cyphesis/rules/simulation/DensityProperty.cpp
Erik Ogenvik e85f0831b2 Restructure rule classes.
Classes under "rulesets" have been moved to "rules", and split up into
futher subdirectories matching their library. As a result we can now
better separate the python bindings, so that things that belongs to the
simulation are separeted from things that belongs to the ai.
2018-10-31 21:38:35 +01:00

71 lines
2 KiB
C++

// Cyphesis Online RPG Server and AI Engine
// Copyright (C) 2016 Erik Ogenvik
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software Foundation,
// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
#include "DensityProperty.h"
#include "rules/LocatedEntity.h"
#include "common/debug.h"
#include "common/operations/Eat.h"
#include "common/operations/Nourish.h"
#include <Atlas/Objects/Anonymous.h>
#include <Atlas/Objects/Operation.h>
#include <iostream>
using Atlas::Objects::Entity::Anonymous;
using Atlas::Objects::Operation::Nourish;
using Atlas::Objects::Operation::Set;
static const bool debug_flag = false;
void DensityProperty::apply(LocatedEntity *entity)
{
updateMass(entity);
}
void DensityProperty::updateMass(LocatedEntity *entity) const
{
const auto& bbox = entity->m_location.bBox();
if (bbox.isValid()) {
WFMath::Vector<3> volumeVector = bbox.highCorner() - bbox.lowCorner();
float volume = volumeVector.x() * volumeVector.y() * volumeVector.z();
double mass = volume * m_data;
auto massProp = entity->requirePropertyClass<Property<double>>("mass");
if (massProp->data() != mass) {
massProp->set(mass);
massProp->apply(entity);
massProp->removeFlags(per_clean);
massProp->addFlags(flag_unsent);
entity->propertyApplied("mass", *massProp);
}
}
}
DensityProperty * DensityProperty::copy() const
{
return new DensityProperty(*this);
}