cyphesis/server/ServerRouting.cpp
Al Riddoch 2ccfaadef3 2001-04-14 Al Riddoch <alriddoch@zepler.org>
* Substantial re-work of object model. Moved many attributes out
	  of BaseEntity class. Changed WoldRouter so it now handles
	  objects in terms of Entity, rather than BaseEntity.

	* Code cleanups, including removing reduntant includes, and
	  getting rid of C style comments.

	* Fixed the way attributes are handled in Set operations and
	  when merging from an Atlas::Message::Object. This fixed
	  problem with setting gender of characters.

	* rulesets/Pedestrian.*, rulesets/Movement.*: Re-named
	  Movement variables to make them clearer. Added in
	  separate handling for collisions from moving to
	  target position. Modified collision handling so
	  objects can slide next to each other.

	* rulesets/Thing.cpp, rulesets/Character.cpp: Cleaned up and
	  rationalised movement code. Much shorter, faster and
	  more compact than before.

	* Made better use of iterators throughout, eliminating unnecessary
	  lookups, and copying of data.

	* Moved all virtual functions out of header files, making
	  less work for the linker.

	* Made more use of const references to avoid the need to copy
	  data before being able to inspect it.

Al Riddoch <alriddoch@zepler.org>
2001-04-16 16:26:44 +00:00

45 lines
1.2 KiB
C++

// This file may be redistributed and modified only under the terms of
// the GNU General Public License (See COPYING for details).
// Copyright (C) 2000,2001 Alistair Riddoch
#include <Atlas/Message/Object.h>
#include <Atlas/Objects/Root.h>
#include <Atlas/Objects/Operation/Login.h>
#include "ServerRouting_methods.h"
#include "CommServer.h"
#include "Account.h"
#include <common/persistance.h>
using Atlas::Message::Object;
ServerRouting::ServerRouting(CommServer & server, const string & name) :
commServer(server), svrName(name), world(*new WorldRouter(*this))
{
fullid = name;
idDict[fullid] = this;
Account * adm = Persistance::load_admin_account();
addObject(adm);
adm->world=&world;
}
ServerRouting::~ServerRouting()
{
}
void ServerRouting::addToObject(Object & obj) const
{
Object::MapType & omap = obj.AsMap();
omap["server"] = "cyphesis";
omap["ruleset"] = svrName;
Object::ListType plist(1, "server");
omap["parents"] = plist;
omap["clients"] = commServer.numClients();
omap["uptime"] = world.upTime();
if (Persistance::restricted) {
omap["restricted"] = "true";
}
// We could add all sorts of stats here, but I don't know exactly what yet.
}