cyphesis/server/WorldRouter.h
Erik Ogenvik e85f0831b2 Restructure rule classes.
Classes under "rulesets" have been moved to "rules", and split up into
futher subdirectories matching their library. As a result we can now
better separate the python bindings, so that things that belongs to the
simulation are separeted from things that belongs to the ai.
2018-10-31 21:38:35 +01:00

119 lines
4.3 KiB
C++

// Cyphesis Online RPG Server and AI Engine
// Copyright (C) 2000,2001 Alistair Riddoch
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software Foundation,
// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
#ifndef SERVER_WORLD_ROUTER_H
#define SERVER_WORLD_ROUTER_H
#include "rules/simulation/BaseWorld.h"
#include "common/OperationsDispatcher.h"
#include <list>
#include <set>
#include <queue>
class Spawn;
typedef std::map<std::string, std::pair<Spawn *, std::string>> SpawnDict;
/// \brief WorldRouter encapsulates the game world running in the server.
///
/// This class has one instance which manages the game world.
/// It maintains a list of all ih-game (IG) objects in the server.
/// It explicitly also maintains lists of perceptive entities.
class WorldRouter : public BaseWorld {
private:
///Handles dispatching of operations.
OperationsDispatcher<LocatedEntity> m_operationsDispatcher;
/// An ordered queue of suspended operations to be dispatched when resumed.
std::queue<OpQueEntry<LocatedEntity>> m_suspendedQueue;
/// Count of in world entities
int m_entityCount;
/// Map of spawns
SpawnDict m_spawns;
/// \brief The top level in-game entity in the world.
Ref<LocatedEntity> m_baseEntity;
protected:
/// \brief Determine if the broadcast is allowed.
///
/// Check the type of operation, and work out if broadcasting is allowed.
/// @return True if broadcasting is allowed.
bool shouldBroadcastPerception(const Atlas::Objects::Operation::RootOperation &) const;
void deliverTo(const Atlas::Objects::Operation::RootOperation &,
Ref<LocatedEntity>);
void resumeWorld() override;
public:
explicit WorldRouter(const SystemTime & systemTime, Ref<LocatedEntity> baseEntity);
~WorldRouter() override;
bool idle() override;
Ref<LocatedEntity> addEntity(const Ref<LocatedEntity>& obj) override;
Ref<LocatedEntity> addNewEntity(const std::string & type,
const Atlas::Objects::Entity::RootEntity &) override;
void delEntity(LocatedEntity * obj) override;
int createSpawnPoint(const Atlas::Message::MapType &, LocatedEntity *) override;
int removeSpawnPoint(LocatedEntity * ent) override;
int getSpawnList(Atlas::Message::ListType & data) override;
Ref<LocatedEntity> spawnNewEntity(const std::string &,
const std::string &,
const Atlas::Objects::Entity::RootEntity &) override;
int moveToSpawn(const std::string & name, Location& location) override;
ArithmeticScript * newArithmetic(const std::string &,
LocatedEntity *) override;
void operation(const Atlas::Objects::Operation::RootOperation &,
Ref<LocatedEntity>);
void message(const Atlas::Objects::Operation::RootOperation &,
LocatedEntity &) override;
void messageToClients(const Atlas::Objects::Operation::RootOperation &) override;
Ref<LocatedEntity> findByName(const std::string & name) override;
Ref<LocatedEntity> findByType(const std::string & type) override;
/**
* @brief Checks if the operation queues have been marked as dirty.
*
* This means that something has been added to them.
* @return True if the queues are dirty.
*/
bool isQueueDirty() const;
/**
* @brief Marks all queues as clean.
*/
void markQueueAsClean();
/// \brief Signal that a new Entity has been inserted.
sigc::signal<void, LocatedEntity *> inserted;
friend class WorldRoutertest;
friend class WorldRouterintegration;
LocatedEntity& getDefaultLocation() const override;
OperationsHandler& getOperationsHandler();
};
#endif // SERVER_WORLD_ROUTER_H