0), m_seq(0),
m_script(0), m_type(0), m_flags(0), m_contains(0)
{
}
LocatedEntity::~LocatedEntity()
{
}
bool LocatedEntity::hasAttr(const std::string & name) const
{
return false;
}
int LocatedEntity::getAttr(const std::string & name,
Atlas::Message::Element & attr) const
{
return -1;
}
int LocatedEntity::getAttrType(const std::string & name,
Atlas::Message::Element & attr,
int type) const
{
return -1;
}
PropertyBase * LocatedEntity::setAttr(const std::string & name,
const Atlas::Message::Element & attr)
{
return 0;
}
const PropertyBase * LocatedEntity::getProperty(const std::string & name) const
{
return 0;
}
PropertyBase * LocatedEntity::modProperty(const std::string & name)
{
return 0;
}
PropertyBase * LocatedEntity::setProperty(const std::string & name,
PropertyBase * prop)
{
return 0;
}
void LocatedEntity::installDelegate(int, const std::string &)
{
}
void LocatedEntity::destroy()
{
}
Domain * LocatedEntity::getMovementDomain()
{
return 0;
}
void LocatedEntity::sendWorld(const Operation & op)
{
}
void LocatedEntity::onContainered()
{
}
void LocatedEntity::onUpdated()
{
}
Router::Router(const std::string & id, long intId) : m_id(id),
m_intId(intId)
{
}
Router::~Router()
{
}
void Router::addToMessage(Atlas::Message::MapType & omap) const
{
}
void Router::addToEntity(const Atlas::Objects::Entity::RootEntity & ent) const
{
}
Location::Location() : m_loc(0)
{
}