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https://github.com/worldforge/cyphesis
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* Substantial re-work of object model. Moved many attributes out of BaseEntity class. Changed WoldRouter so it now handles objects in terms of Entity, rather than BaseEntity. * Code cleanups, including removing reduntant includes, and getting rid of C style comments. * Fixed the way attributes are handled in Set operations and when merging from an Atlas::Message::Object. This fixed problem with setting gender of characters. * rulesets/Pedestrian.*, rulesets/Movement.*: Re-named Movement variables to make them clearer. Added in separate handling for collisions from moving to target position. Modified collision handling so objects can slide next to each other. * rulesets/Thing.cpp, rulesets/Character.cpp: Cleaned up and rationalised movement code. Much shorter, faster and more compact than before. * Made better use of iterators throughout, eliminating unnecessary lookups, and copying of data. * Moved all virtual functions out of header files, making less work for the linker. * Made more use of const references to avoid the need to copy data before being able to inspect it. Al Riddoch <alriddoch@zepler.org>
45 lines
1.2 KiB
C++
45 lines
1.2 KiB
C++
// This file may be redistributed and modified only under the terms of
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// the GNU General Public License (See COPYING for details).
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// Copyright (C) 2000,2001 Alistair Riddoch
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#include <Atlas/Message/Object.h>
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#include <Atlas/Objects/Root.h>
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#include <Atlas/Objects/Operation/Login.h>
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#include "ServerRouting_methods.h"
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#include "CommServer.h"
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#include "Account.h"
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#include <common/persistance.h>
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using Atlas::Message::Object;
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ServerRouting::ServerRouting(CommServer & server, const string & name) :
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commServer(server), svrName(name), world(*new WorldRouter(*this))
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{
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fullid = name;
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idDict[fullid] = this;
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Account * adm = Persistance::load_admin_account();
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addObject(adm);
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adm->world=&world;
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}
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ServerRouting::~ServerRouting()
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{
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}
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void ServerRouting::addToObject(Object & obj) const
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{
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Object::MapType & omap = obj.AsMap();
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omap["server"] = "cyphesis";
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omap["ruleset"] = svrName;
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Object::ListType plist(1, "server");
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omap["parents"] = plist;
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omap["clients"] = commServer.numClients();
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omap["uptime"] = world.upTime();
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if (Persistance::restricted) {
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omap["restricted"] = "true";
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}
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// We could add all sorts of stats here, but I don't know exactly what yet.
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}
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