cyphesis/server/EntityRuleHandler.h
Erik Ogenvik d7960b3100 Improve on how updated types are handled.
By installing and changing some types, other types might update. This is
now handled.
2018-05-08 14:32:02 +02:00

80 lines
3.2 KiB
C++

// Cyphesis Online RPG Server and AI Engine
// Copyright (C) 2011 Alistair Riddoch
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software Foundation,
// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
#ifndef SERVER_ENTITY_RULE_HANDLER_H
#define SERVER_ENTITY_RULE_HANDLER_H
#include "RuleHandler.h"
#include <string>
#include <map>
#include <functional>
class EntityBuilder;
class EntityKit;
class EntityFactoryBase;
/// \brief Handle processing and updating of entity type rules
class EntityRuleHandler : public RuleHandler {
protected:
EntityBuilder * const m_builder;
int populateEntityFactory(const std::string & class_name,
EntityFactoryBase * factory,
const Atlas::Message::MapType & class_desc,
std::string & dependent,
std::string & reason);
int installEntityClass(const std::string & class_name,
const std::string & parent,
const Atlas::Objects::Root & class_desc,
std::string & dependent,
std::string & reason,
std::map<const TypeNode*, TypeNode::PropertiesUpdate>& changes);
int installEntityClass(const std::string & class_name,
const std::string & parent,
const Atlas::Objects::Root & class_desc,
std::string & dependent,
std::string & reason,
EntityFactoryBase* factory,
std::map<const TypeNode*, TypeNode::PropertiesUpdate>& changes);
int modifyEntityClass(const std::string & class_name,
const Atlas::Objects::Root & class_desc,
std::map<const TypeNode*, TypeNode::PropertiesUpdate>& changes);
std::map<std::string, std::function<EntityFactoryBase*(EntityFactoryBase*)>> mFactories;
public:
explicit EntityRuleHandler(EntityBuilder * eb);
int check(const Atlas::Objects::Root & desc) override;
int install(const std::string &,
const std::string &,
const Atlas::Objects::Root & desc,
std::string &,
std::string &,
std::map<const TypeNode*, TypeNode::PropertiesUpdate>& changes) override;
int update(const std::string &,
const Atlas::Objects::Root & desc,
std::map<const TypeNode*, TypeNode::PropertiesUpdate>& changes) override;
};
#endif // SERVER_ENTITY_RULE_HANDLER_H