cyphesis/server/EntityBuilder.h
2018-10-30 19:35:57 +01:00

77 lines
2.7 KiB
C++

// Cyphesis Online RPG Server and AI Engine
// Copyright (C) 2000,2001 Alistair Riddoch
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software Foundation,
// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
#ifndef SERVER_ENTITY_BUILDER_H
#define SERVER_ENTITY_BUILDER_H
#include <Atlas/Objects/Root.h>
#include <Atlas/Objects/SmartPtr.h>
#include <Atlas/Objects/ObjectsFwd.h>
#include <memory>
#include <common/Singleton.h>
#include "EntityFactory.h"
class BaseWorld;
class LocatedEntity;
class LocatedEntity;
class EntityKit;
class CorePropertyManager;
typedef std::map<std::string, EntityKit *> FactoryDict;
/// \brief Builder to handle the creation of all entities for the world.
///
/// Uses PersistantThingFactory to store information about entity types, and
/// create them. Handles connecting entities to their persistor as required.
class EntityBuilder : public Singleton<EntityBuilder> {
protected:
std::unique_ptr<CorePropertyManager> m_propertyManager;
FactoryDict m_entityFactories;
void installBaseFactory(const std::string & class_name,
const std::string & parent,
EntityKit * factory);
public:
explicit EntityBuilder();
~EntityBuilder() override;
int installFactory(const std::string & class_name,
const Atlas::Objects::Root & class_desc,
EntityKit * factory);
EntityKit * getClassFactory(const std::string & class_name);
Ref<LocatedEntity> newEntity(const std::string & id,
long intId,
const std::string & type,
const Atlas::Objects::Entity::RootEntity & attrs,
const BaseWorld & world) const;
Ref<LocatedEntity> newChildEntity(const std::string & id,
long intId,
const std::string & type,
const Atlas::Objects::Entity::RootEntity & attrs,
LocatedEntity & parentEntity) const;
void flushFactories();
friend class EntityBuildertest;
};
#endif // SERVER_ENTITY_BUILDER_H