cyphesis/server/Account.cpp
Erik Ogenvik e85f0831b2 Restructure rule classes.
Classes under "rulesets" have been moved to "rules", and split up into
futher subdirectories matching their library. As a result we can now
better separate the python bindings, so that things that belongs to the
simulation are separeted from things that belongs to the ai.
2018-10-31 21:38:35 +01:00

725 lines
22 KiB
C++

// Cyphesis Online RPG Server and AI Engine
// Copyright (C) 2000-2005 Alistair Riddoch
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software Foundation,
// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
#include "Account.h"
#include "Connection.h"
#include "ServerRouting.h"
#include "Lobby.h"
#include "rules/simulation/ExternalMind.h"
#include "Persistence.h"
#include "PossessionAuthenticator.h"
#include "common/custom.h"
#include "rules/simulation/BaseWorld.h"
#include "rules/LocatedEntity.h"
#include "common/id.h"
#include "common/debug.h"
#include "common/log.h"
#include "common/compose.hpp"
#include <wfmath/atlasconv.h>
#include <Atlas/Objects/Operation.h>
#include <Atlas/Objects/Anonymous.h>
#include <sigc++/adaptors/bind.h>
#include <rules/simulation/MindsProperty.h>
#include <common/operations/Update.h>
using Atlas::Message::Element;
using Atlas::Message::MapType;
using Atlas::Message::ListType;
using Atlas::Objects::Root;
using Atlas::Objects::Operation::Set;
using Atlas::Objects::Operation::Info;
using Atlas::Objects::Operation::Sight;
using Atlas::Objects::Operation::Sound;
using Atlas::Objects::Operation::Create;
using Atlas::Objects::Entity::Anonymous;
using Atlas::Objects::Entity::RootEntity;
using Atlas::Objects::smart_dynamic_cast;
static const bool debug_flag = false;
/// \brief Account constructor
///
/// @param conn Network Connection creating this Account
/// @param uname Username for this account
/// @param passwd Password for this account
/// @param id String identifier for this account
/// @param intId Integer identifier for this account
Account::Account(Connection * conn,
const std::string & uname,
const std::string & passwd,
const std::string & id,
long intId) :
ConnectableRouter(id, intId),
m_connection(conn),
m_username(uname), m_password(passwd)
{
}
/// \brief Called when the LocatedEntity has been removed from the world.
///
/// @param id Integer identifier of the LocatedEntity destroyed.
void Account::characterDestroyed(long id)
{
//Delete any mind attached to this character
auto I = m_minds.find(id);
if (I != m_minds.end()) {
if (m_connection) {
m_connection->removeObject(I->second->getIntId());
} else {
log(WARNING, "Account still had minds even after connection had been shut down.");
}
delete I->second;
m_minds.erase(I);
}
m_charactersDict.erase(id);
if (isPersisted()) {
Persistence::instance().delCharacter(String::compose("%1", id));
}
}
void Account::setConnection(Connection* connection) {
if (!connection) {
for (auto& entry : m_minds) {
if (m_connection) {
m_connection->removeObject(entry.second->getIntId());
}
auto& entity = entry.second->getEntity();
auto prop = entity.modPropertyClassFixed<MindsProperty>();
if (prop) {
prop->removeMind(entry.second, &entity);
entity.propertyApplied.emit(MindsProperty::property_name, *prop);
prop->flags().addFlags(flag_unsent);
Atlas::Objects::Operation::Update update;
update->setTo(entity.getId());
entity.sendWorld(update);
}
delete entry.second;
//TODO: remove property if it's empty
}
m_minds.clear();
}
m_connection = connection;
}
Connection* Account::getConnection() const
{
return m_connection;
}
ExternalMind* Account::createMind(const Ref<LocatedEntity>& entity) const {
std::string strId;
auto id = newId(strId);
return new ExternalMind(strId, id, *entity);;
}
/// \brief Connect an existing character to this account
///
/// \brief chr The character to connect to this account
/// \return Returns 0 on success and -1 on failure.
int Account::connectCharacter(const Ref<LocatedEntity>& entity, OpVector& res)
{
//Create an external mind and hook it up with the entity
auto mind = createMind(entity);
mind->linkUp(m_connection);
m_connection->addObject(mind);
//Inform the client about the mind.
Info mindInfo{};
Anonymous mindEntity;
mind->addToEntity(mindEntity);
mindInfo->setArgs1(mindEntity);
res.push_back(mindInfo);
m_minds.emplace(entity->getIntId(), mind);
auto mindsProp = entity->requirePropertyClassFixed<MindsProperty>();
mindsProp->addMind(mind);
entity->propertyApplied.emit(MindsProperty::property_name, *mindsProp);
mindsProp->flags().addFlags(flag_unsent);
Atlas::Objects::Operation::Update update;
update->setTo(entity->getId());
entity->sendWorld(update);
//m_connection->addEntity(entity);
if (isPersisted()) {
Persistence::instance().addCharacter(*this, *entity);
}
return 0;
// //Now that we're connected we need to send any thoughts that we've been given to the mind client.
// auto thoughts = m_proxyMind->getThoughts();
// //We need to clear the existing thoughts since we'll be sending them anew; else we'll end up with duplicates.
// m_proxyMind->clearThoughts();
// Atlas::Objects::Operation::Think think;
// Atlas::Objects::Operation::Set setThoughts;
// setThoughts->setArgs(thoughts);
// think->setArgs1(setThoughts);
// think->setTo(getId());
// sendWorld(think);
//
// externalLinkChanged.emit();
}
/// \brief Add a Character to those that belong to this Account
///
/// @param chr Character object to be adddded
void Account::addCharacter(const Ref<LocatedEntity>& chr)
{
m_charactersDict[chr->getIntId()] = chr;
chr->destroyed.connect(sigc::bind(sigc::mem_fun(this, &Account::characterDestroyed), chr->getIntId()));
}
/// \brief Create a new Character and add it to this Account
///
/// @param typestr The type name of the Character to be created
/// @param ent Atlas description of the Character to be created
Ref<LocatedEntity> Account::addNewCharacter(const RootEntity & ent,
const Root & arg, OpVector& res)
{
if (m_connection == nullptr) {
return nullptr;
}
//Any entity created as a character should have it's "mind" property disabled; i.e. we don't want AI to control this character.
ent->setAttr("mind", Atlas::Message::Element());
debug(std::cout << "Account::Add_character" << std::endl << std::flush;);
auto chr = createCharacterEntity(ent, arg);
if (!chr) {
return nullptr;
}
addCharacter(chr);
// Inform the client of the newly created character
Sight sight;
sight->setTo(getId());
Anonymous sight_arg;
chr->addToEntity(sight_arg);
sight->setArgs1(sight_arg);
res.push_back(sight);
debug(std::cout << "Added" << std::endl << std::flush;);
assert(chr->m_location.isValid());
debug(std::cout << "Location set to: " << chr->m_location << std::endl << std::flush;);
//Check if we also should possess the newly created character.
Element possessElem;
if (arg->copyAttr("possess", possessElem) == 0 && possessElem.isInt()) {
connectCharacter(chr.get(), res);
}
logEvent(TAKE_CHAR, String::compose("%1 %2 %3 Created character (%4) "
"by account %5",
m_connection->getId(),
getId(),
chr->getId(),
chr->getType(),
m_username));
return chr;
}
Ref<LocatedEntity> Account::createCharacterEntity(const RootEntity & ent,
const Root & arg)
{
BaseWorld & world = m_connection->m_server.m_world;
Element spawn;
if (arg->copyAttr("spawn_name", spawn) == 0 && spawn.isString()) {
return world.spawnNewEntity(spawn.String(), arg->getParent(), ent);
} else {
log(WARNING, "Client tried to create character out of spawn.");
return nullptr;
}
}
void Account::LogoutOperation(const Operation & op, OpVector & res)
{
if (m_connection == nullptr) {
log(ERROR, String::compose("Account::LogoutOperation on account %1 (%2) that doesn't seem to "
"be connected.", getId(), m_username));
return;
}
if (!op->getArgs().empty()) {
auto arg = op->getArgs().front();
auto id = arg->getId();
for (auto& entry : m_minds) {
if (entry.second->getId() == id) {
m_connection->removeObject(entry.second->getIntId());
auto prop = entry.second->getEntity().modPropertyClassFixed<MindsProperty>();
if (prop) {
prop->removeMind(entry.second, &entry.second->getEntity());
}
delete entry.second;
m_minds.erase(entry.first);
Info info;
info->setArgs1(op);
if (!op->isDefaultSerialno()) {
info->setRefno(op->getSerialno());
}
info->setFrom(getId());
info->setTo(getId());
m_connection->send(info);
break;
}
}
} else {
Info info;
info->setArgs1(op);
if (!op->isDefaultSerialno()) {
info->setRefno(op->getSerialno());
}
info->setFrom(getId());
info->setTo(getId());
m_connection->send(info);
m_connection->disconnect();
}
}
const char * Account::getType() const
{
return "account";
}
void Account::store() const
{
if (isPersisted()) {
Persistence::instance().putAccount(*this);
}
}
bool Account::isPersisted() const
{
return true;
}
void Account::addToMessage(MapType & omap) const
{
omap["username"] = m_username;
omap["name"] = m_username;
if (!m_password.empty()) {
omap["password"] = m_password;
}
omap["parent"] = getType();
if (m_connection != nullptr) {
BaseWorld & world = m_connection->m_server.m_world;
ListType spawn_list;
if (world.getSpawnList(spawn_list) == 0) {
//We should only send those spawn areas which allows for characters to be created.
for (auto I = spawn_list.begin(); I != spawn_list.end();) {
if((*I).isMap() && (*I).asMap().count("character_types") == 0) {
I = spawn_list.erase(I);
}
else
{
++I;
}
}
if (!spawn_list.empty()) {
omap["spawns"] = spawn_list;
}
}
}
ListType char_list;
auto I = m_charactersDict.begin();
auto Iend = m_charactersDict.end();
for (; I != Iend; ++I) {
char_list.emplace_back(I->second->getId());
}
omap["characters"] = char_list;
omap["objtype"] = "obj";
omap["id"] = getId();
}
void Account::addToEntity(const Atlas::Objects::Entity::RootEntity & ent) const
{
ent->setAttr("username", m_username);
ent->setName(m_username);
if (!m_password.empty()) {
ent->setAttr("password", m_password);
}
ent->setParent(getType());
if (m_connection) {
BaseWorld & world = m_connection->m_server.m_world;
ListType spawn_list;
if (world.getSpawnList(spawn_list) == 0) {
//We should only send those spawn areas which allows for characters to be created.
for (auto I = spawn_list.begin(); I != spawn_list.end();) {
if((*I).isMap() && (*I).asMap().count("character_types") == 0) {
I = spawn_list.erase(I);
}
else
{
++I;
}
}
if (!spawn_list.empty()) {
ent->setAttr("spawns", spawn_list);
}
}
}
ListType char_list;
auto I = m_charactersDict.begin();
auto Iend = m_charactersDict.end();
for (; I != Iend; ++I) {
char_list.emplace_back(I->second->getId());
}
ent->setAttr("characters", char_list);
ent->setObjtype("obj");
ent->setId(getId());
}
void Account::externalOperation(const Operation & op, Link & link)
{
//External operations must come from a connection.
assert(m_connection != nullptr);
OpVector res;
processExternalOperation(op, res);
if (!res.empty()) {
for(auto& replyOp : res) {
if (!op->isDefaultSerialno()) {
// Should we respect existing refnos?
if (replyOp->isDefaultRefno()) {
replyOp->setRefno(op->getSerialno());
}
}
}
// FIXME detect socket failure here
m_connection->send(res);
}
}
void Account::processExternalOperation(const Operation & op, OpVector& res) {
auto op_no = op->getClassNo();
switch (op_no) {
case Atlas::Objects::Operation::CREATE_NO:
CreateOperation(op, res);
break;
case Atlas::Objects::Operation::GET_NO:
GetOperation(op, res);
break;
case Atlas::Objects::Operation::IMAGINARY_NO:
ImaginaryOperation(op, res);
break;
case Atlas::Objects::Operation::LOGOUT_NO:
LogoutOperation(op, res);
break;
case Atlas::Objects::Operation::LOOK_NO:
LookOperation(op, res);
break;
case Atlas::Objects::Operation::SET_NO:
SetOperation(op, res);
break;
case Atlas::Objects::Operation::TALK_NO:
TalkOperation(op, res);
break;
case OP_INVALID:
break;
default:
if (op_no == Atlas::Objects::Operation::POSSESS_NO) {
PossessOperation(op, res);
} else {
OtherOperation(op, res);
}
break;
}
}
void Account::operation(const Operation & op, OpVector & res)
{
if (m_connection) {
m_connection->send(op);
}
}
void Account::CreateOperation(const Operation & op, OpVector & res)
{
const std::vector<Root> & args = op->getArgs();
if (args.empty()) {
return;
}
auto& arg = args.front();
if (!arg->hasAttrFlag(Atlas::Objects::PARENT_FLAG)) {
error(op, "Object to be created has no type", res, getId());
return;
}
createObject(arg, op, res);
}
void Account::createObject(const Root & arg,
const Operation & op,
OpVector & res)
{
if (characterError(op, arg, res) != 0) {
return;
}
debug( std::cout << "Account creating a " << arg->getParent() << " object"
<< std::endl << std::flush; );
Anonymous new_character;
new_character->setParent(arg->getParent());
if (!arg->isDefaultName()) {
new_character->setName(arg->getName());
}
Atlas::Message::Element sexElement;
if (arg->copyAttr("sex", sexElement) == 0 && sexElement.isString()) {
if (sexElement.String() == "male" || sexElement.String() == "female") {
new_character->setAttr("sex", sexElement);
}
}
auto entity = addNewCharacter(new_character, arg, res);
if (entity == nullptr) {
clientError(op, "Character creation failed", res, getId());
return;
}
// auto character = dynamic_cast<Character *>(entity.get());
// if (character != nullptr) {
// // Inform the client that it has successfully subscribed
// Info info;
// Anonymous info_arg;
// entity->addToEntity(info_arg);
// info->setArgs1(info_arg);
// res.push_back(info);
// }
//
// // Inform the client of the newly created character
// Sight sight;
// sight->setTo(getId());
// Anonymous sight_arg;
// addToEntity(sight_arg);
// sight->setArgs1(sight_arg);
// res.push_back(sight);
}
void Account::SetOperation(const Operation & op, OpVector & res)
{
debug(std::cout << "Account::Operation(set)" << std::endl << std::flush;);
//Nothing to set on account.
}
void Account::ImaginaryOperation(const Operation & op, OpVector & res)
{
const std::vector<Root> & args = op->getArgs();
if (args.empty()) {
return;
}
Sight s;
s->setArgs1(op);
s->setFrom(getId());
// FIXME Remove this - broadcasting
if (!op->isDefaultSerialno()) {
s->setRefno(op->getSerialno());
}
RootEntity arg = smart_dynamic_cast<RootEntity>(args.front());
if (!arg.isValid()) {
error(op, "Imaginary arg is malformed", res, getId());
return;
}
if (arg->hasAttrFlag(Atlas::Objects::Entity::LOC_FLAG)) {
s->setTo(arg->getLoc());
} else {
s->setTo(op->getTo());
}
if (m_connection != nullptr) {
m_connection->m_server.m_lobby.operation(s, res);
}
}
void Account::TalkOperation(const Operation & op, OpVector & res)
{
const std::vector<Root> & args = op->getArgs();
if (args.empty()) {
error(op, "Talk has no args", res, getId());
return;
}
RootEntity arg = smart_dynamic_cast<RootEntity>(args.front());
if (!arg.isValid()) {
error(op, "Talk arg is malformed", res, getId());
return;
}
Sound s;
s->setArgs1(op);
s->setFrom(getId());
// FIXME Remove this - broadcasting
if (!op->isDefaultSerialno()) {
s->setRefno(op->getSerialno());
}
if (arg->hasAttrFlag(Atlas::Objects::Entity::LOC_FLAG)) {
s->setTo(arg->getLoc());
} else {
s->setTo(op->getTo());
}
if (m_connection != nullptr) {
m_connection->m_server.m_lobby.operation(s, res);
}
}
void Account::PossessOperation(const Operation &op, OpVector &res)
{
if (!m_connection) {
return;
}
auto& args = op->getArgs();
if (args.empty()) {
clientError(op, "Empty args in possess op.", res, getId());
return;
}
auto& arg = args.front();
// FIXME In the possess case this ID isn't really required
if (!arg->hasAttrFlag(Atlas::Objects::ID_FLAG)) {
error(op, "No target for look", res, getId());
return;
}
const std::string & to = arg->getId();
long intId = integerId(to);
// Check for a possess key attached to the argument of the Look op. If
// we have one, this is a request to transfer a character to this account.
// Authenticate the requested character with the possess key found and if
// successful, add the character to this account.
Element key;
if (arg->copyAttr("possess_key", key) == 0 && key.isString()) {
const std::string & key_str = key.String();
auto character = PossessionAuthenticator::instance().authenticatePossession(to, key_str);
// FIXME Not finding the character should be fatal
// FIXME TA needs to generate clientError ops for the client
if (character) {
// FIXME If we don't succeed in connecting, no need to carry on
// and we probably need to indicate to the client
if (connectCharacter(character.get(), res) == 0) {
PossessionAuthenticator::instance().removePossession(to);
logEvent(POSSESS_CHAR,
String::compose("%1 %2 %3 Claimed character (%4) "
"by account %5",
m_connection->getId(),
getId(),
character->getId(),
character->getType(),
m_username));
}
}
} else {
auto J = m_charactersDict.find(intId);
if (J != m_charactersDict.end()) {
connectCharacter(J->second, res);
return;
}
clientError(op, String::compose("Could not find character '%1' to possess.", to), res, getId());
}
}
void Account::LookOperation(const Operation & op, OpVector & res)
{
if (m_connection == nullptr) {
return;
}
const std::vector<Root> & args = op->getArgs();
if (args.empty()) {
Sight s;
s->setTo(getId());
Anonymous sight_arg;
m_connection->m_server.m_lobby.addToEntity(sight_arg);
s->setArgs1(sight_arg);
res.push_back(s);
return;
}
const Root & arg = args.front();
if (!arg->hasAttrFlag(Atlas::Objects::ID_FLAG)) {
error(op, "No target for look", res, getId());
return;
}
const std::string & to = arg->getId();
long intId = integerId(to);
auto J = m_charactersDict.find(intId);
if (J != m_charactersDict.end()) {
Sight s;
s->setTo(getId());
Anonymous sight_arg;
J->second->addToEntity(sight_arg);
s->setArgs1(sight_arg);
res.push_back(s);
return;
}
auto& accounts = m_connection->m_server.m_lobby.getAccounts();
auto K = accounts.find(to);
if (K != accounts.end()) {
Sight s;
s->setTo(getId());
Anonymous sight_arg;
K->second->addToEntity(sight_arg);
s->setArgs1(sight_arg);
res.push_back(s);
return;
}
error(op, String::compose("Unknown look target '%1'.", to), res, getId());
}
void Account::GetOperation(const Operation & op, OpVector & res)
{
}
void Account::OtherOperation(const Operation & op, OpVector & res)
{
std::string parent = op->getParent().empty() ? "-" : op->getParent();
error(op, String::compose("Unknown operation %1 in Account %2 (%3)", parent, getId(), m_username), res);
}
Account::~Account() = default;