cyphesis/tests/server/MindPropertyTest.cpp
2021-07-10 18:48:18 +02:00

102 lines
2.7 KiB
C++

// Cyphesis Online RPG Server and AI Engine
// Copyright (C) 2009 Alistair Riddoch
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software Foundation,
// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
#ifdef NDEBUG
#undef NDEBUG
#endif
#ifndef DEBUG
#define DEBUG
#endif
#include "server/ExternalMindsManager.h"
#include "server/PossessionAuthenticator.h"
#include "../PropertyCoverage.h"
#include "server/MindProperty.h"
int main()
{
PossessionAuthenticator possessionAuthenticator;
ExternalMindsManager mindsManager(possessionAuthenticator);
MindProperty ap;
PropertyChecker<MindProperty> pc(ap);
// Coverage is complete, but it wouldn't hurt to add some bad data here.
pc.basicCoverage();
// The is no code in operations.cpp to execute, but we need coverage.
return 0;
}
// stubs
#include "../TestWorld.h"
#include "rules/ai/BaseMind.h"
#include "rules/python/PythonScriptFactory.h"
#include "../stubs/server/stubExternalMindsManager.h"
#include "../stubs/server/stubExternalMindsConnection.h"
#include "../stubs/server/stubPossessionAuthenticator.h"
#include "../stubs/common/stubcustom.h"
#include "../stubs/pythonbase/stubPythonClass.h"
template<>
PythonScriptFactory<BaseMind>::PythonScriptFactory(const std::string & package,
const std::string & type) :
PythonClass(package,
type)
{
}
template <class T>
int PythonScriptFactory<T>::setup()
{
return 0;
}
template <class T>
const std::string & PythonScriptFactory<T>::package() const
{
return m_package;
}
template <class T>
int PythonScriptFactory<T>::addScript(T & entity) const
{
return 0;
}
template <class T>
int PythonScriptFactory<T>::refreshClass()
{
return 0;
}
template class PythonScriptFactory<BaseMind>;
int GetScriptDetails(const Atlas::Message::MapType & script,
const std::string & class_name,
const std::string & context,
std::string & script_package,
std::string & script_class)
{
return 0;
}