mirror of
https://github.com/worldforge/cyphesis
synced 2026-08-13 12:26:04 -04:00
174 lines
4.5 KiB
C++
174 lines
4.5 KiB
C++
// Cyphesis Online RPG Server and AI Engine
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// Copyright (C) 2004 Alistair Riddoch
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//
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// This program is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation; either version 2 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software Foundation,
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// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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// $Id$
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#include "TerrainModProperty.h"
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#include "Entity.h"
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#include "TerrainModTranslator.h"
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#include "TerrainProperty.h"
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#include "common/compose.hpp"
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#include "common/log.h"
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#include "common/debug.h"
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#include "modules/Location.h"
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#include "modules/TerrainContext.h"
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#include <Mercator/TerrainMod.h>
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#include <sstream>
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#include <cassert>
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static const bool debug_flag = false;
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using Atlas::Message::Element;
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using Atlas::Message::MapType;
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using Atlas::Message::ListType;
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using Atlas::Message::FloatType;
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/// \brief TerrainModProperty constructor
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///
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TerrainModProperty::TerrainModProperty(const HandlerMap & handlers) :
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m_modptr(0), m_handlers(handlers), m_innerMod(0)
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{
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}
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TerrainModProperty::~TerrainModProperty()
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{
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// TODO remove the mod from the terrain
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// This is already covered from the Delete op handler when
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// the entity is deleted
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delete m_innerMod;
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}
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void TerrainModProperty::install(Entity * owner)
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{
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HandlerMap::const_iterator I = m_handlers.begin();
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HandlerMap::const_iterator Iend = m_handlers.end();
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for (; I != Iend; ++I) {
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owner->installHandler(I->first, I->second);
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}
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}
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void TerrainModProperty::apply(Entity * owner)
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{
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// Find the terrain
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const TerrainProperty * terrain = getTerrain(owner);
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if (terrain == 0) {
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log(ERROR, "Terrain Modifier could not find terrain");
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return;
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}
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// Parse the Atlas data for our mod
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Mercator::TerrainMod * mod = parseModData(owner, m_data);
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if (mod == 0) {
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log(ERROR, "Terrain Modifier could not be parsed!");
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return;
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}
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// If there is an old mod ...
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if (m_modptr != 0) {
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// and the new one is the same, just update
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if (mod == m_modptr) {
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terrain->updateMod(m_modptr);
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return;
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}
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// If the mod has changed then remove the old one and dlete it.
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terrain->removeMod(m_modptr);
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delete m_modptr;
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}
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m_modptr = mod;
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// Apply the new mod to the terrain; retain the returned pointer
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terrain->addMod(m_modptr);
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m_modptr->setContext(new TerrainContext(owner));
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m_modptr->context()->setId(owner->getId());
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}
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void TerrainModProperty::move(Entity* owner)
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{
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const TerrainProperty* terrain = getTerrain(owner);
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if (terrain == 0) {
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log(ERROR, "Terrain Modifier could not find terrain");
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return;
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}
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Mercator::TerrainMod* mod = parseModData(owner, m_data);
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if (mod == 0) {
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log(ERROR, "Terrain Modifier could not be parsed!");
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return;
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}
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if (mod != m_modptr) {
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log(ERROR, "Terrain Modifier mysteriously changed when moved!");
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return;
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}
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terrain->updateMod(mod);
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}
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void TerrainModProperty::remove(Entity * owner)
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{
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if (m_modptr) {
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const TerrainProperty* terrain = getTerrain(owner);
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if (terrain) {
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terrain->removeMod(m_modptr);
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delete m_modptr;
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m_modptr = 0;
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}
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}
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}
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Mercator::TerrainMod * TerrainModProperty::parseModData(Entity * owner,
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const MapType & modMap)
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{
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if (m_innerMod == 0) {
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m_innerMod = new TerrainModTranslator;
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}
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if (m_innerMod->parseData(owner->m_location.pos(),
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owner->m_location.orientation(), modMap)) {
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return m_innerMod->getModifier();
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}
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return 0;
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}
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int TerrainModProperty::getAttr(const std::string & name,
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Element & val)
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{
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MapType::const_iterator I = m_data.find(name);
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if (I != m_data.end()) {
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val = I->second;
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return 0;
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}
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return -1;
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}
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void TerrainModProperty::setAttr(const std::string & name,
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const Element & val)
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{
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m_data[name] = val;
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}
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