cyphesis/server/Connection.h
2018-08-09 21:30:10 +02:00

100 lines
3.5 KiB
C++

// Cyphesis Online RPG Server and AI Engine
// Copyright (C) 2000-2004 Alistair Riddoch
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software Foundation,
// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
#ifndef SERVER_CONNECTION_H
#define SERVER_CONNECTION_H
#include "common/Link.h"
#include <sigc++/trackable.h>
#include <list>
class Account;
class CommSocket;
class LocatedEntity;
class ServerRouting;
class ConnectableRouter;
typedef std::map<long, Router *> RouterMap;
/// \brief Class representing connections from a client at the Atlas level.
///
/// This is the first point of dispatch for any operation from the client.
/// It maintains a dictionary of entities which are associated with this
/// connection, such as Account objects that the client has logged into,
/// and any other entities that that are associated with those accounts,
/// like in-game characters. Clients specify which entity should handle
/// an operation using the from attribute.
class Connection : public Link, virtual public sigc::trackable {
protected:
RouterMap m_objects;
std::map<long, ConnectableRouter *> m_connectableRouters;
std::list<std::string> m_possessionRouters;
Account * addNewAccount(const std::string & account,
const std::string & username,
const std::string & password);
void disconnectObject(ConnectableRouter* router,
const std::string & event);
virtual Account * newAccount(const std::string & type,
const std::string & username,
const std::string & passwd,
const std::string & id, long intId);
virtual int verifyCredentials(const Account &,
const Atlas::Objects::Root &) const;
public:
ServerRouting & m_server;
Connection(CommSocket & commSocket, ServerRouting & svr,
const std::string & addr, const std::string & id, long iid);
~Connection() override;
RouterMap & objects() { return m_objects; }
/**
* Turns on and off possession ability for the specified router id.
*
* Typically a router id is an Account instance.
*
* @param enabled
*/
void setPossessionEnabled(bool enabled, const std::string& routerId);
void addObject(Router * obj);
void addConnectableRouter(ConnectableRouter * obj);
void removeObject(long id);
void externalOperation(const Operation & op, Link &) override;
void operation(const Operation &, OpVector &) override;
virtual void LoginOperation(const Operation &, OpVector &);
virtual void LogoutOperation(const Operation &, OpVector &);
virtual void CreateOperation(const Operation &, OpVector &);
virtual void GetOperation(const Operation &, OpVector &);
friend class Connectiontest;
friend class ConnectionShakerintegration;
friend class AccountConnectionCharacterintegration;
};
#endif // SERVER_CONNECTION_H