mirror of
https://github.com/worldforge/cyphesis
synced 2026-08-13 12:26:04 -04:00
243 lines
6.1 KiB
C++
243 lines
6.1 KiB
C++
// Cyphesis Online RPG Server and AI Engine
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// Copyright (C) 2006 Alistair Riddoch
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//
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// This program is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation; either version 2 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software Foundation,
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// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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#ifdef NDEBUG
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#undef NDEBUG
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#endif
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#ifndef DEBUG
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#define DEBUG
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#endif
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#include "allOperations.h"
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#include "TestBase.h"
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#include "rules/simulation/Thing.h"
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#include <Atlas/Objects/Anonymous.h>
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#include <cassert>
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using Atlas::Message::MapType;
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using Atlas::Message::ListType;
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using Atlas::Objects::smart_dynamic_cast;
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using Atlas::Objects::Entity::Anonymous;
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using Atlas::Objects::Entity::RootEntity;
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using Atlas::Objects::Operation::Update;
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class testThing : public Thing {
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public:
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testThing(const std::string & id, long intId) :
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Thing(id, intId) { }
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using Thing::updateProperties;
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};
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static const std::string testName("bob");
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static const std::string testNewName("fred");
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class ThingupdatePropertiestest : public Cyphesis::TestBase
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{
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protected:
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Ref<Thing> m_thing;
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Property<std::string> * m_name;
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public:
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ThingupdatePropertiestest();
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void setup();
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void teardown();
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void test_update();
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};
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ThingupdatePropertiestest::ThingupdatePropertiestest()
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{
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ADD_TEST(ThingupdatePropertiestest::test_update);
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}
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void ThingupdatePropertiestest::setup()
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{
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m_name = new Property<std::string>(flag_unsent);
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m_name->data() = testName;
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m_thing = new Thing("1", 1);
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m_thing->setProperty("name", m_name);
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}
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void ThingupdatePropertiestest::teardown()
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{
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m_thing = nullptr;
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}
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void ThingupdatePropertiestest::test_update()
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{
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ASSERT_EQUAL(m_name->flags().m_flags & flag_unsent, flag_unsent);
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Update u;
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OpVector res;
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m_thing->updateProperties(u, res);
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// The flag marking the property has been cleared
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ASSERT_EQUAL(m_name->flags().m_flags & flag_unsent, 0u);
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// The update operation should not have actually changed the name
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// at all
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ASSERT_EQUAL(m_name->data(), testName);
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// The result should be a Sight op
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ASSERT_EQUAL(res.size(), 1u);
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const Operation & result = res.front();
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ASSERT_EQUAL(result->getClassNo(), Atlas::Objects::Operation::SIGHT_NO);
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// The result argument should be a Set op
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ASSERT_EQUAL(result->getArgs().size(), 1u);
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const Operation & result_inner = smart_dynamic_cast<Operation>(result->getArgs().front());
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ASSERT_TRUE(result_inner.isValid());
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ASSERT_EQUAL(result_inner->getClassNo(), Atlas::Objects::Operation::SET_NO);
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ASSERT_EQUAL(result_inner->getArgs().size(), 1u);
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auto set_arg = smart_dynamic_cast<RootEntity>(result_inner->getArgs().front());
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// Make sure the name on the sight set argument has been set to the
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// name of the entity, not the name in the Update op.
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ASSERT_TRUE(!set_arg->isDefaultName());
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ASSERT_EQUAL(set_arg->getName(), testName);
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}
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int main()
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{
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ThingupdatePropertiestest t;
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return t.run();
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}
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// stubs
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#include "rules/Domain.h"
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#include "rules/simulation/BaseWorld.h"
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#include "common/const.h"
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#include "common/log.h"
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#include "stubs/common/stubcustom.h"
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#include "stubs/modules/stubWeakEntityRef.h"
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#include "stubs/rules/simulation/stubEntity.h"
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#include "stubs/rules/stubDomain.h"
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#include "stubs/common/stubRouter.h"
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#include "stubs/rules/simulation/stubBaseWorld.h"
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#include "stubs/rules/stubLocation.h"
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#include "stubs/rules/simulation/stubPropelProperty.h"
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#include "stubs/rules/simulation/stubDomainProperty.h"
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#include "stubs/rules/simulation/stubEntityProperty.h"
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#include "stubs/rules/simulation/stubPlantedOnProperty.h"
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#define STUB_LocatedEntity_makeContainer
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void LocatedEntity::makeContainer()
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{
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if (m_contains == 0) {
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m_contains = new LocatedEntitySet;
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}
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}
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#define STUB_LocatedEntity_changeContainer
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void LocatedEntity::changeContainer(const Ref<LocatedEntity>& new_loc)
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{
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assert(m_location.m_parent != nullptr);
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assert(m_location.m_parent->m_contains != nullptr);
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m_location.m_parent->m_contains->erase(this);
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if (m_location.m_parent->m_contains->empty()) {
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m_location.m_parent->onUpdated();
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}
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new_loc->makeContainer();
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bool was_empty = new_loc->m_contains->empty();
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new_loc->m_contains->insert(this);
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if (was_empty) {
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new_loc->onUpdated();
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}
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assert(m_location.m_parent->checkRef() > 0);
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auto oldLoc = m_location.m_parent;
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m_location.m_parent = new_loc;
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assert(m_location.m_parent->checkRef() > 0);
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onContainered(oldLoc);
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}
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#define STUB_LocatedEntity_broadcast
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void LocatedEntity::broadcast(const Atlas::Objects::Operation::RootOperation& op, OpVector& res, Visibility visibility) const
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{
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auto copy = op.copy();
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copy->setTo(getId());
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res.push_back(copy);
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}
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#include "stubs/rules/stubLocatedEntity.h"
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void addToEntity(const Point3D & p, std::vector<double> & vd)
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{
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vd.resize(3);
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vd[0] = p[0];
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vd[1] = p[1];
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vd[2] = p[2];
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}
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void log(LogLevel lvl, const std::string & msg)
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{
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}
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template <typename FloatT>
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int fromStdVector(Point3D & p, const std::vector<FloatT> & vf)
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{
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if (vf.size() != 3) {
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return -1;
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}
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p[0] = vf[0];
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p[1] = vf[1];
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p[2] = vf[2];
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p.setValid();
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return 0;
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}
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template <typename FloatT>
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int fromStdVector(Vector3D & v, const std::vector<FloatT> & vf)
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{
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if (vf.size() != 3) {
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return -1;
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}
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v[0] = vf[0];
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v[1] = vf[1];
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v[2] = vf[2];
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v.setValid();
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return 0;
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}
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template int fromStdVector<double>(Point3D & p, const std::vector<double> & vf);
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template int fromStdVector<double>(Vector3D & v, const std::vector<double> & vf);
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float squareDistance(const Point3D & u, const Point3D & v)
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{
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return 1.f;
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}
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