cyphesis/tests/PersistenceTest.cpp
Erik Ogenvik e85f0831b2 Restructure rule classes.
Classes under "rulesets" have been moved to "rules", and split up into
futher subdirectories matching their library. As a result we can now
better separate the python bindings, so that things that belongs to the
simulation are separeted from things that belongs to the ai.
2018-10-31 21:38:35 +01:00

139 lines
3.1 KiB
C++

#include <memory>
// Cyphesis Online RPG Server and AI Engine
// Copyright (C) 2012 Alistair Riddoch
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software Foundation,
// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
#ifdef NDEBUG
#undef NDEBUG
#endif
#ifndef DEBUG
#define DEBUG
#endif
#include "rules/LocatedEntity.h"
#include "server/Persistence.h"
#include "DatabaseNull.h"
#include <Atlas/Message/Element.h>
#include <cassert>
#include <common/Database.h>
using Atlas::Message::MapType;
using Atlas::Objects::Root;
int main()
{
{
DatabaseNull database;
Persistence p(database);
}
{
DatabaseNull database;
Persistence p(database);
int res = p.init();
assert(res == 0);
}
return 0;
}
// stubs
#include "server/Admin.h"
#include "server/Player.h"
#include "server/ServerAccount.h"
#include "common/Database.h"
#include "common/globals.h"
#include "common/log.h"
#include "common/id.h"
#include "common/Shaker.h"
#define STUB_Database_selectSimpleRowBy
DatabaseResult Database::selectSimpleRowBy(const std::string& name,
const std::string& column,
const std::string& value)
{
return DatabaseResult(std::make_unique<DatabaseNullResultWorker>());
}
#include "stubs/common/stubDatabase.h"
const char * const CYPHESIS = "cyphesis";
std::string instance("deeds");
#include "stubs/common/stubRouter.h"
#include "stubs/server/stubAccount.h"
ServerAccount::ServerAccount(Connection * conn,
const std::string & username,
const std::string & passwd,
const std::string & id,
long intId) :
Account(conn, username, passwd, id, intId)
{
}
const char * ServerAccount::getType() const
{
return "server";
}
int ServerAccount::characterError(const Operation & op,
const Root & ent,
OpVector & res) const
{
return -1;
}
void ServerAccount::createObject(const Root & arg,
const Operation & op,
OpVector & res)
{
}
#include "stubs/server/stubAdmin.h"
#include "stubs/server/stubPlayer.h"
Shaker::Shaker() {}
std::string Shaker::generateSalt(size_t)
{
return "";
}
void log(LogLevel lvl, const std::string & msg)
{
}
long integerId(const std::string & id)
{
long intId = strtol(id.c_str(), 0, 10);
if (intId == 0 && id != "0") {
intId = -1L;
}
return intId;
}