mirror of
https://github.com/worldforge/cyphesis
synced 2026-08-13 12:26:04 -04:00
The Link reference provided is the object allowing direct communication back to the external source of the operation. This allows us to handle things more cleanly in some cases.
171 lines
3.3 KiB
C++
171 lines
3.3 KiB
C++
// Cyphesis Online RPG Server and AI Engine
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// Copyright (C) 2010 Alistair Riddoch
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//
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// This program is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation; either version 2 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software Foundation,
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// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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// $Id$
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#ifdef NDEBUG
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#undef NDEBUG
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#endif
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#ifndef DEBUG
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#define DEBUG
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#endif
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#include "server/UpdateTester.h"
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#include "server/CommServer.h"
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#include "server/Connection.h"
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#include "server/Lobby.h"
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#include "common/Inheritance.h"
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#include "common/log.h"
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#include <cassert>
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enum test_type { NOCLASS, NULLCLASS, OAKCLASS } stub_getclass_returns;
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int main()
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{
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CommServer comm_server;
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{
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UpdateTester ut(comm_server);
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}
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{
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UpdateTester ut(comm_server);
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ut.idle(0);
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}
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{
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UpdateTester ut(comm_server);
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stub_getclass_returns = NULLCLASS;
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ut.idle(0);
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stub_getclass_returns = NOCLASS;
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}
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{
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UpdateTester ut(comm_server);
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stub_getclass_returns = OAKCLASS;
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ut.idle(0);
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stub_getclass_returns = NOCLASS;
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}
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return 0;
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}
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// stubs
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Idle::Idle(CommServer & svr) : m_idleManager(svr)
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{
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}
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Idle::~Idle()
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{
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}
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Lobby::Lobby(ServerRouting & s, const std::string & id, long intId) :
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Router(id, intId),
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m_server(s)
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{
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}
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Lobby::~Lobby()
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{
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}
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void Lobby::externalOperation(const Operation & op, Link &)
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{
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}
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void Lobby::operation(const Operation & op, OpVector & res)
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{
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}
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void Lobby::addToMessage(Atlas::Message::MapType & omap) const
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{
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}
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void Lobby::addToEntity(const Atlas::Objects::Entity::RootEntity & ent) const
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{
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}
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CommServer::CommServer() : m_congested(false)
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{
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}
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CommServer::~CommServer()
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{
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}
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Router::Router(const std::string & id, long intId) : m_id(id),
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m_intId(intId)
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{
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}
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Router::~Router()
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{
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}
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void Router::addToMessage(Atlas::Message::MapType & omap) const
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{
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}
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void Router::addToEntity(const Atlas::Objects::Entity::RootEntity & ent) const
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{
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}
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Inheritance * Inheritance::m_instance = NULL;
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Inheritance::Inheritance() : noClass(0)
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{
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}
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Inheritance & Inheritance::instance()
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{
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if (m_instance == NULL) {
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m_instance = new Inheritance();
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}
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return *m_instance;
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}
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const Atlas::Objects::Root & Inheritance::getClass(const std::string & parent)
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{
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switch (stub_getclass_returns) {
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case NULLCLASS:
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return *new Atlas::Objects::Root(0);;
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break;
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case OAKCLASS:
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{
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Atlas::Objects::Root oak;
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oak->setId("oak");
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oak->setParents(std::list<std::string>(1, "game_entity"));
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return *new Atlas::Objects::Root(oak);
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}
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break;
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case NOCLASS:
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default:
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return noClass;
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break;
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}
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}
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void log(LogLevel lvl, const std::string & msg)
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{
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}
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