mirror of
https://github.com/worldforge/cyphesis
synced 2026-08-13 12:26:04 -04:00
Classes under "rulesets" have been moved to "rules", and split up into futher subdirectories matching their library. As a result we can now better separate the python bindings, so that things that belongs to the simulation are separeted from things that belongs to the ai.
71 lines
2 KiB
C++
71 lines
2 KiB
C++
// Cyphesis Online RPG Server and AI Engine
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// Copyright (C) 2016 Erik Ogenvik
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//
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// This program is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation; either version 2 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software Foundation,
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// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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#include "DensityProperty.h"
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#include "rules/LocatedEntity.h"
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#include "common/debug.h"
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#include "common/operations/Eat.h"
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#include "common/operations/Nourish.h"
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#include <Atlas/Objects/Anonymous.h>
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#include <Atlas/Objects/Operation.h>
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#include <iostream>
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using Atlas::Objects::Entity::Anonymous;
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using Atlas::Objects::Operation::Nourish;
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using Atlas::Objects::Operation::Set;
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static const bool debug_flag = false;
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void DensityProperty::apply(LocatedEntity *entity)
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{
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updateMass(entity);
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}
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void DensityProperty::updateMass(LocatedEntity *entity) const
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{
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const auto& bbox = entity->m_location.bBox();
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if (bbox.isValid()) {
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WFMath::Vector<3> volumeVector = bbox.highCorner() - bbox.lowCorner();
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float volume = volumeVector.x() * volumeVector.y() * volumeVector.z();
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double mass = volume * m_data;
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auto massProp = entity->requirePropertyClass<Property<double>>("mass");
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if (massProp->data() != mass) {
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massProp->set(mass);
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massProp->apply(entity);
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massProp->removeFlags(per_clean);
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massProp->addFlags(flag_unsent);
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entity->propertyApplied("mass", *massProp);
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}
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}
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}
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DensityProperty * DensityProperty::copy() const
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{
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return new DensityProperty(*this);
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}
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