cyphesis/rules/EntityLocation.cpp
Erik Ogenvik e85f0831b2 Restructure rule classes.
Classes under "rulesets" have been moved to "rules", and split up into
futher subdirectories matching their library. As a result we can now
better separate the python bindings, so that things that belongs to the
simulation are separeted from things that belongs to the ai.
2018-10-31 21:38:35 +01:00

40 lines
1.1 KiB
C++

/*
Copyright (C) 2018 Erik Ogenvik
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
#include "EntityLocation.h"
#include "LocatedEntity.h"
EntityLocation::EntityLocation(Ref<LocatedEntity> loc)
: m_parent(std::move(loc))
{
}
EntityLocation::EntityLocation(Ref<LocatedEntity> loc, const WFMath::Point<3>& pos)
: m_parent(std::move(loc)), m_pos(pos)
{
}
const WFMath::Point<3>& EntityLocation::pos() const
{
return m_pos;
}
bool EntityLocation::isValid() const
{
return (m_parent && m_pos.isValid());
}