cyphesis/rulesets/TerrainModProperty.cpp
Alistair Riddoch 028af001b6 Move to inheriting from the base template
This removes the need for our own implementations of standard
get/set methods.
2012-01-08 20:39:42 +00:00

174 lines
4.5 KiB
C++

// Cyphesis Online RPG Server and AI Engine
// Copyright (C) 2004 Alistair Riddoch
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software Foundation,
// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
// $Id$
#include "TerrainModProperty.h"
#include "Entity.h"
#include "TerrainModTranslator.h"
#include "TerrainProperty.h"
#include "common/compose.hpp"
#include "common/log.h"
#include "common/debug.h"
#include "modules/Location.h"
#include "modules/TerrainContext.h"
#include <Mercator/TerrainMod.h>
#include <sstream>
#include <cassert>
static const bool debug_flag = false;
using Atlas::Message::Element;
using Atlas::Message::MapType;
using Atlas::Message::ListType;
using Atlas::Message::FloatType;
/// \brief TerrainModProperty constructor
///
TerrainModProperty::TerrainModProperty(const HandlerMap & handlers) :
m_modptr(0), m_handlers(handlers), m_innerMod(0)
{
}
TerrainModProperty::~TerrainModProperty()
{
// TODO remove the mod from the terrain
// This is already covered from the Delete op handler when
// the entity is deleted
delete m_innerMod;
}
void TerrainModProperty::install(Entity * owner)
{
HandlerMap::const_iterator I = m_handlers.begin();
HandlerMap::const_iterator Iend = m_handlers.end();
for (; I != Iend; ++I) {
owner->installHandler(I->first, I->second);
}
}
void TerrainModProperty::apply(Entity * owner)
{
// Find the terrain
const TerrainProperty * terrain = getTerrain(owner);
if (terrain == 0) {
log(ERROR, "Terrain Modifier could not find terrain");
return;
}
// Parse the Atlas data for our mod
Mercator::TerrainMod * mod = parseModData(owner, m_data);
if (mod == 0) {
log(ERROR, "Terrain Modifier could not be parsed!");
return;
}
// If there is an old mod ...
if (m_modptr != 0) {
// and the new one is the same, just update
if (mod == m_modptr) {
terrain->updateMod(m_modptr);
return;
}
// If the mod has changed then remove the old one and dlete it.
terrain->removeMod(m_modptr);
delete m_modptr;
}
m_modptr = mod;
// Apply the new mod to the terrain; retain the returned pointer
terrain->addMod(m_modptr);
m_modptr->setContext(new TerrainContext(owner));
m_modptr->context()->setId(owner->getId());
}
void TerrainModProperty::move(Entity* owner)
{
const TerrainProperty* terrain = getTerrain(owner);
if (terrain == 0) {
log(ERROR, "Terrain Modifier could not find terrain");
return;
}
Mercator::TerrainMod* mod = parseModData(owner, m_data);
if (mod == 0) {
log(ERROR, "Terrain Modifier could not be parsed!");
return;
}
if (mod != m_modptr) {
log(ERROR, "Terrain Modifier mysteriously changed when moved!");
return;
}
terrain->updateMod(mod);
}
void TerrainModProperty::remove(Entity * owner)
{
if (m_modptr) {
const TerrainProperty* terrain = getTerrain(owner);
if (terrain) {
terrain->removeMod(m_modptr);
delete m_modptr;
m_modptr = 0;
}
}
}
Mercator::TerrainMod * TerrainModProperty::parseModData(Entity * owner,
const MapType & modMap)
{
if (m_innerMod == 0) {
m_innerMod = new TerrainModTranslator;
}
if (m_innerMod->parseData(owner->m_location.pos(),
owner->m_location.orientation(), modMap)) {
return m_innerMod->getModifier();
}
return 0;
}
int TerrainModProperty::getAttr(const std::string & name,
Element & val)
{
MapType::const_iterator I = m_data.find(name);
if (I != m_data.end()) {
val = I->second;
return 0;
}
return -1;
}
void TerrainModProperty::setAttr(const std::string & name,
const Element & val)
{
m_data[name] = val;
}