cyphesis/server/Player.cpp
2018-10-29 21:11:23 +01:00

70 lines
2.2 KiB
C++

// Cyphesis Online RPG Server and AI Engine
// Copyright (C) 2000,2001 Alistair Riddoch
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software Foundation,
// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
#include "Player.h"
#include <Atlas/Objects/SmartPtr.h>
#include <Atlas/Objects/RootEntity.h>
#include "common/compose.hpp"
using Atlas::Message::Element;
using Atlas::Message::MapType;
using Atlas::Message::ListType;
using Atlas::Objects::Root;
using Atlas::Objects::Entity::RootEntity;
/// \brief Constructor
///
/// @param conn the Connection this account is being created by.
/// @param username a string giving the username.
/// @param passwd a string giving the password.
/// @param id a string giving the identifier of the account.
/// @param intId an integer giving the identifier of the account.
Player::Player(Connection * conn,
const std::string & username,
const std::string & passwd,
const std::string & id,
long intId) :
Account(conn, username, passwd, id, intId)
{
}
const char * Player::getType() const
{
return "player";
}
int Player::characterError(const Operation & op,
const Root & ent, OpVector & res) const
{
if (ent->isDefaultName()) {
error(op, "Entity to be created has no name", res, getId());
return -1;
}
const std::string & name = ent->getName();
if (name.compare(0,5,"admin") == 0) {
error(op, "Entity to be created cannot start with admin", res, getId());
return -1;
}
return 0;
}
Player::~Player() = default;