mirror of
https://github.com/worldforge/cyphesis
synced 2026-08-13 12:26:04 -04:00
372 lines
10 KiB
C++
372 lines
10 KiB
C++
// Cyphesis Online RPG Server and AI Engine
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// Copyright (C) 2011 Alistair Riddoch
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//
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// This program is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation; either version 2 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software Foundation,
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// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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#ifdef NDEBUG
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#undef NDEBUG
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#endif
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#ifndef DEBUG
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#define DEBUG
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#endif
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#include "../TestBase.h"
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#include "../TestWorld.h"
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#include "server/Connection.h"
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#include "server/Lobby.h"
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#include "server/Player.h"
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#include "server/ServerAccount.h"
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#include "server/ServerRouting.h"
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#include "server/SystemAccount.h"
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#include "common/id.h"
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#include "common/TypeNode.h"
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#include "common/CommSocket.h"
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#include "../DatabaseNull.h"
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#include "rules/simulation/Entity.h"
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#include <Atlas/Objects/Anonymous.h>
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#include <Atlas/Objects/Operation.h>
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#include <cassert>
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#include <server/Persistence.h>
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#include "rules/AtlasProperties.h"
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#include "rules/PhysicalProperties.h"
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using Atlas::Message::Element;
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using Atlas::Message::ListType;
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using Atlas::Message::MapType;
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using Atlas::Objects::Root;
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using Atlas::Objects::Entity::RootEntity;
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using Atlas::Objects::Entity::Anonymous;
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using Atlas::Objects::Operation::Create;
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using Atlas::Objects::Operation::Get;
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using Atlas::Objects::Operation::Imaginary;
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using Atlas::Objects::Operation::Logout;
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using Atlas::Objects::Operation::Look;
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using Atlas::Objects::Operation::Set;
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using Atlas::Objects::Operation::Talk;
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using Atlas::Objects::Operation::Move;
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using Atlas::Objects::smart_dynamic_cast;
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class SpawningTestWorld : public TestWorld {
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public:
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SpawningTestWorld(Ref<Entity> gw) : TestWorld(gw) { }
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void addEntity(const Ref<LocatedEntity>& ent, const Ref<LocatedEntity>& parent) override{
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ent->m_parent = parent.get();
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ent->requirePropertyClassFixed<PositionProperty>().data() = WFMath::Point<3>(0,0,0);
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m_eobjects[ent->getIntId()] = ent;
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}
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Ref<LocatedEntity> addNewEntity(const std::string & t,
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const Atlas::Objects::Entity::RootEntity &) override {
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auto id = newId();
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Ref<Entity> e = new Entity(id);
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e->setType(new TypeNode(t));
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addEntity(e, m_gw);
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return e;
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}
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};
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class TestCommSocket : public CommSocket
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{
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public:
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TestCommSocket() : CommSocket(*(boost::asio::io_context*)0)
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{
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}
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virtual void disconnect()
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{
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}
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virtual int flush()
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{
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return 0;
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}
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};
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class AccountConnectionintegration : public Cyphesis::TestBase {
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protected:
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DatabaseNull m_database;
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Persistence* m_persistence;
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Ref<Entity> m_tlve;
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BaseWorld * m_world;
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ServerRouting * m_server;
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Connection * m_connection;
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TestCommSocket m_commSocket;
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public:
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AccountConnectionintegration();
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void setup();
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void teardown();
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void test_account_creation();
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Connection * connection() const { return m_connection; }
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ServerRouting * server() const { return m_server; }
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};
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AccountConnectionintegration::AccountConnectionintegration()
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{
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ADD_TEST(AccountConnectionintegration::test_account_creation);
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}
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void AccountConnectionintegration::setup()
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{
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m_persistence = new Persistence(m_database);
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m_tlve = new Entity(0);
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m_world = new SpawningTestWorld(m_tlve);
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m_server = new ServerRouting(*m_world,
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*m_persistence,
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"testrules",
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"testname",
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2,
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AssetsHandler({}));
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m_connection = new Connection(m_commSocket,
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*m_server,
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"test_addr",
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3);
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}
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void AccountConnectionintegration::teardown()
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{
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m_tlve = nullptr;
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delete m_world;
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delete m_connection;
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delete m_persistence;
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delete m_server;
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}
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static OpVector test_sent_ops;
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void AccountConnectionintegration::test_account_creation()
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{
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// Basic player account creation
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{
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ASSERT_NOT_NULL(m_connection);
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ASSERT_TRUE(m_connection->objects().empty());
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Create op;
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Anonymous create_arg;
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create_arg->setParent("player");
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create_arg->setAttr("username", "39d409ec");
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create_arg->setAttr("password", "6a6e71bab281");
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op->setArgs1(create_arg);
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ASSERT_TRUE(test_sent_ops.empty());
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// Send the operation to create the account
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m_connection->externalOperation(op, *m_connection);
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m_connection->dispatch(1);
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// There should be a response op
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ASSERT_TRUE(!test_sent_ops.empty());
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ASSERT_EQUAL(test_sent_ops.size(), 1u);
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// and the account creation should have created an object bound
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// to this connection.
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ASSERT_TRUE(!m_connection->objects().empty());
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// Check the response is an info indicating successful account
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// creation.
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const Operation & reply = test_sent_ops.front();
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ASSERT_EQUAL(reply->getClassNo(), Atlas::Objects::Operation::INFO_NO);
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// The Info response should have an argument describing the created
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// account
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const std::vector<Root> & reply_args = reply->getArgs();
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ASSERT_TRUE(!reply_args.empty());
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RootEntity account = smart_dynamic_cast<RootEntity>(reply_args.front());
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ASSERT_TRUE(account.isValid());
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// The account ID should be provided
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ASSERT_TRUE(!account->isDefaultId());
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const std::string account_id = account->getId();
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ASSERT_TRUE(!account_id.empty());
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// Check the account has been registered in the server object
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Router * account_router_ptr = m_server->getObject(account_id);
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ASSERT_NOT_NULL(account_router_ptr);
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// Check the account has been logged into the lobby
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const auto & lobby_dict = m_server->getLobby().getAccounts();
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auto I = lobby_dict.find(account_id);
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ASSERT_TRUE(I != lobby_dict.end());
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auto account_ptr = I->second;
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ASSERT_EQUAL(account_router_ptr, account_ptr);
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// Basic login as now been established by account creation
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// Set up some other account details
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create_arg->setAttr("username", "89cae312");
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create_arg->setAttr("password", "d730b8bd2d6c");
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// and try an additional account creation, which should fail.
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// Multiple logins are ok, but there is no reason to allow multiple
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// account creations.
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test_sent_ops.clear();
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m_connection->externalOperation(op, *m_connection);
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m_connection->dispatch(1);
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ASSERT_TRUE(!test_sent_ops.empty());
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ASSERT_EQUAL(test_sent_ops.size(), 1u);
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const Operation & error_reply = test_sent_ops.front();
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ASSERT_EQUAL(error_reply->getClassNo(),
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Atlas::Objects::Operation::ERROR_NO);
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// TODO Character creation etc?
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// TODO Lobby interaction?
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// TODO Logout ?
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}
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}
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int main()
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{
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AccountConnectionintegration t;
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return t.run();
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}
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// stubs
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#include "rules/simulation/ExternalMind.h"
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#include "server/Juncture.h"
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#include "server/Persistence.h"
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#include "server/Ruleset.h"
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#include "server/PossessionAuthenticator.h"
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#include "common/const.h"
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#include "common/globals.h"
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#include "common/log.h"
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#include "common/Monitors.h"
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#include "common/PropertyManager.h"
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#include "common/Variable.h"
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#include <cstdlib>
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#include "../stubs/server/stubBuildid.h"
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#include "../stubs/common/stubconst.h"
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#include "../stubs/common/stubAssetsHandler.h"
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// globals - why do we have these again?
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const char * const CYPHESIS = "cyphesisAccountConnectionintegration";
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int timeoffset = 0;
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std::string instance(CYPHESIS);
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int CommSocket::flush()
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{
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return 0;
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}
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#define STUB_ExternalMind_connectionId
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const std::string & ExternalMind::connectionId()
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{
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assert(m_link != 0);
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return m_link->getId();
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}
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#define STUB_ExternalMind_linkUp
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void ExternalMind::linkUp(Link * c)
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{
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m_link = c;
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}
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#include "../stubs/rules/simulation/stubExternalMind.h"
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#include "../stubs/rules/simulation/stubMindsProperty.h"
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#include "../stubs/rules/simulation/stubAdminMind.h"
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#include "../stubs/server/stubJuncture.h"
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#define STUB_Link_send
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void Link::send(const OpVector& opVector) const
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{
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for (const auto& op : opVector) {
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test_sent_ops.push_back(op);
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}
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}
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void Link::send(const Operation & op) const
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{
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test_sent_ops.push_back(op);
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}
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#include "../stubs/common/stubLink.h"
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#include "server/PropertyRuleHandler.h"
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#include "server/ArchetypeRuleHandler.h"
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#include "server/EntityRuleHandler.h"
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#include "server/OpRuleHandler.h"
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#include "../stubs/server/stubRuleset.h"
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#include "../stubs/common/stubDatabase.h"
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#include "../stubs/server/stubPossessionAuthenticator.h"
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#include "../stubs/server/stubPersistence.h"
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#include "../stubs/common/stublog.h"
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#include "../stubs/rules/simulation/stubThing.h"
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#include "../stubs/rules/simulation/stubEntity.h"
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#include "../stubs/rules/stubLocatedEntity.h"
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#include "../stubs/common/stubVariable.h"
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#include "../stubs/common/stubMonitors.h"
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#include "../stubs/server/stubExternalMindsManager.h"
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#include "../stubs/server/stubExternalMindsConnection.h"
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#include "../stubs/common/stubOperationsDispatcher.h"
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#include "../stubs/rules/stubLocation.h"
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#include "../stubs/common/stubPropertyManager.h"
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#include "../stubs/common/stubid.h"
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#include "../stubs/rules/stubPhysicalProperties.h"
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#include <cstdio>
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void encrypt_password(const std::string & pwd, std::string & hash)
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{
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}
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int check_password(const std::string & pwd, const std::string & hash)
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{
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return 0;
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}
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bool_config_register::bool_config_register(bool & var,
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const char * section,
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const char * setting,
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const char * help)
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{
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}
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void hash_password(const std::string & pwd, const std::string & salt,
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std::string & hash)
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{
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}
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#include <common/Shaker.h>
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Shaker::Shaker()
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{
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}
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std::string Shaker::generateSalt(size_t length)
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{
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return "";
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}
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std::string assets_directory = "";
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