mirror of
https://github.com/worldforge/cyphesis
synced 2026-08-13 12:26:04 -04:00
Classes under "rulesets" have been moved to "rules", and split up into futher subdirectories matching their library. As a result we can now better separate the python bindings, so that things that belongs to the simulation are separeted from things that belongs to the ai.
97 lines
2.6 KiB
C++
97 lines
2.6 KiB
C++
// Cyphesis Online RPG Server and AI Engine
|
|
// Copyright (C) 2000-2004 Alistair Riddoch
|
|
//
|
|
// This program is free software; you can redistribute it and/or modify
|
|
// it under the terms of the GNU General Public License as published by
|
|
// the Free Software Foundation; either version 2 of the License, or
|
|
// (at your option) any later version.
|
|
//
|
|
// This program is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU General Public License for more details.
|
|
//
|
|
// You should have received a copy of the GNU General Public License
|
|
// along with this program; if not, write to the Free Software Foundation,
|
|
// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
|
|
|
|
|
|
#include "BaseWorld.h"
|
|
|
|
#include "common/id.h"
|
|
#include "common/log.h"
|
|
#include "common/SystemTime.h"
|
|
#include "rules/LocatedEntity.h"
|
|
|
|
#include <cassert>
|
|
|
|
template<> BaseWorld* Singleton<BaseWorld>::ms_Singleton = nullptr;
|
|
|
|
/// \brief BaseWorld constructor.
|
|
///
|
|
/// Protected as BaseWorld is a base class.
|
|
BaseWorld::BaseWorld() :
|
|
m_isSuspended(false),
|
|
m_defaultLocation(nullptr),
|
|
m_limboLocation(nullptr)
|
|
{
|
|
}
|
|
|
|
|
|
/// \brief Get an in-game Entity by its string ID.
|
|
///
|
|
/// @param id string ID of Entity to be retrieved.
|
|
/// @return pointer to Entity retrieved, or zero if it was not found.
|
|
Ref<LocatedEntity> BaseWorld::getEntity(const std::string & id) const
|
|
{
|
|
return getEntity(integerId(id));
|
|
}
|
|
|
|
/// \brief Get an in-game Entity by its integer ID.
|
|
///
|
|
/// @param id integer ID of Entity to be retrieved.
|
|
/// @return pointer to Entity retrieved, or zero if it was not found.
|
|
Ref<LocatedEntity> BaseWorld::getEntity(long id) const
|
|
{
|
|
auto I = m_eobjects.find(id);
|
|
if (I != m_eobjects.end()) {
|
|
assert(I->second);
|
|
return I->second;
|
|
} else {
|
|
return nullptr;
|
|
}
|
|
}
|
|
|
|
void BaseWorld::setDefaultLocation(LocatedEntity* entity)
|
|
{
|
|
m_defaultLocation = entity;
|
|
}
|
|
|
|
LocatedEntity* BaseWorld::getLimboLocation() const
|
|
{
|
|
return m_limboLocation;
|
|
}
|
|
|
|
void BaseWorld::setLimboLocation(LocatedEntity* entity)
|
|
{
|
|
m_limboLocation = entity;
|
|
}
|
|
|
|
void BaseWorld::setIsSuspended(bool suspended)
|
|
{
|
|
bool wasSuspended = m_isSuspended;
|
|
m_isSuspended = suspended;
|
|
if (!suspended && wasSuspended) {
|
|
log(INFO, "Resuming world.");
|
|
resumeWorld();
|
|
} else {
|
|
log(INFO, "Suspending world.");
|
|
}
|
|
}
|
|
|
|
double BaseWorld::getTime() const {
|
|
SystemTime time{};
|
|
time.update();
|
|
return (double)(time.seconds() + timeoffset - m_initTime) + (double)time.microseconds()/1000000.;
|
|
}
|
|
|