cyphesis/rules/QuaternionProperty.cpp
Erik Ogenvik e85f0831b2 Restructure rule classes.
Classes under "rulesets" have been moved to "rules", and split up into
futher subdirectories matching their library. As a result we can now
better separate the python bindings, so that things that belongs to the
simulation are separeted from things that belongs to the ai.
2018-10-31 21:38:35 +01:00

49 lines
1.4 KiB
C++

// Cyphesis Online RPG Server and AI Engine
// Copyright (C) 2016 Erik Ogenvik
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software Foundation,
// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
#include "QuaternionProperty.h"
#include <wfmath/atlasconv.h>
QuaternionProperty::QuaternionProperty(const QuaternionProperty& rhs)
: PropertyBase(rhs)
{
m_data = rhs.m_data;
}
int QuaternionProperty::get(Atlas::Message::Element& val) const
{
if (m_data.isValid()) {
val = m_data.toAtlas();
return 0;
}
return 1;
}
void QuaternionProperty::set(const Atlas::Message::Element& val)
{
if (val.isList()) {
m_data.fromAtlas(val.List());
}
}
QuaternionProperty* QuaternionProperty::copy() const
{
return new QuaternionProperty(*this);
}