mirror of
https://github.com/worldforge/cyphesis
synced 2026-08-13 12:26:04 -04:00
Classes under "rulesets" have been moved to "rules", and split up into futher subdirectories matching their library. As a result we can now better separate the python bindings, so that things that belongs to the simulation are separeted from things that belongs to the ai.
119 lines
4.3 KiB
C++
119 lines
4.3 KiB
C++
// Cyphesis Online RPG Server and AI Engine
|
|
// Copyright (C) 2000,2001 Alistair Riddoch
|
|
//
|
|
// This program is free software; you can redistribute it and/or modify
|
|
// it under the terms of the GNU General Public License as published by
|
|
// the Free Software Foundation; either version 2 of the License, or
|
|
// (at your option) any later version.
|
|
//
|
|
// This program is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU General Public License for more details.
|
|
//
|
|
// You should have received a copy of the GNU General Public License
|
|
// along with this program; if not, write to the Free Software Foundation,
|
|
// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
|
|
|
|
|
|
#ifndef SERVER_WORLD_ROUTER_H
|
|
#define SERVER_WORLD_ROUTER_H
|
|
|
|
#include "rules/simulation/BaseWorld.h"
|
|
#include "common/OperationsDispatcher.h"
|
|
|
|
#include <list>
|
|
#include <set>
|
|
#include <queue>
|
|
|
|
|
|
class Spawn;
|
|
|
|
typedef std::map<std::string, std::pair<Spawn *, std::string>> SpawnDict;
|
|
|
|
/// \brief WorldRouter encapsulates the game world running in the server.
|
|
///
|
|
/// This class has one instance which manages the game world.
|
|
/// It maintains a list of all ih-game (IG) objects in the server.
|
|
/// It explicitly also maintains lists of perceptive entities.
|
|
class WorldRouter : public BaseWorld {
|
|
private:
|
|
|
|
///Handles dispatching of operations.
|
|
OperationsDispatcher<LocatedEntity> m_operationsDispatcher;
|
|
/// An ordered queue of suspended operations to be dispatched when resumed.
|
|
std::queue<OpQueEntry<LocatedEntity>> m_suspendedQueue;
|
|
/// Count of in world entities
|
|
int m_entityCount;
|
|
/// Map of spawns
|
|
SpawnDict m_spawns;
|
|
|
|
/// \brief The top level in-game entity in the world.
|
|
Ref<LocatedEntity> m_baseEntity;
|
|
protected:
|
|
/// \brief Determine if the broadcast is allowed.
|
|
///
|
|
/// Check the type of operation, and work out if broadcasting is allowed.
|
|
/// @return True if broadcasting is allowed.
|
|
bool shouldBroadcastPerception(const Atlas::Objects::Operation::RootOperation &) const;
|
|
void deliverTo(const Atlas::Objects::Operation::RootOperation &,
|
|
Ref<LocatedEntity>);
|
|
void resumeWorld() override;
|
|
public:
|
|
explicit WorldRouter(const SystemTime & systemTime, Ref<LocatedEntity> baseEntity);
|
|
|
|
~WorldRouter() override;
|
|
|
|
bool idle() override;
|
|
|
|
Ref<LocatedEntity> addEntity(const Ref<LocatedEntity>& obj) override;
|
|
Ref<LocatedEntity> addNewEntity(const std::string & type,
|
|
const Atlas::Objects::Entity::RootEntity &) override;
|
|
void delEntity(LocatedEntity * obj) override;
|
|
int createSpawnPoint(const Atlas::Message::MapType &, LocatedEntity *) override;
|
|
int removeSpawnPoint(LocatedEntity * ent) override;
|
|
int getSpawnList(Atlas::Message::ListType & data) override;
|
|
Ref<LocatedEntity> spawnNewEntity(const std::string &,
|
|
const std::string &,
|
|
const Atlas::Objects::Entity::RootEntity &) override;
|
|
int moveToSpawn(const std::string & name, Location& location) override;
|
|
|
|
ArithmeticScript * newArithmetic(const std::string &,
|
|
LocatedEntity *) override;
|
|
|
|
void operation(const Atlas::Objects::Operation::RootOperation &,
|
|
Ref<LocatedEntity>);
|
|
|
|
void message(const Atlas::Objects::Operation::RootOperation &,
|
|
LocatedEntity &) override;
|
|
|
|
void messageToClients(const Atlas::Objects::Operation::RootOperation &) override;
|
|
|
|
Ref<LocatedEntity> findByName(const std::string & name) override;
|
|
Ref<LocatedEntity> findByType(const std::string & type) override;
|
|
|
|
/**
|
|
* @brief Checks if the operation queues have been marked as dirty.
|
|
*
|
|
* This means that something has been added to them.
|
|
* @return True if the queues are dirty.
|
|
*/
|
|
bool isQueueDirty() const;
|
|
|
|
/**
|
|
* @brief Marks all queues as clean.
|
|
*/
|
|
void markQueueAsClean();
|
|
|
|
/// \brief Signal that a new Entity has been inserted.
|
|
sigc::signal<void, LocatedEntity *> inserted;
|
|
|
|
friend class WorldRoutertest;
|
|
friend class WorldRouterintegration;
|
|
|
|
LocatedEntity& getDefaultLocation() const override;
|
|
|
|
OperationsHandler& getOperationsHandler();
|
|
};
|
|
|
|
#endif // SERVER_WORLD_ROUTER_H
|