cyphesis/server/TrustedConnection.h
Erik Ogenvik d744ae4660 Removed "playable" concept.
The only way to create entities in a world is to create spawn points for
them.
2018-08-08 20:55:48 +02:00

48 lines
1.9 KiB
C++

// Cyphesis Online RPG Server and AI Engine
// Copyright (C) 2003 Alistair Riddoch
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software Foundation,
// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
#ifndef SERVER_TRUSTED_CONNECTION_H
#define SERVER_TRUSTED_CONNECTION_H
#include "Connection.h"
/// \brief This class represents a connection from a client that is inherently
/// trusted, and can thus login without a password
///
/// This allows us to allow clients to login automatically without needing to
/// store the admin password in plain text anywhere. The client might be
/// trusted because it has connected with a known certificate of some kind,
/// or because it has connected over a unix domain socket.
class TrustedConnection : public Connection
{
protected:
Account* newAccount(const std::string& type,
const std::string& username,
const std::string& passwd,
const std::string& id, long intId) override;
public:
TrustedConnection(CommSocket& client,
ServerRouting& svr,
const std::string& addr,
const std::string& id, long iid);
~TrustedConnection() override;
};
#endif // SERVER_TRUSTED_CONNECTION_H