mirror of
https://github.com/worldforge/cyphesis
synced 2026-08-13 12:26:04 -04:00
Classes under "rulesets" have been moved to "rules", and split up into futher subdirectories matching their library. As a result we can now better separate the python bindings, so that things that belongs to the simulation are separeted from things that belongs to the ai.
49 lines
1.4 KiB
C++
49 lines
1.4 KiB
C++
// Cyphesis Online RPG Server and AI Engine
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// Copyright (C) 2016 Erik Ogenvik
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//
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// This program is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation; either version 2 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software Foundation,
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// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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#include "QuaternionProperty.h"
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#include <wfmath/atlasconv.h>
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QuaternionProperty::QuaternionProperty(const QuaternionProperty& rhs)
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: PropertyBase(rhs)
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{
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m_data = rhs.m_data;
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}
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int QuaternionProperty::get(Atlas::Message::Element& val) const
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{
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if (m_data.isValid()) {
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val = m_data.toAtlas();
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return 0;
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}
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return 1;
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}
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void QuaternionProperty::set(const Atlas::Message::Element& val)
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{
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if (val.isList()) {
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m_data.fromAtlas(val.List());
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}
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}
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QuaternionProperty* QuaternionProperty::copy() const
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{
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return new QuaternionProperty(*this);
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}
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