cyphesis/tests/TerrainEffectorPropertyTest.cpp
Erik Ogenvik cd33df2d75 Use camel casing for tests.
This makes it much easier to find them in various editors.
2016-01-20 15:34:49 +01:00

309 lines
6.1 KiB
C++

// Cyphesis Online RPG Server and AI Engine
// Copyright (C) 2012 Alistair Riddoch
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software Foundation,
// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
#ifdef NDEBUG
#undef NDEBUG
#endif
#ifndef DEBUG
#define DEBUG
#endif
#include "TestBase.h"
#include "rulesets/Entity.h"
#include "rulesets/TerrainEffectorProperty.h"
#include "rulesets/TerrainProperty.h"
#include "stubs/rulesets/stubTerrainProperty.h"
class TerrainEffectorPropertytest : public Cyphesis::TestBase
{
private:
TerrainEffectorProperty * m_property;
Entity * m_entity;
Entity * m_world;
public:
TerrainEffectorPropertytest();
void setup();
void teardown();
void test_none_found();
void test_not_terrain();
void test_found();
};
TerrainEffectorPropertytest::TerrainEffectorPropertytest() : m_property(0)
{
ADD_TEST(TerrainEffectorPropertytest::test_none_found);
ADD_TEST(TerrainEffectorPropertytest::test_not_terrain);
ADD_TEST(TerrainEffectorPropertytest::test_found);
}
void TerrainEffectorPropertytest::setup()
{
m_property = new TerrainEffectorProperty;
m_world = new Entity("0", 0);
m_entity = new Entity("1", 1);
m_entity->m_location.m_loc = m_world;
}
void TerrainEffectorPropertytest::teardown()
{
delete m_property;
delete m_entity;
delete m_world;
}
void TerrainEffectorPropertytest::test_none_found()
{
ASSERT_NULL(m_world->m_location.m_loc);
ASSERT_EQUAL(m_entity->m_location.m_loc, m_world);
const TerrainProperty * res = m_property->getTerrain(m_entity);
ASSERT_NULL(res);
}
void TerrainEffectorPropertytest::test_not_terrain()
{
ASSERT_NULL(m_world->m_location.m_loc);
ASSERT_EQUAL(m_entity->m_location.m_loc, m_world);
m_world->setProperty("terrain",
new Property<Atlas::Message::MapType>);
const TerrainProperty * res = m_property->getTerrain(m_entity);
ASSERT_NULL(res);
}
void TerrainEffectorPropertytest::test_found()
{
ASSERT_NULL(m_world->m_location.m_loc);
ASSERT_EQUAL(m_entity->m_location.m_loc, m_world);
m_world->setProperty("terrain",
new TerrainProperty);
const TerrainProperty * res = m_property->getTerrain(m_entity);
ASSERT_NOT_NULL(res);
}
int main()
{
TerrainEffectorPropertytest t;
return t.run();
}
// stubs
#include "Property_stub_impl.h"
Entity::Entity(const std::string & id, long intId) :
LocatedEntity(id, intId), m_motion(0)
{
}
Entity::~Entity()
{
}
void Entity::destroy()
{
destroyed.emit();
}
void Entity::ActuateOperation(const Operation &, OpVector &)
{
}
void Entity::AppearanceOperation(const Operation &, OpVector &)
{
}
void Entity::AttackOperation(const Operation &, OpVector &)
{
}
void Entity::CombineOperation(const Operation &, OpVector &)
{
}
void Entity::CreateOperation(const Operation &, OpVector &)
{
}
void Entity::DeleteOperation(const Operation &, OpVector &)
{
}
void Entity::DisappearanceOperation(const Operation &, OpVector &)
{
}
void Entity::DivideOperation(const Operation &, OpVector &)
{
}
void Entity::EatOperation(const Operation &, OpVector &)
{
}
void Entity::GetOperation(const Operation &, OpVector &)
{
}
void Entity::InfoOperation(const Operation &, OpVector &)
{
}
void Entity::ImaginaryOperation(const Operation &, OpVector &)
{
}
void Entity::LookOperation(const Operation &, OpVector &)
{
}
void Entity::MoveOperation(const Operation &, OpVector &)
{
}
void Entity::NourishOperation(const Operation &, OpVector &)
{
}
void Entity::SetOperation(const Operation &, OpVector &)
{
}
void Entity::SightOperation(const Operation &, OpVector &)
{
}
void Entity::SoundOperation(const Operation &, OpVector &)
{
}
void Entity::TalkOperation(const Operation &, OpVector &)
{
}
void Entity::TickOperation(const Operation &, OpVector &)
{
}
void Entity::TouchOperation(const Operation &, OpVector &)
{
}
void Entity::UpdateOperation(const Operation &, OpVector &)
{
}
void Entity::UseOperation(const Operation &, OpVector &)
{
}
void Entity::WieldOperation(const Operation &, OpVector &)
{
}
void Entity::RelayOperation(const Operation &, OpVector &)
{
}
void Entity::externalOperation(const Operation & op, Link &)
{
}
void Entity::operation(const Operation & op, OpVector & res)
{
}
void Entity::addToMessage(Atlas::Message::MapType & omap) const
{
}
void Entity::addToEntity(const Atlas::Objects::Entity::RootEntity & ent) const
{
}
PropertyBase * Entity::setAttr(const std::string & name,
const Atlas::Message::Element & attr)
{
return 0;
}
const PropertyBase * Entity::getProperty(const std::string & name) const
{
PropertyDict::const_iterator I = m_properties.find(name);
if (I != m_properties.end()) {
return I->second;
}
return 0;
}
PropertyBase * Entity::modProperty(const std::string & name)
{
return 0;
}
void Entity::installDelegate(int class_no, const std::string & delegate)
{
}
void Entity::removeDelegate(int class_no, const std::string & delegate)
{
}
Domain * Entity::getMovementDomain()
{
return 0;
}
void Entity::setType(const TypeNode* t)
{
}
void Entity::sendWorld(const Operation & op)
{
}
PropertyBase * Entity::setProperty(const std::string & name,
PropertyBase * prop)
{
return m_properties[name] = prop;
}
void Entity::onContainered(const LocatedEntity*)
{
}
void Entity::onUpdated()
{
}
#include "stubs/rulesets/stubLocatedEntity.h"
#include "stubs/common/stubRouter.h"
#include "stubs/modules/stubLocation.h"
#include "stubs/common/stubProperty.h"