cyphesis/tests/ServerAccounttest.cpp
2013-02-14 10:01:20 +00:00

1180 lines
24 KiB
C++

// Cyphesis Online RPG Server and AI Engine
// Copyright (C) 2009 Alistair Riddoch
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software Foundation,
// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
// $Id$
#ifdef NDEBUG
#undef NDEBUG
#endif
#ifndef DEBUG
#define DEBUG
#endif
#include "TestBase.h"
#include "TestWorld.h"
#include "server/ServerAccount.h"
#include "server/Connection.h"
#include "server/ServerRouting.h"
#include "server/TeleportAuthenticator.h"
#include "rulesets/Character.h"
#include "common/CommSocket.h"
#include "common/compose.hpp"
#include <Atlas/Objects/RootEntity.h>
#include <Atlas/Objects/Operation.h>
#include <Atlas/Objects/SmartPtr.h>
#include <cassert>
using Atlas::Message::MapType;
using Atlas::Objects::Root;
using Atlas::Objects::Entity::RootEntity;
using Atlas::Objects::Operation::RootOperation;
using String::compose;
class ServerAccounttest : public Cyphesis::TestBase
{
protected:
long m_id_counter;
ServerRouting * m_server;
Connection * m_connection;
ServerAccount * m_account;
static Entity * TestWorld_addNewEntity_ret_value;
public:
ServerAccounttest();
void setup();
void teardown();
void test_getType();
void test_characterError();
void test_createObject_not_obj();
void test_createObject_non_entity();
void test_createObject_failed();
void test_createObject_success();
void test_createObject_success_refo();
void test_createObject_no_possess();
void test_createObject_possess_non_string();
void test_createObject_success_possess();
void test_addNewEntity_failed();
void test_addNewEntity_success();
void test_addNewEntity_unconnected();
static Entity * get_TestWorld_addNewEntity_ret_value();
};
Entity * ServerAccounttest::TestWorld_addNewEntity_ret_value;
Entity * ServerAccounttest::get_TestWorld_addNewEntity_ret_value()
{
return TestWorld_addNewEntity_ret_value;
}
ServerAccounttest::ServerAccounttest() : m_id_counter(0L),
m_server(0),
m_connection(0),
m_account(0)
{
ADD_TEST(ServerAccounttest::test_getType);
ADD_TEST(ServerAccounttest::test_characterError);
ADD_TEST(ServerAccounttest::test_createObject_not_obj);
ADD_TEST(ServerAccounttest::test_createObject_non_entity);
ADD_TEST(ServerAccounttest::test_createObject_failed);
ADD_TEST(ServerAccounttest::test_createObject_success);
ADD_TEST(ServerAccounttest::test_createObject_success_refo);
ADD_TEST(ServerAccounttest::test_createObject_no_possess);
ADD_TEST(ServerAccounttest::test_createObject_possess_non_string);
ADD_TEST(ServerAccounttest::test_createObject_success_possess);
ADD_TEST(ServerAccounttest::test_addNewEntity_failed);
ADD_TEST(ServerAccounttest::test_addNewEntity_success);
ADD_TEST(ServerAccounttest::test_addNewEntity_unconnected);
}
void ServerAccounttest::setup()
{
Entity * gw = new Entity(compose("%1", m_id_counter),
m_id_counter++);
m_server = new ServerRouting(*new TestWorld(*gw),
"5529d7a4-0158-4dc1-b4a5-b5f260cac635",
"bad621d4-616d-4faf-b9e6-471d12b139a9",
compose("%1", m_id_counter), m_id_counter++,
compose("%1", m_id_counter), m_id_counter++);
m_connection = new Connection(*(CommSocket*)0, *m_server,
"8d18a4e8-f14f-4a46-997e-ada120d5438f",
compose("%1", m_id_counter), m_id_counter++);
m_account = new ServerAccount(m_connection,
"6c9f3236-5de7-4ba4-8b7a-b0222df0af38",
"fa1a03a2-a745-4033-85cb-bb694e921e62",
compose("%1", m_id_counter), m_id_counter++);
TeleportAuthenticator::init();
}
void ServerAccounttest::teardown()
{
TeleportAuthenticator::del();
delete m_server;
delete m_account;
delete m_connection;
}
void ServerAccounttest::test_getType()
{
const char * type = m_account->getType();
ASSERT_EQUAL(std::string("server"), type);
}
void ServerAccounttest::test_characterError()
{
RootOperation op;
Root arg;
OpVector res;
int result = m_account->characterError(op, arg, res);
ASSERT_EQUAL(result, -1);
}
void ServerAccounttest::test_createObject_not_obj()
{
std::string type_str("unimportant_string");
Root arg;
RootOperation op;
OpVector res;
arg->setObjtype("foo");
m_account->createObject(type_str, arg, op, res);
ASSERT_EQUAL(res.size(), 1u);
const RootOperation & reply = res.front();
ASSERT_EQUAL(reply->getClassNo(),
Atlas::Objects::Operation::ERROR_NO);
}
void ServerAccounttest::test_createObject_non_entity()
{
std::string type_str("unimportant_string");
Root arg;
RootOperation op;
OpVector res;
m_account->createObject(type_str, arg, op, res);
ASSERT_TRUE(res.empty());
}
void ServerAccounttest::test_createObject_failed()
{
TestWorld_addNewEntity_ret_value = 0;
std::string type_str("unimportant_string");
RootEntity arg;
RootOperation op;
OpVector res;
m_account->createObject(type_str, arg, op, res);
ASSERT_EQUAL(res.size(), 1u);
const RootOperation & reply = res.front();
ASSERT_EQUAL(reply->getClassNo(),
Atlas::Objects::Operation::ERROR_NO);
}
void ServerAccounttest::test_createObject_success()
{
long cid = m_id_counter++;
TestWorld_addNewEntity_ret_value = new Character(compose("%1", cid), cid);
std::string type_str("unimportant_string");
RootEntity arg;
RootOperation op;
OpVector res;
m_account->createObject(type_str, arg, op, res);
ASSERT_EQUAL(res.size(), 1u);
const RootOperation & reply = res.front();
ASSERT_EQUAL(reply->getClassNo(),
Atlas::Objects::Operation::INFO_NO);
delete TestWorld_addNewEntity_ret_value;
TestWorld_addNewEntity_ret_value = 0;
}
void ServerAccounttest::test_createObject_success_refo()
{
long cid = m_id_counter++;
TestWorld_addNewEntity_ret_value = new Character(compose("%1", cid), cid);
std::string type_str("unimportant_string");
RootEntity arg;
RootOperation op;
op->setSerialno(44295);
OpVector res;
m_account->createObject(type_str, arg, op, res);
ASSERT_EQUAL(res.size(), 1u);
const RootOperation & reply = res.front();
ASSERT_EQUAL(reply->getClassNo(),
Atlas::Objects::Operation::INFO_NO);
ASSERT_TRUE(!reply->isDefaultRefno());
ASSERT_EQUAL(reply->getRefno(), op->getSerialno());
delete TestWorld_addNewEntity_ret_value;
TestWorld_addNewEntity_ret_value = 0;
}
void ServerAccounttest::test_createObject_no_possess()
{
long cid = m_id_counter++;
TestWorld_addNewEntity_ret_value = new Character(compose("%1", cid), cid);
std::string type_str("unimportant_string");
RootEntity arg;
RootEntity arg2;
RootOperation op;
op->setArgs1(arg);
op->modifyArgs().push_back(arg2);
OpVector res;
m_account->createObject(type_str, arg, op, res);
// FIXME No error to the client!
ASSERT_TRUE(res.empty());
delete TestWorld_addNewEntity_ret_value;
TestWorld_addNewEntity_ret_value = 0;
}
void ServerAccounttest::test_createObject_possess_non_string()
{
long cid = m_id_counter++;
TestWorld_addNewEntity_ret_value = new Character(compose("%1", cid), cid);
std::string type_str("unimportant_string");
RootEntity arg;
RootEntity arg2;
arg2->setAttr("possess_key", 23);
RootOperation op;
op->setArgs1(arg);
op->modifyArgs().push_back(arg2);
OpVector res;
m_account->createObject(type_str, arg, op, res);
// FIXME No error to the client!
ASSERT_TRUE(res.empty());
delete TestWorld_addNewEntity_ret_value;
TestWorld_addNewEntity_ret_value = 0;
}
void ServerAccounttest::test_createObject_success_possess()
{
long cid = m_id_counter++;
TestWorld_addNewEntity_ret_value = new Character(compose("%1", cid), cid);
std::string type_str("unimportant_string");
RootEntity arg;
RootEntity arg2;
arg2->setAttr("possess_key", "unimportant_string");
RootOperation op;
op->setArgs1(arg);
op->modifyArgs().push_back(arg2);
OpVector res;
m_account->createObject(type_str, arg, op, res);
ASSERT_EQUAL(res.size(), 1u);
const RootOperation & reply = res.front();
ASSERT_EQUAL(reply->getClassNo(),
Atlas::Objects::Operation::INFO_NO);
delete TestWorld_addNewEntity_ret_value;
TestWorld_addNewEntity_ret_value = 0;
}
void ServerAccounttest::test_addNewEntity_failed()
{
TestWorld_addNewEntity_ret_value = 0;
std::string type_str("unimportant_string");
RootEntity arg;
LocatedEntity * e = m_account->addNewEntity(type_str, arg, arg);
ASSERT_NULL(e);
}
void ServerAccounttest::test_addNewEntity_success()
{
long cid = m_id_counter++;
Entity * c = new Character(compose("%1", cid), cid);
TestWorld_addNewEntity_ret_value = c;
std::string type_str("unimportant_string");
RootEntity arg;
LocatedEntity * e = m_account->addNewEntity(type_str, arg, arg);
ASSERT_EQUAL(c, e);
delete TestWorld_addNewEntity_ret_value;
TestWorld_addNewEntity_ret_value = 0;
}
void ServerAccounttest::test_addNewEntity_unconnected()
{
m_account->m_connection = 0;
std::string type_str("unimportant_string");
RootEntity arg;
LocatedEntity * e = m_account->addNewEntity(type_str, arg, arg);
ASSERT_NULL(e);
}
void TestWorld::message(const Operation & op, LocatedEntity & ent)
{
}
LocatedEntity * TestWorld::addNewEntity(const std::string &,
const Atlas::Objects::Entity::RootEntity &)
{
Entity * ne = ServerAccounttest::get_TestWorld_addNewEntity_ret_value();
if (ne != 0) {
ne->m_location.m_loc = &m_gameWorld;
ne->m_location.m_pos = Point3D(0,0,0);
assert(ne->m_location.isValid());
}
return ne;
}
int main()
{
ServerAccounttest t;
return t.run();
}
// stubs
#include "server/Connection.h"
#include "server/Persistence.h"
#include "common/globals.h"
#include "common/id.h"
#include "common/log.h"
#include <cstdlib>
Account::Account(Connection * conn,
const std::string & uname,
const std::string & passwd,
const std::string & id,
long intId) :
ConnectableRouter(id, intId, conn),
m_username(uname), m_password(passwd)
{
}
Account::~Account()
{
}
LocatedEntity * Account::addNewCharacter(const std::string & typestr,
const RootEntity & ent,
const Root & arg)
{
return 0;
}
int Account::connectCharacter(LocatedEntity *chr)
{
return 0;
}
const char * Account::getType() const
{
return "account";
}
void Account::store() const
{
}
void Account::createObject(const std::string & type_str,
const Root & arg,
const Operation & op,
OpVector & res)
{
}
void Account::addToMessage(MapType & omap) const
{
}
void Account::addToEntity(const RootEntity & ent) const
{
}
void Account::externalOperation(const Operation & op, Link &)
{
}
void Account::operation(const Operation & op, OpVector & res)
{
}
void Account::LogoutOperation(const Operation &, OpVector &)
{
}
void Account::CreateOperation(const Operation &, OpVector &)
{
}
void Account::SetOperation(const Operation &, OpVector &)
{
}
void Account::ImaginaryOperation(const Operation &, OpVector &)
{
}
void Account::TalkOperation(const Operation &, OpVector &)
{
}
void Account::LookOperation(const Operation &, OpVector &)
{
}
void Account::GetOperation(const Operation &, OpVector &)
{
}
void Account::OtherOperation(const Operation &, OpVector &)
{
}
Connection::Connection(CommSocket & client,
ServerRouting & svr,
const std::string & addr,
const std::string & id, long iid) :
Link(client, id, iid), m_obsolete(false),
m_server(svr)
{
}
Account * Connection::newAccount(const std::string & type,
const std::string & username,
const std::string & passwd,
const std::string & id, long intId)
{
return 0;
}
int Connection::verifyCredentials(const Account &,
const Atlas::Objects::Root &) const
{
return 0;
}
Connection::~Connection()
{
}
void Connection::externalOperation(const Operation & op, Link &)
{
}
void Connection::operation(const Operation &, OpVector &)
{
}
void Connection::LoginOperation(const Operation &, OpVector &)
{
}
void Connection::LogoutOperation(const Operation &, OpVector &)
{
}
void Connection::CreateOperation(const Operation &, OpVector &)
{
}
void Connection::GetOperation(const Operation &, OpVector &)
{
}
void Connection::addEntity(LocatedEntity * ent)
{
}
ConnectableRouter::ConnectableRouter(const std::string & id,
long iid,
Connection *c) :
Router(id, iid),
m_connection(c)
{
}
ConnectableRouter::~ConnectableRouter()
{
}
ServerRouting::ServerRouting(BaseWorld & wrld,
const std::string & ruleset,
const std::string & name,
const std::string & id, long intId,
const std::string & lId, long lIntId) :
Router(id, intId),
m_svrRuleset(ruleset), m_svrName(name),
m_numClients(0), m_world(wrld), m_lobby(*(Lobby*)0)
{
}
ServerRouting::~ServerRouting()
{
delete &m_world;
}
void ServerRouting::addToMessage(Atlas::Message::MapType & omap) const
{
}
void ServerRouting::addToEntity(const Atlas::Objects::Entity::RootEntity & ent) const
{
}
Account * ServerRouting::getAccountByName(const std::string & username)
{
return 0;
}
void ServerRouting::addAccount(Account * a)
{
}
void ServerRouting::externalOperation(const Operation & op, Link &)
{
}
void ServerRouting::operation(const Operation &, OpVector &)
{
}
TeleportAuthenticator * TeleportAuthenticator::m_instance = NULL;
int TeleportAuthenticator::addTeleport(const std::string &entity_id,
const std::string &possess_key)
{
return 0;
}
int TeleportAuthenticator::removeTeleport(const std::string &entity_id)
{
return 0;
}
LocatedEntity *TeleportAuthenticator::authenticateTeleport(const std::string &entity_id,
const std::string &possess_key)
{
return 0;
}
Persistence * Persistence::m_instance = NULL;
Persistence::Persistence() : m_db(*(Database*)0)
{
}
Persistence * Persistence::instance()
{
if (m_instance == NULL) {
m_instance = new Persistence();
}
return m_instance;
}
void Persistence::putAccount(const Account & ac)
{
}
Character::Character(const std::string & id, long intId) :
Thing(id, intId),
m_movement(*(Movement*)0),
m_mind(0), m_externalMind(0)
{
}
Character::~Character()
{
}
void Character::operation(const Operation & op, OpVector &)
{
}
void Character::externalOperation(const Operation & op, Link &)
{
}
void Character::ImaginaryOperation(const Operation & op, OpVector &)
{
}
void Character::InfoOperation(const Operation & op, OpVector &)
{
}
void Character::TickOperation(const Operation & op, OpVector &)
{
}
void Character::TalkOperation(const Operation & op, OpVector &)
{
}
void Character::NourishOperation(const Operation & op, OpVector &)
{
}
void Character::UseOperation(const Operation & op, OpVector &)
{
}
void Character::WieldOperation(const Operation & op, OpVector &)
{
}
void Character::AttackOperation(const Operation & op, OpVector &)
{
}
void Character::ActuateOperation(const Operation & op, OpVector &)
{
}
void Character::mindActuateOperation(const Operation &, OpVector &)
{
}
void Character::mindAttackOperation(const Operation &, OpVector &)
{
}
void Character::mindCombineOperation(const Operation &, OpVector &)
{
}
void Character::mindCreateOperation(const Operation &, OpVector &)
{
}
void Character::mindDeleteOperation(const Operation &, OpVector &)
{
}
void Character::mindDivideOperation(const Operation &, OpVector &)
{
}
void Character::mindEatOperation(const Operation &, OpVector &)
{
}
void Character::mindGoalInfoOperation(const Operation &, OpVector &)
{
}
void Character::mindImaginaryOperation(const Operation &, OpVector &)
{
}
void Character::mindLookOperation(const Operation &, OpVector &)
{
}
void Character::mindMoveOperation(const Operation &, OpVector &)
{
}
void Character::mindSetOperation(const Operation &, OpVector &)
{
}
void Character::mindSetupOperation(const Operation &, OpVector &)
{
}
void Character::mindTalkOperation(const Operation &, OpVector &)
{
}
void Character::mindThoughtOperation(const Operation &, OpVector &)
{
}
void Character::mindTickOperation(const Operation &, OpVector &)
{
}
void Character::mindTouchOperation(const Operation &, OpVector &)
{
}
void Character::mindUpdateOperation(const Operation &, OpVector &)
{
}
void Character::mindUseOperation(const Operation &, OpVector &)
{
}
void Character::mindWieldOperation(const Operation &, OpVector &)
{
}
void Character::mindOtherOperation(const Operation &, OpVector &)
{
}
void Character::sendMind(const Operation & op, OpVector & res)
{
}
Thing::Thing(const std::string & id, long intId) :
Entity(id, intId)
{
}
Thing::~Thing()
{
}
void Thing::DeleteOperation(const Operation & op, OpVector & res)
{
}
void Thing::MoveOperation(const Operation & op, OpVector & res)
{
}
void Thing::SetOperation(const Operation & op, OpVector & res)
{
}
void Thing::LookOperation(const Operation & op, OpVector & res)
{
}
void Thing::CreateOperation(const Operation & op, OpVector & res)
{
}
void Thing::UpdateOperation(const Operation & op, OpVector & res)
{
}
Entity::Entity(const std::string & id, long intId) :
LocatedEntity(id, intId), m_motion(0)
{
}
Entity::~Entity()
{
}
void Entity::destroy()
{
destroyed.emit();
}
void Entity::ActuateOperation(const Operation &, OpVector &)
{
}
void Entity::AppearanceOperation(const Operation &, OpVector &)
{
}
void Entity::AttackOperation(const Operation &, OpVector &)
{
}
void Entity::CombineOperation(const Operation &, OpVector &)
{
}
void Entity::CreateOperation(const Operation &, OpVector &)
{
}
void Entity::DeleteOperation(const Operation &, OpVector &)
{
}
void Entity::DisappearanceOperation(const Operation &, OpVector &)
{
}
void Entity::DivideOperation(const Operation &, OpVector &)
{
}
void Entity::EatOperation(const Operation &, OpVector &)
{
}
void Entity::GetOperation(const Operation &, OpVector &)
{
}
void Entity::InfoOperation(const Operation &, OpVector &)
{
}
void Entity::ImaginaryOperation(const Operation &, OpVector &)
{
}
void Entity::LookOperation(const Operation &, OpVector &)
{
}
void Entity::MoveOperation(const Operation &, OpVector &)
{
}
void Entity::NourishOperation(const Operation &, OpVector &)
{
}
void Entity::SetOperation(const Operation &, OpVector &)
{
}
void Entity::SightOperation(const Operation &, OpVector &)
{
}
void Entity::SoundOperation(const Operation &, OpVector &)
{
}
void Entity::TalkOperation(const Operation &, OpVector &)
{
}
void Entity::TickOperation(const Operation &, OpVector &)
{
}
void Entity::TouchOperation(const Operation &, OpVector &)
{
}
void Entity::UpdateOperation(const Operation &, OpVector &)
{
}
void Entity::UseOperation(const Operation &, OpVector &)
{
}
void Entity::WieldOperation(const Operation &, OpVector &)
{
}
void Entity::externalOperation(const Operation & op, Link &)
{
}
void Entity::operation(const Operation & op, OpVector & res)
{
}
void Entity::addToMessage(Atlas::Message::MapType & omap) const
{
}
void Entity::addToEntity(const Atlas::Objects::Entity::RootEntity & ent) const
{
}
PropertyBase * Entity::setAttr(const std::string & name,
const Atlas::Message::Element & attr)
{
return 0;
}
const PropertyBase * Entity::getProperty(const std::string & name) const
{
return 0;
}
PropertyBase * Entity::modProperty(const std::string & name)
{
return 0;
}
PropertyBase * Entity::setProperty(const std::string & name,
PropertyBase * prop)
{
return 0;
}
void Entity::installDelegate(int class_no, const std::string & delegate)
{
}
Domain * Entity::getMovementDomain()
{
return 0;
}
void Entity::sendWorld(const Operation & op)
{
}
void Entity::onContainered()
{
}
void Entity::onUpdated()
{
}
void Entity::callOperation(const Operation & op, OpVector & res)
{
}
LocatedEntity::LocatedEntity(const std::string & id, long intId) :
Router(id, intId),
m_refCount(0), m_seq(0),
m_script(0), m_type(0), m_flags(0), m_contains(0)
{
}
LocatedEntity::~LocatedEntity()
{
}
bool LocatedEntity::hasAttr(const std::string & name) const
{
return false;
}
int LocatedEntity::getAttr(const std::string & name,
Atlas::Message::Element & attr) const
{
return -1;
}
int LocatedEntity::getAttrType(const std::string & name,
Atlas::Message::Element & attr,
int type) const
{
return -1;
}
PropertyBase * LocatedEntity::setAttr(const std::string & name,
const Atlas::Message::Element & attr)
{
return 0;
}
const PropertyBase * LocatedEntity::getProperty(const std::string & name) const
{
return 0;
}
PropertyBase * LocatedEntity::modProperty(const std::string & name)
{
return 0;
}
PropertyBase * LocatedEntity::setProperty(const std::string & name,
PropertyBase * prop)
{
return 0;
}
void LocatedEntity::installDelegate(int, const std::string &)
{
}
void LocatedEntity::destroy()
{
}
Domain * LocatedEntity::getMovementDomain()
{
return 0;
}
void LocatedEntity::sendWorld(const Operation & op)
{
}
void LocatedEntity::onContainered()
{
}
void LocatedEntity::onUpdated()
{
}
void LocatedEntity::makeContainer()
{
if (m_contains == 0) {
m_contains = new LocatedEntitySet;
}
}
void LocatedEntity::merge(const MapType & ent)
{
}
Link::Link(CommSocket & socket, const std::string & id, long iid) :
Router(id, iid), m_encoder(0), m_commSocket(socket)
{
}
Link::~Link()
{
}
void Link::send(const Operation & op) const
{
}
void Link::disconnect()
{
}
BaseWorld * BaseWorld::m_instance = 0;
BaseWorld::BaseWorld(LocatedEntity & gw) : m_gameWorld(gw)
{
m_instance = this;
}
BaseWorld::~BaseWorld()
{
m_instance = 0;
delete &m_gameWorld;
}
LocatedEntity * BaseWorld::getEntity(const std::string & id) const
{
return 0;
}
LocatedEntity * BaseWorld::getEntity(long id) const
{
return 0;
}
Router::Router(const std::string & id, long intId) : m_id(id),
m_intId(intId)
{
}
Router::~Router()
{
}
void Router::addToMessage(Atlas::Message::MapType & omap) const
{
}
void Router::addToEntity(const Atlas::Objects::Entity::RootEntity & ent) const
{
}
void Router::error(const Operation & op,
const std::string & errstring,
OpVector & res,
const std::string & to) const
{
res.push_back(Atlas::Objects::Operation::Error());
}
Location::Location() : m_loc(0)
{
}
long integerId(const std::string & id)
{
long intId = strtol(id.c_str(), 0, 10);
if (intId == 0 && id != "0") {
intId = -1L;
}
return intId;
}
void logEvent(LogEvent lev, const std::string & msg)
{
}
void log(LogLevel lvl, const std::string & msg)
{
}
bool database_flag = false;
#include <common/Shaker.h>
Shaker::Shaker()
{
}
std::string Shaker::generateSalt(size_t length)
{
return "";
}