Commit graph

18 commits

Author SHA1 Message Date
Al Riddoch
2ccfaadef3 2001-04-14 Al Riddoch <alriddoch@zepler.org>
* Substantial re-work of object model. Moved many attributes out
	  of BaseEntity class. Changed WoldRouter so it now handles
	  objects in terms of Entity, rather than BaseEntity.

	* Code cleanups, including removing reduntant includes, and
	  getting rid of C style comments.

	* Fixed the way attributes are handled in Set operations and
	  when merging from an Atlas::Message::Object. This fixed
	  problem with setting gender of characters.

	* rulesets/Pedestrian.*, rulesets/Movement.*: Re-named
	  Movement variables to make them clearer. Added in
	  separate handling for collisions from moving to
	  target position. Modified collision handling so
	  objects can slide next to each other.

	* rulesets/Thing.cpp, rulesets/Character.cpp: Cleaned up and
	  rationalised movement code. Much shorter, faster and
	  more compact than before.

	* Made better use of iterators throughout, eliminating unnecessary
	  lookups, and copying of data.

	* Moved all virtual functions out of header files, making
	  less work for the linker.

	* Made more use of const references to avoid the need to copy
	  data before being able to inspect it.

Al Riddoch <alriddoch@zepler.org>
2001-04-16 16:26:44 +00:00
Al Riddoch
77a6d063dd * common/BaseEntity.*: Changed addToObject to take reference
instead of pointer.

	* physics/Vector3D.h: Re-ordered functions to allow correct inlining.
	  Changed member names to correct convention.

	* rulesets/MemMap.cpp,rulesets/MemMap_methods.h: Re-ordered function
	  to allow inlining, and moved non-inlinable functions into .cpp file.

	* Changed new operation initialisation to be done at construction
	  time instead of imediatly after construction for performance
	  reasons.

	* server/WorldTime.*: Modified member names for convention, and
	  moved non-inlineable function to .cpp file.

Al Riddoch  <alriddoch@zepler.org>
2001-04-12 11:13:06 +00:00
Al Riddoch
43211cf9d1 * Re-wrote class headers files so that all class members now
begin with a lower case letter and do not contain _.

	* Fixed retrieval of Account from database so that the Account
	  is now correctly referenced in the server object.

	* common/types.h: Changed type name to make them clearer.

	* rulesets/Character.h: Moved MovementInfo into its own class
	  file, and made it a base class, with a Pedestrian super class.
	  This allows different types of movement handling classes
	  to be used to handle things that move differently.

Al Riddoch  <alriddoch@zepler.org>
2001-04-11 14:34:15 +00:00
Al Riddoch
488f35b52f * Complete re-write of python script interface to allow other
script types to be cleanly dropped in.

	* Re-work on server and communication related classes to use
	  references where they are apropriate. Code is now much more
	  robust.

	* Huge cleanup of header files removing redundant includes.

	* server/WorldRouter.h: Removed is_object_deleted because it
	  is broken and not used.

	* server/Connection.h: Removed unused disconnect() methods.

	* rulesets/Entity.*: Added new in game base class from which
	  all mind and object classes are derived. This removes
	  clutter of Thing class from mind classes.

	* aiclient/*: Progress with creating AI client for mind handling.

	* common/globals.*: Moved some globals out of server specific files.

	* rulesets/Makefile.am: Separated rulesets code into 3 almost stand
	  alone packages; entities, mind and python interface code.


Acorn may well not work now, but I would apreciate it if people could
test the code on their setups. Lots of code has changed, and almost
everything is now cleaner.

Al Riddoch  <alriddoch@zepler.org>
2001-04-10 19:05:14 +00:00
Al Riddoch
291621d9e8 * watchdog/*.c: Corrected C++ style comments in c code.
* */*: Fixed mistake in copyright statement.

	* tools/cypasswd.cpp: Fixed usage message.

	* tools/cycmd.cpp: Added tools for sending administrative commands
	  to server.

	* server/server.cpp: Send terminate instruction to metaserver on
	  server shutdown.

Al Riddoch (alriddoch@zepler.org)
2001-03-16 11:38:14 +00:00
Al Riddoch
dcb7296a61 * common/persistance.*: Added restricted mode set by config file,
which prevents users from being able to create accounts.

	* server/ServerRouting.cpp: Added restricted flag to the
	  server Object passed to client as result of a Get operation, so
	  the client can report it to the user.

	* tools/cypasswd.cpp: Added tool to administrate password database
	  table.

	* server/server.*: Added exit flag to ensure that of exit is requested
	  database is shutdown properlly.

	* server/WorldRouter.cpp: Maintenance shutdown is now done cleanly.

	* server/Connection.cpp: Added code to handle accounts using the
	  persistance system. Accounts would now be handled by the
	  database if the persistance code was complete.

	* common/persistance.*: More work on database code.

Al
2001-03-15 11:41:34 +00:00
Al Riddoch
744a201711 * server/CommServer.h, server/server.cpp: Added metaserver code
to network classes.

	* server/CommServer.h, server/WorldRouter.h, server/ServerRouting.cpp:
	  Added fields to server entity for number of players and uptime
	  in seconds.

	* Started implementation of WorldTime class for processing of calendric
          time.

Al Riddoch (alriddoch@zepler.org)
2001-02-28 12:03:02 +00:00
Al Riddoch
3a5e4e56c0 * Changed oplist to use std::vector. Recoded and re-optimised use
of oplist to take advantage of vector's best performance.

	* Modified OP_SWITCH macros to improve speed, and made it inlinable.

	* Cleaned up python interface code to improve compile and link time.

	* Moved custom operation definitions in one header file per class
	  to improve modularity and compile time.

	* Modified boundingbox handling so it now uses size and median.

	* Added collision check and inbox member function to Vector3D class.

	* Added collision prediction and checking to Location and Vector3D
	  classes.

	* Added collision prediction into MovementInfo class.

	* Modified Thing::operator[] so that static attributes can be handled
	  and added Thing::set() which must be used to modify attributes.

	* Added collision resolution so characters can no longer walk through
	  each other.

	* Moved weight attribute to being static attribute of Thing, so it
	  can be much more easily handled in movement code.

Al
2001-02-26 14:41:10 +00:00
Al Riddoch
c9ed4bce26 * Added handling of Get operation from client before login, to
determine game type, status and other info.

Al
2001-02-19 18:50:53 +00:00
Al Riddoch
e7eb28366c * all file: Added copyright statement
Al
2001-01-26 16:38:23 +00:00
Al Riddoch
f92ff1cb46 * Massive code cleaning efforts, removing dead code, trimming reviewing
and shifting code around to optimise it.

	* Heavy use of inlining to improve code performance.

	* Added global exception handler to catch exceptions while processing
	  operations.

Al
2000-12-12 13:10:17 +00:00
Al Riddoch
e6d6f7ef0d * Added new common namespace to prevent collision with math function
log.

	* Added in lots of deletes to sort memory leaks.

	* More python tweaks.

	* Implemented status attributes of thing.

	* Re-wrote some code which needlessly creates objects in the
	  free store.

Very nearly all works now.

TODO:
Tidy some of the rest of the leak handling, including all of the stuff
to deal with connections going down.

Sort out how mind gets its attributes set and updated.

Sort out iritating python error in init of Vector3D

delete oplists in OplistObjects. The pointers are never passed back.

Al
2000-12-05 14:26:04 +00:00
Al Riddoch
fc4ab2b5fe * Removed two conflicting "WorldRouter * world" members from
class hierarchy.

	* Added setting of refno to operations, so client can tell
	  what they apply to.

	* Sorted out initialisation of python path.

	* Added loading of admin account, allowing admin client to communicate.

	* Made sure all attributes of created objects are set, so that
	  character gender works.

	* Added face attribute to Thing, to indicate what direction it faces!

	* Modified error operation so it complies with traditional format

Al
2000-11-10 00:57:34 +00:00
Al Riddoch
0d372a6da0 Got MovementInfo to compile, and cleaned up the code a bit more. Removed
botched attempt to add support for optimised non-string object ids.
Modified the idle routine so it now delivers all the waiting operations
rather than only one per cycle.

Al
2000-08-27 18:00:38 +00:00
Al Riddoch
604d22f80d Lots more code added, and WorldRouter can now send operations around
Now adding character body and mind code so mind and body abstraction can
work and communication between client and server character entity can
work. The code is not currently in any particular state, but I have not
commited for a while, so I am doing it now for security.
Al
2000-08-25 17:54:30 +00:00
Al Riddoch
2af3db08b1 Can now connect, login or create account, and create a character, which is
then added to the world. Socket code has been tweaked so it now handles
client disconnection a little better.

Al
2000-08-21 11:31:18 +00:00
Al Riddoch
a58d5f9881 Server now allows client to create account, login, and attempt to create a
character. Early stage of operation routing seems to be working.

Al
2000-08-19 16:42:18 +00:00
Al Riddoch
7129bb8b8c Initial check of work in progress converting cyphesis python code over to
C++. Don't do anything to this code until I have finished moving the rest
of the code into place.

Al
2000-08-13 20:36:18 +00:00