mirror of
https://github.com/worldforge/cyphesis
synced 2026-08-13 12:26:04 -04:00
857 lines
16 KiB
C++
857 lines
16 KiB
C++
// Cyphesis Online RPG Server and AI Engine
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// Copyright (C) 2010 Alistair Riddoch
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//
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// This program is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation; either version 2 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software Foundation,
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// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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// $Id$
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#ifdef NDEBUG
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#undef NDEBUG
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#endif
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#ifndef DEBUG
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#define DEBUG
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#endif
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#include "server/StorageManager.h"
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#include "server/WorldRouter.h"
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#include "rulesets/Entity.h"
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#include "common/SystemTime.h"
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#include <cassert>
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class TestStorageManager : public StorageManager
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{
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public:
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TestStorageManager(WorldRouter&w) : StorageManager(w) { }
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void test_entityInserted(LocatedEntity * e) {
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entityInserted(e);
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}
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void test_entityUpdated(LocatedEntity * e) {
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entityUpdated(e);
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}
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void test_encodeProperty(PropertyBase * p, std::string & s) {
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encodeProperty(p, s);
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}
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void test_restoreProperties(LocatedEntity * e) {
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restoreProperties(e);
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}
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void test_insertEntity(LocatedEntity * e) {
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insertEntity(e);
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}
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void test_updateEntity(LocatedEntity * e) {
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updateEntity(e);
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}
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void test_restoreChildren(LocatedEntity * e) {
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restoreChildren(e);
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}
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};
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int main()
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{
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{
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SystemTime time;
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WorldRouter world(time);
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StorageManager store(world);
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}
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{
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SystemTime time;
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WorldRouter world(time);
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StorageManager store(world);
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store.initWorld();
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}
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{
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SystemTime time;
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WorldRouter world(time);
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StorageManager store(world);
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store.restoreWorld();
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}
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{
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SystemTime time;
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WorldRouter world(time);
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StorageManager store(world);
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store.tick();
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}
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{
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SystemTime time;
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WorldRouter world(time);
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TestStorageManager store(world);
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store.test_entityInserted(new Entity("1", 1));
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}
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{
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SystemTime time;
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WorldRouter world(time);
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TestStorageManager store(world);
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store.test_entityUpdated(new Entity("1", 1));
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}
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{
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SystemTime time;
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WorldRouter world(time);
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TestStorageManager store(world);
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std::string val;
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// store.test_encodeProperty(0, val);
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}
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{
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SystemTime time;
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WorldRouter world(time);
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TestStorageManager store(world);
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store.test_restoreProperties(new Entity("1", 1));
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}
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{
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SystemTime time;
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WorldRouter world(time);
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TestStorageManager store(world);
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store.test_insertEntity(new Entity("1", 1));
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}
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{
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SystemTime time;
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WorldRouter world(time);
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TestStorageManager store(world);
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store.test_updateEntity(new Entity("1", 1));
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}
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{
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SystemTime time;
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WorldRouter world(time);
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TestStorageManager store(world);
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store.test_restoreChildren(new Entity("1", 1));
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}
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return 0;
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}
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// stubs
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#include "server/EntityBuilder.h"
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#include "rulesets/Script.h"
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#include "modules/EntityRef.h"
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#include "modules/Location.h"
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#include "common/const.h"
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#include "common/Database.h"
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#include "common/globals.h"
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#include "common/log.h"
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#include "common/Monitors.h"
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#include "common/PropertyManager.h"
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#include "common/SystemTime.h"
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#include "common/Variable.h"
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#include <Atlas/Objects/RootOperation.h>
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#include <Atlas/Objects/SmartPtr.h>
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#include <cstdlib>
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#include <iostream>
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using Atlas::Message::MapType;
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using Atlas::Objects::Entity::RootEntity;
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struct OpQueEntry {
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Operation op;
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Entity & from;
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explicit OpQueEntry(const Operation & o, Entity & f);
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OpQueEntry(const OpQueEntry & o);
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~OpQueEntry();
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const Operation & operator*() const {
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return op;
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}
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Atlas::Objects::Operation::RootOperationData * operator->() const {
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return op.get();
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}
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};
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OpQueEntry::OpQueEntry(const Operation & o, Entity & f) : op(o), from(f)
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{
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from.incRef();
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}
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OpQueEntry::OpQueEntry(const OpQueEntry & o) : op(o.op), from(o.from)
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{
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from.incRef();
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}
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OpQueEntry::~OpQueEntry()
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{
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from.decRef();
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}
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WorldRouter::WorldRouter(const SystemTime &) :
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BaseWorld(*new Entity(consts::rootWorldId, consts::rootWorldIntId)),
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m_entityCount(1)
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{
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}
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WorldRouter::~WorldRouter()
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{
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}
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LocatedEntity * WorldRouter::addEntity(LocatedEntity * ent)
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{
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return 0;
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}
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LocatedEntity * WorldRouter::addNewEntity(const std::string & typestr,
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const RootEntity & attrs)
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{
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return 0;
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}
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int WorldRouter::createSpawnPoint(const MapType & data, LocatedEntity * ent)
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{
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return 0;
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}
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int WorldRouter::getSpawnList(Atlas::Message::ListType & data)
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{
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return 0;
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}
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LocatedEntity * WorldRouter::spawnNewEntity(const std::string & name,
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const std::string & type,
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const RootEntity & desc)
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{
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return 0;
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}
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Task * WorldRouter::newTask(const std::string & name, LocatedEntity & owner)
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{
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return 0;
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}
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Task * WorldRouter::activateTask(const std::string & tool,
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const std::string & op,
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LocatedEntity * target,
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LocatedEntity & owner)
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{
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return 0;
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}
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void WorldRouter::message(const Operation & op, LocatedEntity & ent)
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{
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}
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bool WorldRouter::idle(const SystemTime &)
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{
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return false;
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}
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LocatedEntity * WorldRouter::findByName(const std::string & name)
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{
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return 0;
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}
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LocatedEntity * WorldRouter::findByType(const std::string & type)
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{
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return 0;
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}
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ArithmeticScript * WorldRouter::newArithmetic(const std::string & name,
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LocatedEntity * owner)
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{
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return 0;
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}
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void WorldRouter::addPerceptive(LocatedEntity * perceptive)
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{
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}
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EntityBuilder * EntityBuilder::m_instance = NULL;
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EntityBuilder::EntityBuilder()
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{
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}
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EntityBuilder::~EntityBuilder()
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{
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}
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LocatedEntity * EntityBuilder::newEntity(const std::string & id, long intId,
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const std::string & type,
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const RootEntity & attributes,
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const BaseWorld &) const
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{
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return 0;
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}
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Entity::Entity(const std::string & id, long intId) :
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LocatedEntity(id, intId), m_motion(0)
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{
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}
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Entity::~Entity()
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{
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}
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void Entity::destroy()
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{
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destroyed.emit();
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}
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void Entity::ActuateOperation(const Operation &, OpVector &)
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{
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}
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void Entity::AppearanceOperation(const Operation &, OpVector &)
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{
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}
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void Entity::AttackOperation(const Operation &, OpVector &)
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{
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}
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void Entity::CombineOperation(const Operation &, OpVector &)
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{
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}
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void Entity::CreateOperation(const Operation &, OpVector &)
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{
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}
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void Entity::DeleteOperation(const Operation &, OpVector &)
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{
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}
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void Entity::DisappearanceOperation(const Operation &, OpVector &)
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{
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}
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void Entity::DivideOperation(const Operation &, OpVector &)
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{
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}
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void Entity::EatOperation(const Operation &, OpVector &)
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{
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}
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void Entity::GetOperation(const Operation &, OpVector &)
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{
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}
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void Entity::InfoOperation(const Operation &, OpVector &)
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{
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}
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void Entity::ImaginaryOperation(const Operation &, OpVector &)
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{
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}
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void Entity::LookOperation(const Operation &, OpVector &)
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{
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}
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void Entity::MoveOperation(const Operation &, OpVector &)
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{
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}
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void Entity::NourishOperation(const Operation &, OpVector &)
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{
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}
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void Entity::SetOperation(const Operation &, OpVector &)
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{
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}
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void Entity::SightOperation(const Operation &, OpVector &)
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{
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}
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void Entity::SoundOperation(const Operation &, OpVector &)
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{
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}
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void Entity::TalkOperation(const Operation &, OpVector &)
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{
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}
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void Entity::TickOperation(const Operation &, OpVector &)
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{
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}
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void Entity::TouchOperation(const Operation &, OpVector &)
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{
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}
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void Entity::UpdateOperation(const Operation &, OpVector &)
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{
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}
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void Entity::UseOperation(const Operation &, OpVector &)
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{
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}
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void Entity::WieldOperation(const Operation &, OpVector &)
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{
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}
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void Entity::externalOperation(const Operation & op, Link &)
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{
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}
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void Entity::operation(const Operation & op, OpVector & res)
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{
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}
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void Entity::addToMessage(Atlas::Message::MapType & omap) const
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{
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}
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void Entity::addToEntity(const Atlas::Objects::Entity::RootEntity & ent) const
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{
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}
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PropertyBase * Entity::setAttr(const std::string & name,
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const Atlas::Message::Element & attr)
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{
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return 0;
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}
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const PropertyBase * Entity::getProperty(const std::string & name) const
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{
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return 0;
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}
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PropertyBase * Entity::modProperty(const std::string & name)
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{
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return 0;
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}
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PropertyBase * Entity::setProperty(const std::string & name,
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PropertyBase * prop)
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{
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return 0;
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}
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void Entity::installDelegate(int class_no, const std::string & delegate)
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{
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}
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Domain * Entity::getMovementDomain()
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{
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return 0;
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}
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void Entity::sendWorld(const Operation & op)
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{
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}
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void Entity::onContainered()
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{
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}
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void Entity::onUpdated()
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{
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}
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LocatedEntity::LocatedEntity(const std::string & id, long intId) :
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Router(id, intId),
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m_refCount(0), m_seq(0),
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m_script(0), m_type(0), m_flags(0), m_contains(0)
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{
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}
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LocatedEntity::~LocatedEntity()
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{
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}
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bool LocatedEntity::hasAttr(const std::string & name) const
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{
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return false;
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}
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int LocatedEntity::getAttr(const std::string & name,
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Atlas::Message::Element & attr) const
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{
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return -1;
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}
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int LocatedEntity::getAttrType(const std::string & name,
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Atlas::Message::Element & attr,
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int type) const
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{
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return -1;
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}
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PropertyBase * LocatedEntity::setAttr(const std::string & name,
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const Atlas::Message::Element & attr)
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{
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return 0;
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}
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const PropertyBase * LocatedEntity::getProperty(const std::string & name) const
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{
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return 0;
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}
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PropertyBase * LocatedEntity::modProperty(const std::string & name)
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{
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return 0;
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}
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PropertyBase * LocatedEntity::setProperty(const std::string & name,
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PropertyBase * prop)
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{
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return 0;
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}
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void LocatedEntity::installDelegate(int, const std::string &)
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{
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}
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void LocatedEntity::destroy()
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{
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}
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Domain * LocatedEntity::getMovementDomain()
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{
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return 0;
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}
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void LocatedEntity::sendWorld(const Operation & op)
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{
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}
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void LocatedEntity::onContainered()
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{
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}
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void LocatedEntity::onUpdated()
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{
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}
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void LocatedEntity::makeContainer()
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{
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if (m_contains == 0) {
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m_contains = new LocatedEntitySet;
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}
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}
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void LocatedEntity::merge(const MapType & ent)
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{
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}
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Router::Router(const std::string & id, long intId) : m_id(id),
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m_intId(intId)
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{
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}
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Router::~Router()
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{
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}
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void Router::addToMessage(Atlas::Message::MapType & omap) const
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{
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}
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void Router::addToEntity(const Atlas::Objects::Entity::RootEntity & ent) const
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{
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}
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void Router::error(const Operation & op,
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const std::string & errstring,
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OpVector & res,
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const std::string & to) const
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{
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}
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PropertyManager * PropertyManager::m_instance = 0;
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PropertyManager::PropertyManager()
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{
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assert(m_instance == 0);
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m_instance = this;
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}
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PropertyManager::~PropertyManager()
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{
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m_instance = 0;
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}
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int PropertyManager::installFactory(const std::string & type_name,
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const Atlas::Objects::Root & type_desc,
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PropertyKit * factory)
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{
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return 0;
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}
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void Location::addToMessage(MapType & omap) const
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{
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}
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Location::Location() : m_loc(0)
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{
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}
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Location::Location(LocatedEntity * rf, const Point3D & pos)
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{
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}
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void Location::addToEntity(const Atlas::Objects::Entity::RootEntity & ent) const
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{
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}
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Script::Script()
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{
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}
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/// \brief Script destructor
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Script::~Script()
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{
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}
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bool Script::operation(const std::string & opname,
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const Atlas::Objects::Operation::RootOperation & op,
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OpVector & res)
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{
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return false;
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}
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void Script::hook(const std::string & function, LocatedEntity * entity)
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{
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}
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EntityRef::EntityRef(LocatedEntity* e) : m_inner(e)
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{
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}
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EntityRef::EntityRef(const EntityRef& ref) : m_inner(ref.m_inner)
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{
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}
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EntityRef& EntityRef::operator=(const EntityRef& ref)
|
|
{
|
|
m_inner = ref.m_inner;
|
|
|
|
return *this;
|
|
}
|
|
|
|
void EntityRef::onEntityDeleted()
|
|
{
|
|
}
|
|
|
|
int Location::readFromMessage(const MapType & msg)
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
Database * Database::m_instance = NULL;
|
|
|
|
Database * Database::instance()
|
|
{
|
|
if (m_instance == NULL) {
|
|
m_instance = new Database();
|
|
}
|
|
return m_instance;
|
|
}
|
|
|
|
Database::Database() : m_rule_db("rules"),
|
|
m_queryInProgress(false),
|
|
m_connection(NULL)
|
|
{
|
|
}
|
|
|
|
const DatabaseResult Database::selectProperties(const std::string & id)
|
|
{
|
|
return DatabaseResult(0);
|
|
}
|
|
|
|
const DatabaseResult Database::selectEntities(const std::string & loc)
|
|
{
|
|
return DatabaseResult(0);
|
|
}
|
|
|
|
int Database::encodeObject(const MapType & o,
|
|
std::string & data)
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
int Database::decodeMessage(const std::string & data,
|
|
MapType &o)
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
int Database::insertEntity(const std::string & id,
|
|
const std::string & loc,
|
|
const std::string & type,
|
|
int seq,
|
|
const std::string & value)
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
int Database::updateEntity(const std::string & id,
|
|
int seq,
|
|
const std::string & value)
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
int Database::dropEntity(long id)
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
int Database::insertProperties(const std::string & id,
|
|
const KeyValues & tuples)
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
int Database::updateProperties(const std::string & id,
|
|
const KeyValues & tuples)
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
const char * DatabaseResult::const_iterator::column(const char * column) const
|
|
{
|
|
return "";
|
|
}
|
|
|
|
VariableBase::~VariableBase()
|
|
{
|
|
}
|
|
|
|
template <typename T>
|
|
Variable<T>::Variable(const T & variable) : m_variable(variable)
|
|
{
|
|
}
|
|
|
|
template <typename T>
|
|
Variable<T>::~Variable()
|
|
{
|
|
}
|
|
|
|
template <typename T>
|
|
void Variable<T>::send(std::ostream & o)
|
|
{
|
|
o << m_variable;
|
|
}
|
|
|
|
template class Variable<int>;
|
|
template class Variable<const char *>;
|
|
template class Variable<std::string>;
|
|
|
|
Monitors * Monitors::m_instance = NULL;
|
|
|
|
Monitors::Monitors()
|
|
{
|
|
}
|
|
|
|
Monitors::~Monitors()
|
|
{
|
|
}
|
|
|
|
Monitors * Monitors::instance()
|
|
{
|
|
if (m_instance == NULL) {
|
|
m_instance = new Monitors();
|
|
}
|
|
return m_instance;
|
|
}
|
|
|
|
void Monitors::insert(const std::string & key,
|
|
const Atlas::Message::Element & val)
|
|
{
|
|
}
|
|
|
|
void Monitors::watch(const::std::string & name, VariableBase * monitor)
|
|
{
|
|
}
|
|
|
|
BaseWorld * BaseWorld::m_instance = 0;
|
|
|
|
BaseWorld::BaseWorld(LocatedEntity & gw) : m_gameWorld(gw)
|
|
{
|
|
m_instance = this;
|
|
}
|
|
|
|
BaseWorld::~BaseWorld()
|
|
{
|
|
m_instance = 0;
|
|
}
|
|
|
|
long forceIntegerId(const std::string & id)
|
|
{
|
|
long intId = strtol(id.c_str(), 0, 10);
|
|
if (intId == 0 && id != "0") {
|
|
abort();
|
|
}
|
|
|
|
return intId;
|
|
}
|
|
|
|
void log(LogLevel lvl, const std::string & msg)
|
|
{
|
|
}
|
|
|
|
bool database_flag = true;
|
|
|
|
namespace consts {
|
|
|
|
// Id of root world entity
|
|
const char * rootWorldId = "0";
|
|
// Integer id of root world entity
|
|
const long rootWorldIntId = 0L;
|
|
|
|
}
|