cyphesis/rules/simulation/StatusProperty.cpp
Erik Ogenvik e85f0831b2 Restructure rule classes.
Classes under "rulesets" have been moved to "rules", and split up into
futher subdirectories matching their library. As a result we can now
better separate the python bindings, so that things that belongs to the
simulation are separeted from things that belongs to the ai.
2018-10-31 21:38:35 +01:00

45 lines
1.4 KiB
C++

// Cyphesis Online RPG Server and AI Engine
// Copyright (C) 2007 Alistair Riddoch
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software Foundation,
// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
#include "StatusProperty.h"
#include "rules/LocatedEntity.h"
#include <Atlas/Objects/Operation.h>
#include <Atlas/Objects/Anonymous.h>
using Atlas::Message::Element;
using Atlas::Objects::Operation::Delete;
using Atlas::Objects::Entity::Anonymous;
StatusProperty * StatusProperty::copy() const
{
return new StatusProperty(*this);
}
void StatusProperty::apply(LocatedEntity * owner)
{
if (m_data < 0) {
// Delete del;
// Anonymous delete_arg;
// delete_arg->setId(owner->getId());
// del->setArgs1(delete_arg);
// del->setTo(owner->getId());
// owner->sendWorld(del);
}
}