mirror of
https://github.com/worldforge/cyphesis
synced 2026-08-13 12:26:04 -04:00
Classes under "rulesets" have been moved to "rules", and split up into futher subdirectories matching their library. As a result we can now better separate the python bindings, so that things that belongs to the simulation are separeted from things that belongs to the ai.
139 lines
3.1 KiB
C++
139 lines
3.1 KiB
C++
#include <memory>
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// Cyphesis Online RPG Server and AI Engine
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// Copyright (C) 2012 Alistair Riddoch
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//
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// This program is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation; either version 2 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software Foundation,
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// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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#ifdef NDEBUG
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#undef NDEBUG
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#endif
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#ifndef DEBUG
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#define DEBUG
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#endif
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#include "rules/LocatedEntity.h"
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#include "server/Persistence.h"
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#include "DatabaseNull.h"
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#include <Atlas/Message/Element.h>
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#include <cassert>
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#include <common/Database.h>
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using Atlas::Message::MapType;
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using Atlas::Objects::Root;
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int main()
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{
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{
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DatabaseNull database;
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Persistence p(database);
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}
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{
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DatabaseNull database;
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Persistence p(database);
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int res = p.init();
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assert(res == 0);
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}
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return 0;
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}
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// stubs
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#include "server/Admin.h"
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#include "server/Player.h"
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#include "server/ServerAccount.h"
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#include "common/Database.h"
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#include "common/globals.h"
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#include "common/log.h"
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#include "common/id.h"
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#include "common/Shaker.h"
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#define STUB_Database_selectSimpleRowBy
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DatabaseResult Database::selectSimpleRowBy(const std::string& name,
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const std::string& column,
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const std::string& value)
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{
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return DatabaseResult(std::make_unique<DatabaseNullResultWorker>());
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}
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#include "stubs/common/stubDatabase.h"
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const char * const CYPHESIS = "cyphesis";
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std::string instance("deeds");
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#include "stubs/common/stubRouter.h"
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#include "stubs/server/stubAccount.h"
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ServerAccount::ServerAccount(Connection * conn,
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const std::string & username,
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const std::string & passwd,
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const std::string & id,
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long intId) :
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Account(conn, username, passwd, id, intId)
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{
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}
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const char * ServerAccount::getType() const
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{
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return "server";
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}
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int ServerAccount::characterError(const Operation & op,
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const Root & ent,
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OpVector & res) const
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{
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return -1;
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}
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void ServerAccount::createObject(const Root & arg,
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const Operation & op,
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OpVector & res)
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{
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}
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#include "stubs/server/stubAdmin.h"
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#include "stubs/server/stubPlayer.h"
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Shaker::Shaker() {}
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std::string Shaker::generateSalt(size_t)
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{
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return "";
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}
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void log(LogLevel lvl, const std::string & msg)
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{
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}
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long integerId(const std::string & id)
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{
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long intId = strtol(id.c_str(), 0, 10);
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if (intId == 0 && id != "0") {
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intId = -1L;
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}
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return intId;
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}
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