mirror of
https://github.com/worldforge/cyphesis
synced 2026-08-13 12:26:04 -04:00
Classes under "rulesets" have been moved to "rules", and split up into futher subdirectories matching their library. As a result we can now better separate the python bindings, so that things that belongs to the simulation are separeted from things that belongs to the ai.
258 lines
8.4 KiB
C++
258 lines
8.4 KiB
C++
// Cyphesis Online RPG Server and AI Engine
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// Copyright (C) 2000,2001 Alistair Riddoch
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//
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// This program is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation; either version 2 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software Foundation,
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// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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#include "Persistence.h"
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#include "Admin.h"
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#include "Player.h"
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#include "ServerAccount.h"
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#include "rules/LocatedEntity.h"
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#include "common/id.h"
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#include "common/debug.h"
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#include "common/globals.h"
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#include "common/Database.h"
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#include "common/Shaker.h"
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#include <iostream>
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using Atlas::Message::MapType;
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using Atlas::Objects::Root;
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static const bool debug_flag = false;
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template<> Persistence* Singleton<Persistence>::ms_Singleton = nullptr;
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Persistence::Persistence(Database& database) : m_db(database)
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{
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}
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int Persistence::init()
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{
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if (m_db.initConnection() != 0) {
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if (::instance == CYPHESIS) {
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return DATABASE_CONERR;
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}
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if (m_db.createInstanceDatabase() != 0) {
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log(ERROR, "Database creation failed.");
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return DATABASE_CONERR;
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}
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if (m_db.initConnection() != 0) {
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log(ERROR, "Still couldn't connect.");
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return DATABASE_CONERR;
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}
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log(INFO, String::compose("Auto created database for new instance "
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"\"%1\".", ::instance));
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}
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std::map<std::string, int> chunks;
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chunks["location"] = 0;
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if (m_db.registerEntityTable(chunks) != 0) {
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log(ERROR, "Failed to create Entity in database.");
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return DATABASE_TABERR;
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}
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if (m_db.registerPropertyTable() != 0) {
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log(ERROR, "Failed to create Property in database.");
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return DATABASE_TABERR;
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}
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if (m_db.registerThoughtsTable() != 0) {
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log(ERROR, "Failed to create Thought in database.");
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return DATABASE_TABERR;
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}
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MapType tableDesc;
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tableDesc["username"] = " ";
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tableDesc["password"] = " ";
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tableDesc["type"] = " ";
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bool j = m_db.registerSimpleTable("accounts", tableDesc) == 0;
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bool k = m_db.registerRelation(m_characterRelation,
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"accounts",
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"entities",
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Database::OneToMany) == 0;
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if (m_db.registerEntityIdGenerator() != 0) {
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log(ERROR, "Failed to register Id generator in database.");
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return DATABASE_TABERR;
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}
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if (!findAccount("admin")) {
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debug(std::cout << "Bootstrapping admin account."
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<< std::endl << std::flush;);
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std::string adminAccountId;
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long adminAccountIntId = m_db.newId(adminAccountId);
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if (adminAccountIntId < 0) {
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log(CRITICAL, "Unable to create admin account ID from Database");
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return -2;
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}
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//The shaker isn't meant for this, but it will suffice. A password of 32
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//characters length should be safe enough.
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Shaker shaker;
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std::string password = shaker.generateSalt(32);
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Admin dummyAdminAccount(nullptr, "admin", password,
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adminAccountId, adminAccountIntId);
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log(INFO, "Created 'admin' account with randomized password.\n"
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"In order to use it, use the 'cypasswd' tool from the "
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"command line to alter the password.");
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putAccount(dummyAdminAccount);
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}
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return (j && k) ? 0 : DATABASE_TABERR;
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}
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bool Persistence::findAccount(const std::string & name)
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{
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std::string namestr = "'" + name + "'";
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DatabaseResult dr = m_db.selectSimpleRowBy("accounts", "username", namestr);
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if (dr.error()) {
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log(ERROR, String::compose("Failure while finding account '%1'.", name));
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return false;
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}
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if (dr.empty()) {
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return false;
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}
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if (dr.size() > 1) {
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log(ERROR, String::compose("Duplicate username in accounts database for name '%1'.", name));
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}
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return true;
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}
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Account * Persistence::getAccount(const std::string & name)
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{
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std::string namestr = "'" + name + "'";
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DatabaseResult dr = m_db.selectSimpleRowBy("accounts", "username", namestr);
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if (dr.error()) {
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log(ERROR, String::compose("Failure while finding account '%1'.", name));
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return nullptr;
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}
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if (dr.empty()) {
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return nullptr;
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}
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if (dr.size() > 1) {
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log(ERROR, String::compose("Duplicate username in accounts database for name '%1'.", name));
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}
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auto first = dr.begin();
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const char * c = first.column("id");
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if (c == nullptr) {
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log(ERROR, "Unable to find id field in accounts database.");
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return nullptr;
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}
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std::string id = c;
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long intId = integerId(id);
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if (intId == -1) {
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log(ERROR, String::compose(R"(Invalid ID "%1" for account "%2" from database.)", id, name));
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return nullptr;
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}
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c = first.column("password");
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if (c == nullptr) {
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log(ERROR, "Unable to find password field in accounts database.");
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return nullptr;
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}
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std::string passwd = c;
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c = first.column("type");
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if (c == nullptr) {
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log(ERROR, "Unable to find type field in accounts database.");
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return nullptr;
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}
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std::string type = c;
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if (type == "admin") {
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return new Admin(nullptr, name, passwd, id, intId);
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} else if (type == "server") {
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return new ServerAccount(nullptr, name, passwd, id, intId);
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} else {
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return new Player(nullptr, name, passwd, id, intId);
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}
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}
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void Persistence::putAccount(const Account & ac)
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{
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std::string columns = "username, type, password";
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std::string values = "'";
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values += ac.username();
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values += "', '";
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values += ac.getType();
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values += "', '";
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values += ac.password();
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values += "'";
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m_db.createSimpleRow("accounts", ac.getId(), columns, values);
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}
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void Persistence::registerCharacters(Account & ac,
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const EntityRefDict & worldObjects)
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{
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DatabaseResult dr = m_db.selectRelation(m_characterRelation,
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ac.getId());
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if (dr.error()) {
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log(ERROR, String::compose("Database query failed while looking for characters for account '%1'.", ac.getId()));
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}
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auto Iend = dr.end();
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for (auto I = dr.begin(); I != Iend; ++I) {
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const char * id = I.column(0);
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if (id == nullptr) {
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log(ERROR, "No ID data in relation when examining characters");
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continue;
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}
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long intId = integerId(id);
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auto J = worldObjects.find(intId);
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if (J == worldObjects.end()) {
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log(WARNING, String::compose("Persistence: Got character id \"%1\" "
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"from database which does not exist "
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"in world.", id));
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continue;
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}
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ac.addCharacter(J->second.get());
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}
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}
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void Persistence::addCharacter(const Account & ac, const LocatedEntity & e)
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{
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//We can't insert the connection directly into the database, since the entity row
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//might not have been created. We'll instead emit a signal and rely on the StorageManager doing this for us.
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AddCharacterData data;
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data.account_id = ac.getId();
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data.entity_id = e.getId();
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bool handled = characterAdded(data);
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if (!handled) {
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log(WARNING, String::compose("Nothing handled the character with id %1 connected to account with id %2.", e.getId(), ac.getId()));
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}
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}
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void Persistence::delCharacter(const std::string & id)
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{
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bool handled = characterDeleted(id);
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if (!handled) {
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log(WARNING, String::compose("Nothing handled the character with id %1 being deleted.", id));
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}
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}
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const std::string& Persistence::getCharacterAccountRelationName() const
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{
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return m_characterRelation;
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}
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