cyphesis/server/ArithmeticBuilder.h
Erik Ogenvik 04fe84821e Use proper singletons everywhere.
I.e. ones where the lifespan is fully controlled.
The only exception is Options, since it's accessed during static
initialization.
2018-08-04 18:01:20 +02:00

36 lines
1.2 KiB
C++

// Cyphesis Online RPG Server and AI Engine
// Copyright (C) 2010 Alistair Riddoch
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software Foundation,
// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
#ifndef SERVER_ARITHMETIC_BUILDER_H
#define SERVER_ARITHMETIC_BUILDER_H
#include <string>
#include <common/Singleton.h>
class ArithmeticScript;
class LocatedEntity;
/// \brief Builder to handle the creation of arithmetic objects
class ArithmeticBuilder : public Singleton<ArithmeticBuilder> {
public:
ArithmeticBuilder();
ArithmeticScript * newArithmetic(const std::string &, LocatedEntity *);
};
#endif // SERVER_ARITHMETIC_BUILDER_H