cyphesis/server/TeleportProperty.cpp
Erik Ogenvik e85f0831b2 Restructure rule classes.
Classes under "rulesets" have been moved to "rules", and split up into
futher subdirectories matching their library. As a result we can now
better separate the python bindings, so that things that belongs to the
simulation are separeted from things that belongs to the ai.
2018-10-31 21:38:35 +01:00

86 lines
2.9 KiB
C++

// Cyphesis Online RPG Server and AI Engine
// Copyright (C) 2013 Alistair Riddoch
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software Foundation,
// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
#include "server/TeleportProperty.h"
#include "server/Juncture.h"
#include "server/ServerRouting.h"
#include "rules/LocatedEntity.h"
#include "rules/simulation/BaseWorld.h"
#include "common/debug.h"
#include "common/operations/Teleport.h"
#include <iostream>
static const bool debug_flag = false;
void TeleportProperty::install(LocatedEntity * owner, const std::string & name)
{
owner->installDelegate(Atlas::Objects::Operation::TELEPORT_NO, name);
}
HandlerResult TeleportProperty::operation(LocatedEntity * ent,
const Operation & op,
OpVector & res)
{
return TeleportProperty::teleport_handler(ent, op, res);
}
HandlerResult TeleportProperty::teleport_handler(LocatedEntity * e,
const Operation & op,
OpVector & res)
{
auto* svr = ServerRouting::instancePtr();
if(svr == nullptr) {
log(ERROR, "Unable to access ServerRouting object");
return OPERATION_IGNORED;
}
Router * obj = svr->getObject(data());
if(obj == nullptr) {
log(ERROR, "Unknown peer ID specified");
return OPERATION_IGNORED;
}
auto* link = dynamic_cast<Juncture *>(obj);
if(link == nullptr) {
log(ERROR, "Non Peer ID specified");
return OPERATION_IGNORED;
}
// Get the ID of the sender
if (op->isDefaultFrom()) {
debug(std::cout << "ERROR: Operation with no entity to be teleported"
<< std::endl << std::flush;);
return OPERATION_IGNORED;
}
log(INFO, String::compose("Teleport request sender has ID %1",
op->getFrom()));
// This is the sender entity
auto entity = BaseWorld::instance().getEntity(op->getFrom());
if (!entity) {
debug(std::cout << "No entity found with the specified ID: "
<< op->getFrom(););
return OPERATION_IGNORED;
}
// Inject the entity into remote server
link->teleportEntity(entity.get());
return OPERATION_IGNORED;
}