mirror of
https://github.com/worldforge/cyphesis
synced 2026-08-13 12:26:04 -04:00
198 lines
4.9 KiB
C++
198 lines
4.9 KiB
C++
// Cyphesis Online RPG Server and AI Engine
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// Copyright (C) 2013 Alistair Riddoch
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//
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// This program is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation; either version 2 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software Foundation,
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// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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#ifdef NDEBUG
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#undef NDEBUG
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#endif
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#ifndef DEBUG
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#define DEBUG
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#endif
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#include "TestBase.h"
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#include "rules/simulation/Entity.h"
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#include "rules/simulation/TerrainModProperty.h"
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#include "rules/simulation/TerrainProperty.h"
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#include "common/OperationRouter.h"
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#include "common/PropertyFactory_impl.h"
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#include "rules/simulation/BaseWorld.h"
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#include "stubs/rules/stubLocation.h"
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#include <Atlas/Objects/Operation.h>
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using Atlas::Message::MapType;
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using Atlas::Objects::Operation::Delete;
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using Atlas::Objects::Operation::Move;
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#include "TestWorld.h"
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class TerrainModPropertyintegration : public Cyphesis::TestBase
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{
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private:
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Ref<Entity> m_rootEntity;
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Ref<Entity> m_entity;
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PropertyBase * m_property;
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PropertyBase * m_terrainProperty;
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std::unique_ptr<TestWorld> m_world;
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public:
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TerrainModPropertyintegration();
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void setup();
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void teardown();
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void test_move_handler();
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void test_delete_handler();
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};
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TerrainModPropertyintegration::TerrainModPropertyintegration()
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{
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ADD_TEST(TerrainModPropertyintegration::test_move_handler);
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ADD_TEST(TerrainModPropertyintegration::test_delete_handler);
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}
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void TerrainModPropertyintegration::setup()
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{
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m_rootEntity = new Entity("0", 0);
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m_world.reset();
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m_world.reset(new TestWorld(m_rootEntity));
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m_entity = new Entity("1", 1);
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m_entity->m_location.m_pos = Point3D(5.f, 5.f, 5.f);
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m_entity->m_location.m_parent = m_rootEntity;
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ASSERT_TRUE(m_entity->m_location.isValid());
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PropertyFactory<TerrainModProperty> terrainmod_property_factory;
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m_terrainProperty = new TerrainProperty;
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m_terrainProperty->install(m_rootEntity.get(), "terrain");
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m_rootEntity->setProperty("terrain", m_terrainProperty);
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m_terrainProperty->apply(m_rootEntity.get());
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m_rootEntity->propertyApplied("terrain", *m_terrainProperty);
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m_property = terrainmod_property_factory.newProperty();
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m_property->install(m_entity.get(), "terrainmod");
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m_entity->setProperty("terrainmod", m_property);
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m_property->apply(m_entity.get());
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m_entity->propertyApplied("terrainmod", *m_property);
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}
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void TerrainModPropertyintegration::teardown()
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{
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}
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void TerrainModPropertyintegration::test_move_handler()
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{
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Move m;
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// FIXME Move needs some args, and also probably requires the position to
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// to be set up on the entity first
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OpVector res;
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m_entity->operation(m, res);
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// FIXME Check what gives
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}
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void TerrainModPropertyintegration::test_delete_handler()
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{
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Delete d;
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OpVector res;
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m_entity->operation(d, res);
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// FIXME Check what gives
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}
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int main()
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{
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TerrainModPropertyintegration t;
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return t.run();
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}
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// stubs
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#include "rules/AtlasProperties.h"
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#include "rules/Domain.h"
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#include "rules/Script.h"
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#include "rules/simulation/BaseWorld.h"
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#include "common/id.h"
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#include "common/log.h"
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#include "common/PropertyManager.h"
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#include "physics/Vector3D.h"
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#include "rules/simulation/DomainProperty.h"
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#include "stubs/common/stubcustom.h"
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#include "stubs/rules/stubDomain.h"
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#include "stubs/rules/simulation/stubDomainProperty.h"
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#include "stubs/common/stubVariable.h"
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#include "stubs/common/stubMonitors.h"
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void addToEntity(const Point3D & p, std::vector<double> & vd)
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{
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vd.resize(3);
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vd[0] = p[0];
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vd[1] = p[1];
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vd[2] = p[2];
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}
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#include "stubs/common/stubRouter.h"
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#ifndef STUB_BaseWorld_getEntity
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#define STUB_BaseWorld_getEntity
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Ref<LocatedEntity> BaseWorld::getEntity(const std::string & id) const
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{
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return getEntity(integerId(id));
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}
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Ref<LocatedEntity> BaseWorld::getEntity(long id) const
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{
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auto I = m_eobjects.find(id);
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if (I != m_eobjects.end()) {
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assert(I->second);
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return I->second;
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} else {
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return nullptr;
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}
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}
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#endif //STUB_BaseWorld_getEntity
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#include "stubs/common/stubLink.h"
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#include "stubs/rules/simulation/stubBaseWorld.h"
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#include "stubs/rules/stubScript.h"
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#include "stubs/rules/stubAtlasProperties.h"
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#include "stubs/common/stubPropertyManager.h"
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long integerId(const std::string & id)
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{
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long intId = strtol(id.c_str(), 0, 10);
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if (intId == 0 && id != "0") {
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intId = -1L;
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}
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return intId;
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}
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void log(LogLevel lvl, const std::string & msg)
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{
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}
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