cyphesis/tests/PedestrianTest.cpp
2018-11-03 17:17:50 +01:00

94 lines
2.4 KiB
C++

// Cyphesis Online RPG Server and AI Engine
// Copyright (C) 2009 Alistair Riddoch
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software Foundation,
// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
#ifdef NDEBUG
#undef NDEBUG
#endif
#ifndef DEBUG
#define DEBUG
#endif
#include "rules/simulation/Pedestrian.h"
#include "rules/simulation/Entity.h"
#include "rules/Domain.h"
#include "rules/simulation/TerrainProperty.h"
#include "rules/simulation/BaseWorld.h"
#include <Atlas/Objects/RootOperation.h>
#include <Atlas/Objects/SmartPtr.h>
#include <cassert>
#include "TestWorld.h"
int main()
{
Ref<Entity> e = new Entity("1", 1);
Ref<Entity> wrld = new Entity("0", 0);
e->m_location.m_parent = wrld;
e->m_location.m_parent->makeContainer();
assert(e->m_location.m_parent->m_contains != 0);
e->m_location.m_parent->m_contains->insert(e);
TestWorld test_world(wrld);
Pedestrian * p = new Pedestrian(*e);
p->getTickAddition(Point3D(0,0,0), Vector3D(1,0,0));
p->setTarget(Point3D(2,0,0));
p->getTickAddition(Point3D(0,0,0), Vector3D(1,0,0));
Location loc;
p->getUpdatedLocation(loc);
e->m_location.m_velocity = Vector3D(1,0,0);
p->getUpdatedLocation(loc);
e->m_location.m_pos = Point3D(1,0,0);
p->getUpdatedLocation(loc);
e->m_location.m_pos = Point3D(2,0,0);
p->getUpdatedLocation(loc);
e->m_location.m_pos = Point3D(3,0,0);
p->getUpdatedLocation(loc);
p->generateMove(loc);
delete p;
return 0;
}
// stubs
#include "stubs/rules/simulation/stubEntity.h"
#include "stubs/rules/stubLocatedEntity.h"
#include "stubs/common/stubRouter.h"
#include "stubs/rules/stubDomain.h"
#include "stubs/rules/simulation/stubBaseWorld.h"
#include "stubs/rules/stubLocation.h"
float squareDistance(const Point3D & u, const Point3D & v)
{
return 1.f;
}