mirror of
https://github.com/worldforge/cyphesis
synced 2026-08-13 12:26:04 -04:00
* rulesets/BaseMind.cpp, rulesets/Character.cpp, rulesets/Food.cpp, rulesets/Plant.cpp, rulesets/Stackable.cpp, rulesets/Thing.cpp: Remove script override calls from the individual C++ operation methods, as script overrides are now done centrally.
100 lines
2.8 KiB
C++
100 lines
2.8 KiB
C++
// Cyphesis Online RPG Server and AI Engine
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// Copyright (C) 2000,2001 Alistair Riddoch
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//
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// This program is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation; either version 2 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software Foundation,
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// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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#include "Food.h"
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#include "Script.h"
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#include "common/Eat.h"
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#include "common/Nourish.h"
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#include <Atlas/Objects/Operation.h>
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#include <Atlas/Objects/Anonymous.h>
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using Atlas::Message::Element;
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using Atlas::Objects::Root;
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using Atlas::Objects::Operation::Set;
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using Atlas::Objects::Operation::Nourish;
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using Atlas::Objects::Entity::Anonymous;
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Food::Food(const std::string & id, long intId) : Food_parent(id, intId)
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{
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m_attributes["cooked"] = 0;
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m_attributes["burn_speed"] = 0.1;
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m_mass = 1;
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}
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Food::~Food()
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{
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}
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void Food::EatOperation(const Operation & op, OpVector & res)
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{
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Anonymous self;
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self->setId(getId());
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self->setAttr("status", -1);
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Set s;
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s->setTo(getId());
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s->setArgs1(self);
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const std::string & to = op->getFrom();
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Anonymous nour_arg;
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nour_arg->setId(to);
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nour_arg->setAttr("mass", m_mass);
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Nourish n;
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n->setTo(to);
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n->setArgs1(nour_arg);
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res.push_back(s);
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res.push_back(n);
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}
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void Food::BurnOperation(const Operation & op, OpVector & res)
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{
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if (op->getArgs().empty()) {
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error(op, "Burn op has no argument", res, getId());
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return;
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}
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double cooked = 0;
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Element cooked_attr;
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if (getAttr("cooked", cooked_attr) && cooked_attr.isNum()) {
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cooked = cooked_attr.asNum();
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}
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const Root & arg = op->getArgs().front();
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Anonymous set_arg;
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set_arg->setId(getId());
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// Currently this cooks pretty quick, and at the same speed for
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// everything. No mechanism for this yet.
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Element status_attr;
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if (arg->copyAttr("status", status_attr) != 0 || !status_attr.isNum()) {
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error(op, "Burn op with no fire status", res, getId());
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} else {
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double fire_size = status_attr.asNum();
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set_arg->setAttr("cooked", cooked + (fire_size/m_mass));
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if (cooked > 1.0) {
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set_arg->setAttr("status", m_status - (m_attributes["burn_speed"].asNum()) * fire_size);
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}
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}
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Set s;
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s->setTo(getId());
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s->setArgs1(set_arg);
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res.push_back(s);
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}
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