mirror of
https://github.com/worldforge/cyphesis
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100 lines
3.5 KiB
C++
100 lines
3.5 KiB
C++
// Cyphesis Online RPG Server and AI Engine
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// Copyright (C) 2000-2004 Alistair Riddoch
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//
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// This program is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation; either version 2 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software Foundation,
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// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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#ifndef SERVER_CONNECTION_H
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#define SERVER_CONNECTION_H
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#include "common/Link.h"
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#include <sigc++/trackable.h>
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#include <list>
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class Account;
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class CommSocket;
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class LocatedEntity;
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class ServerRouting;
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class ConnectableRouter;
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typedef std::map<long, Router *> RouterMap;
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/// \brief Class representing connections from a client at the Atlas level.
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///
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/// This is the first point of dispatch for any operation from the client.
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/// It maintains a dictionary of entities which are associated with this
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/// connection, such as Account objects that the client has logged into,
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/// and any other entities that that are associated with those accounts,
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/// like in-game characters. Clients specify which entity should handle
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/// an operation using the from attribute.
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class Connection : public Link, virtual public sigc::trackable {
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protected:
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RouterMap m_objects;
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std::map<long, ConnectableRouter *> m_connectableRouters;
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std::list<std::string> m_possessionRouters;
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Account * addNewAccount(const std::string & account,
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const std::string & username,
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const std::string & password);
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void disconnectObject(ConnectableRouter* router,
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const std::string & event);
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virtual Account * newAccount(const std::string & type,
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const std::string & username,
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const std::string & passwd,
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const std::string & id, long intId);
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virtual int verifyCredentials(const Account &,
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const Atlas::Objects::Root &) const;
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public:
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ServerRouting & m_server;
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Connection(CommSocket & commSocket, ServerRouting & svr,
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const std::string & addr, const std::string & id, long iid);
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~Connection() override;
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RouterMap & objects() { return m_objects; }
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/**
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* Turns on and off possession ability for the specified router id.
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*
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* Typically a router id is an Account instance.
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*
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* @param enabled
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*/
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void setPossessionEnabled(bool enabled, const std::string& routerId);
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void addObject(Router * obj);
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void addConnectableRouter(ConnectableRouter * obj);
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void removeObject(long id);
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void externalOperation(const Operation & op, Link &) override;
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void operation(const Operation &, OpVector &) override;
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virtual void LoginOperation(const Operation &, OpVector &);
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virtual void LogoutOperation(const Operation &, OpVector &);
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virtual void CreateOperation(const Operation &, OpVector &);
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virtual void GetOperation(const Operation &, OpVector &);
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friend class Connectiontest;
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friend class ConnectionShakerintegration;
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friend class AccountConnectionCharacterintegration;
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};
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#endif // SERVER_CONNECTION_H
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