cyphesis/rules/simulation/WorldTimeProperty.cpp
Erik Ogenvik e85f0831b2 Restructure rule classes.
Classes under "rulesets" have been moved to "rules", and split up into
futher subdirectories matching their library. As a result we can now
better separate the python bindings, so that things that belongs to the
simulation are separeted from things that belongs to the ai.
2018-10-31 21:38:35 +01:00

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1.2 KiB
C++

/*
Copyright (C) 2018 Erik Ogenvik
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
#include "WorldTimeProperty.h"
#include "rules/simulation/BaseWorld.h"
WorldTimeProperty::WorldTimeProperty() = default;
WorldTimeProperty::~WorldTimeProperty() = default;
WorldTimeProperty * WorldTimeProperty::copy() const
{
return new WorldTimeProperty(*this);
}
int WorldTimeProperty::get(Atlas::Message::Element& val) const
{
val = BaseWorld::instance().getTime();
return 0;
}
void WorldTimeProperty::set(const Atlas::Message::Element& val)
{
//Just ignore. Or should we allow the time for the base world to be set?
}