mirror of
https://github.com/worldforge/cyphesis
synced 2026-08-13 12:26:04 -04:00
* aiclient/ClientAccount.cpp, aiclient/ClientAccount.h, aiclient/ClientConnection.cpp, aiclient/ClientConnection.h, aiclient/client.cpp, aiclient/client.h, client/BaseClient.cpp, client/BaseClient.h, client/CharacterClient.cpp, client/CharacterClient.h, client/ClientConnection.cpp, client/ClientConnection.h, client/CreatorClient.cpp, client/CreatorClient.h, client/ObserverClient.cpp, client/ObserverClient.h, client/Py_CreatorClient.cpp, client/Py_CreatorClient.h, client/client.cpp, client/define_world.cpp, client/define_world.h, common/Add.h, common/Affect.h, common/AtlasFileLoader.cpp, common/AtlasFileLoader.h, common/Attack.h, common/BaseEntity.cpp, common/BaseEntity.h, common/BaseWorld.cpp, common/BaseWorld.h, common/Burn.h, common/Chop.h, common/Connect.h, common/CustomOp.cpp, common/CustomOp.h, common/CustomOp_impl.h, common/Cut.h, common/Database.cpp, common/Database.h, common/Delve.h, common/Dig.h, common/Eat.h, common/FormattedXMLWriter.cpp, common/FormattedXMLWriter.h, common/Generic.h, common/Load.h, common/Monitor.h, common/Mow.h, common/Nourish.h, common/OOGThing.cpp, common/OOGThing.h, common/Property.cpp, common/Property.h, common/Property_impl.h, common/Save.h, common/Setup.h, common/Tick.h, common/Unseen.h, common/Update.h, common/Use.h, common/Wield.h, common/accountbase.cpp, common/accountbase.h, common/const.cpp, common/const.h, common/custom.cpp, common/debug.h, common/globals.cpp, common/globals.h, common/id.cpp, common/id.h, common/inheritance.cpp, common/inheritance.h, common/inheritance_impl.h, common/log.cpp, common/log.h, common/newid.cpp, common/nls.h, common/op_switch.h, common/operations.cpp, common/operations.h, common/random.h, common/refno.h, common/serialno.cpp, common/serialno.h, common/system.cpp, common/system.h, common/terrain_utils.cpp, common/terrain_utils.h, common/type_utils.h, common/types.h, common/utility.cpp, common/utility.h, modules/DateTime.cpp, modules/DateTime.h, modules/Location.cpp, modules/Location.h, modules/WorldTime.cpp, modules/WorldTime.h, physics/BBox.cpp, physics/BBox.h, physics/Collision.cpp, physics/Collision.h, physics/Quaternion.cpp, physics/Quaternion.h, physics/Vector3D.cpp, physics/Vector3D.h, physics/VectorPol.h, rulesets/Area.cpp, rulesets/Area.h, rulesets/AreaProperty.cpp, rulesets/AreaProperty.h, rulesets/ArithmeticScript.cpp, rulesets/ArithmeticScript.h, rulesets/BaseMind.cpp, rulesets/BaseMind.h, rulesets/CalendarProperty.cpp, rulesets/CalendarProperty.h, rulesets/Character.cpp, rulesets/Character.h, rulesets/Combat.cpp, rulesets/Combat.h, rulesets/Container.cpp, rulesets/Container.h, rulesets/Creator.cpp, rulesets/Creator.h, rulesets/Entity.cpp, rulesets/Entity.h, rulesets/EntityProperties.cpp, rulesets/Entity_getLocation.h, rulesets/Fell.cpp, rulesets/Fell.h, rulesets/Food.cpp, rulesets/Food.h, rulesets/Line.cpp, rulesets/Line.h, rulesets/LineProperty.cpp, rulesets/LineProperty.h, rulesets/MemEntity.cpp, rulesets/MemEntity.h, rulesets/MemMap.cpp, rulesets/MemMap.h, rulesets/MemMap_methods.h, rulesets/MindFactory.cpp, rulesets/MindFactory.h, rulesets/Missile.h, rulesets/Motion.cpp, rulesets/Motion.h, rulesets/Movement.cpp, rulesets/Movement.h, rulesets/Pedestrian.cpp, rulesets/Pedestrian.h, rulesets/Plant.cpp, rulesets/Plant.h, rulesets/Py_BBox.cpp, rulesets/Py_BBox.h, rulesets/Py_EntityWrapper.h, rulesets/Py_Location.cpp, rulesets/Py_Location.h, rulesets/Py_Map.cpp, rulesets/Py_Map.h, rulesets/Py_Mind.cpp, rulesets/Py_Mind.h, rulesets/Py_Object.cpp, rulesets/Py_Object.h, rulesets/Py_Operation.cpp, rulesets/Py_Operation.h, rulesets/Py_Oplist.cpp, rulesets/Py_Oplist.h, rulesets/Py_Optime.cpp, rulesets/Py_Optime.h, rulesets/Py_Point3D.cpp, rulesets/Py_Point3D.h, rulesets/Py_Property.cpp, rulesets/Py_Property.h, rulesets/Py_Quaternion.cpp, rulesets/Py_Quaternion.h, rulesets/Py_RootEntity.cpp, rulesets/Py_RootEntity.h, rulesets/Py_Statistics.cpp, rulesets/Py_Statistics.h, rulesets/Py_Task.cpp, rulesets/Py_Task.h, rulesets/Py_Thing.cpp, rulesets/Py_Thing.h, rulesets/Py_Vector3D.cpp, rulesets/Py_Vector3D.h, rulesets/Py_World.cpp, rulesets/Py_World.h, rulesets/Py_WorldTime.cpp, rulesets/Py_WorldTime.h, rulesets/PythonArithmeticScript.cpp, rulesets/PythonArithmeticScript.h, rulesets/PythonMindScript.cpp, rulesets/PythonMindScript.h, rulesets/PythonScript.cpp, rulesets/PythonScript.h, rulesets/PythonThingScript.cpp, rulesets/PythonThingScript.h, rulesets/PythonWrapper.cpp, rulesets/PythonWrapper.h, rulesets/Python_API.cpp, rulesets/Python_API.h, rulesets/Python_Script_Utils.h, rulesets/Script.cpp, rulesets/Script.h, rulesets/Stackable.cpp, rulesets/Stackable.h, rulesets/Statistics.cpp, rulesets/Statistics.h, rulesets/StatisticsProperty.cpp, rulesets/StatisticsProperty.h, rulesets/Structure.cpp, rulesets/Structure.h, rulesets/Task.cpp, rulesets/Task.h, rulesets/TaskScript.cpp, rulesets/TaskScript.h, rulesets/TerrainProperty.cpp, rulesets/TerrainProperty.h, rulesets/Thing.cpp, rulesets/Thing.h, rulesets/ThingFactory.cpp, rulesets/ThingFactory.h, rulesets/World.cpp, rulesets/World.h, rulesets/attributes.h, server/Account.cpp, server/Account.h, server/Admin.cpp, server/Admin.h, server/ArithmeticFactory.cpp, server/ArithmeticFactory.h, server/CommClient.cpp, server/CommClient.h, server/CommIdleSocket.cpp, server/CommIdleSocket.h, server/CommListener.cpp, server/CommListener.h, server/CommLocalClient.cpp, server/CommLocalClient.h, server/CommMDNSPublisher.cpp, server/CommMDNSPublisher.h, server/CommMaster.cpp, server/CommMaster.h, server/CommMetaClient.cpp, server/CommMetaClient.h, server/CommPSQLSocket.cpp, server/CommPSQLSocket.h, server/CommPeer.cpp, server/CommPeer.h, server/CommPeerListener.cpp, server/CommPeerListener.h, server/CommRemoteClient.cpp, server/CommRemoteClient.h, server/CommServer.cpp, server/CommServer.h, server/CommSlaveClient.cpp, server/CommSlaveClient.h, server/CommSlaveListener.cpp, server/CommSlaveListener.h, server/CommSocket.cpp, server/CommSocket.h, server/CommUnixListener.cpp, server/CommUnixListener.h, server/Connection.cpp, server/Connection.h, server/Connection_methods.h, server/EntityFactory.cpp, server/EntityFactory.h, server/ExternalMind.cpp, server/ExternalMind.h, server/Idle.cpp, server/Idle.h, server/Lobby.cpp, server/Lobby.h, server/Master.cpp, server/Master.h, server/Peer.cpp, server/Peer.h, server/Persistance.cpp, server/Persistance.h, server/PersistantThingFactory.cpp, server/PersistantThingFactory.h, server/PersistantThingFactory_impl.h, server/Persistor.cpp, server/Persistor.h, server/Persistor_impl.h, server/Player.cpp, server/Player.h, server/Restoration.cpp, server/Restoration.h, server/Restorer.cpp, server/Restorer.h, server/Restorer_impl.h, server/ScriptFactory.cpp, server/ScriptFactory.h, server/ServerRouting.cpp, server/ServerRouting.h, server/ServerRouting_methods.h, server/SlaveClientConnection.cpp, server/SlaveClientConnection.h, server/TaskFactory.cpp, server/TaskFactory.h, server/TrustedConnection.cpp, server/TrustedConnection.h, server/WorldRouter.cpp, server/WorldRouter.h, server/server.cpp, server/server.h, server/slave.cpp, tests/Areatest.cpp, tests/BaseEntitytest.cpp, tests/Charactertest.cpp, tests/Containertest.cpp, tests/Creatortest.cpp, tests/EntityExerciser.h, tests/EntityFactorytest.cpp, tests/Entitytest.cpp, tests/Foodtest.cpp, tests/IGEntityExerciser.h, tests/Linetest.cpp, tests/Locationtest.cpp, tests/OOGThingtest.cpp, tests/Planttest.cpp, tests/Propertytest.cpp, tests/Stackabletest.cpp, tests/Structuretest.cpp, tests/Tasktest.cpp, tests/TestWorld.h, tests/Thingtest.cpp, tests/WorldTimetest.cpp, tests/Worldtest.cpp, tests/allOperations.h, tests/collisiontest.cpp, tests/consttest.cpp, tests/distancetest.cpp, tests/emergencetest.cpp, tests/inheritancetest.cpp, tests/logtest.cpp, tests/randomtest.cpp, tests/systemtest.cpp, tests/transformtest.cpp, tests/type_utilstest.cpp, tests/utilitytest.cpp, tools/AdminClient.cpp, tools/AdminClient.h, tools/cyaddrules.cpp, tools/cycmd.cpp, tools/cyconfig.cpp, tools/cyconvertrules.cpp, tools/cyctrl.cpp, tools/cydbload.cpp, tools/cydumprules.cpp, tools/cyisoload.cpp, tools/cyloadrules.cpp, tools/cypasswd.cpp, tools/cywatchdog.cpp: Replace the copyright and license statements with new versions that include disclaimer of warranty, and permit distribution under later versions of the GPL.
197 lines
7.2 KiB
C++
197 lines
7.2 KiB
C++
// Cyphesis Online RPG Server and AI Engine
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// Copyright (C) 2000,2001 Alistair Riddoch
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//
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// This program is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation; either version 2 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software Foundation,
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// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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#include "Restoration.h"
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#include "Restorer.h"
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#include "Persistor.h"
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#include "ServerRouting.h"
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#include "rulesets/Creator.h"
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#include "rulesets/Plant.h"
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#include "rulesets/Food.h"
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#include "rulesets/Area.h"
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#include "rulesets/Line.h"
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#include "rulesets/Structure.h"
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#include "rulesets/Stackable.h"
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#include "rulesets/World.h"
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#include "common/id.h"
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#include "common/log.h"
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#include "common/const.h"
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#include "common/debug.h"
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#include "common/Database.h"
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#include "common/compose.hpp"
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#include <iostream>
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static const bool debug_flag = false;
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Restoration::Restoration(ServerRouting & svr) : server(svr),
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database(*Database::instance())
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{
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m_restorers["entity"] = &Restorer<Entity>::restore;
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m_restorers["thing"] = &Restorer<Thing>::restore;
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m_restorers["character"] = &Restorer<Character>::restore;
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m_restorers["creator"] = &Restorer<Creator>::restore;
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m_restorers["plant"] = &Restorer<Plant>::restore;
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m_restorers["food"] = &Restorer<Food>::restore;
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m_restorers["line"] = &Restorer<Line>::restore;
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m_restorers["area"] = &Restorer<Area>::restore;
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m_restorers["structure"] = &Restorer<Structure>::restore;
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m_restorers["stackable"] = &Restorer<Stackable>::restore;
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}
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void Restoration::restoreChildren(Entity * loc)
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{
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const std::string & parent = loc->getId();
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DatabaseResult res = database.selectClassByLoc(parent);
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if (res.error()) {
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debug(std::cout << "DEBUG: Problem getting " << parent
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<< "'s child list from world db"
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<< std::endl << std::flush;);
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return;
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}
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if (res.empty()) {
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res.clear();
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debug(std::cout << "DEBUG: No " << parent << " children in database"
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<< std::endl << std::flush;);
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return;
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}
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std::set<std::string> classes;
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DatabaseResult::const_iterator Iend = res.end();
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for (DatabaseResult::const_iterator I = res.begin(); I != Iend; ++I) {
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// As we are iterating, we should find the number of the
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// column first, and then use that. Cheaper.
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std::string child_id = I.column("id");
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std::string child_class = I.column("class");
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if (child_id.empty() || child_class.empty()) {
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log(ERROR, "Malformed (id,class) record from database.");
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debug(std::cout << "DEBUG: Empty record when reading children of "
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<< parent << std::endl << std::flush;);
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continue;
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}
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classes.insert(child_class);
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debug(std::cout << "DEBUG: Child is " << child_id
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<< " with class " << child_class
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<< std::endl << std::flush;);
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}
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res.clear();
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std::list<Entity *> children;
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std::set<std::string>::const_iterator J = classes.begin();
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std::set<std::string>::const_iterator Jend = classes.end();
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for(; J != Jend; ++J) {
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RestoreDict::const_iterator K = m_restorers.find(*J);
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if (K == m_restorers.end()) {
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log(ERROR, "Could not find a restorer for class");
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continue;
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}
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restoreFunc restorer = K->second;
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res = database.selectOnlyByLoc(parent, *J);
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if (res.error()) {
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log(ERROR, "Database query error.");
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debug(std::cout << "DEBUG: Problem getting " << parent
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<< "'s child list from world db"
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<< std::endl << std::flush;);
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return;
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}
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if (res.empty()) {
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res.clear();
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debug(std::cout << "DEBUG: No " << parent << " children in database"
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<< std::endl << std::flush;);
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continue;
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}
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DatabaseResult::const_iterator Lend = res.end();
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for (DatabaseResult::const_iterator L = res.begin(); L != Lend; ++L) {
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const char * id = L.column("id");
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if (id == 0) {
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continue;
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}
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long intId = integerId(id);
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if (intId == -1) {
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log(ERROR, String::compose("Invalid ID \"%1\" from database while restoring.", id).c_str());
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continue;
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}
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Entity * ent = restorer(id, intId, L);
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ent->m_location.m_loc = loc;
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server.m_world.addEntity(ent, true);
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const char * c = L.column("cont");
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if (c != 0) {
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if (*c != '0') {
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children.push_back(ent);
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}
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}
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}
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res.clear();
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}
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std::list<Entity *>::const_iterator L = children.begin();
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std::list<Entity *>::const_iterator Lend = children.end();
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for (; L != Lend; ++L) {
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restoreChildren(*L);
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}
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}
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/// Read and restore the world state from the database.
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///
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/// @returns -1 if an error occurs, 1 if no world state was present in
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/// the database or 0 of world state was restored normally.
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int Restoration::read()
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{
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DatabaseResult res = database.selectOnlyByLoc("", "world");
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if (res.error()) {
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log(ERROR, "Database error retrieving root world.");
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debug(std::cout << "DEBUG: Problem getting root id from world db"
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<< std::endl << std::flush;);
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return -1;
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}
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if (res.empty()) {
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res.clear();
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debug(std::cout << "DEBUG: No world in database"
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<< std::endl << std::flush;);
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database.clearTable("entity_ent");
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return 1;
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}
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if (res.size() > 1) {
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res.clear();
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debug(std::cout << "DEBUG: More than one root entity in database"
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<< std::endl << std::flush;);
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database.clearTable("entity_ent");
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return -1;
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}
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std::string rootId = res.field("id");
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std::string rootClass = res.field("class");
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if (rootId.empty() || rootClass.empty()) {
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res.clear();
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debug(std::cout << "DEBUG: Stuff empty" << std::endl << std::flush;);
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return -1;
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}
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debug(std::cout << "DEBUG: World is " << rootId << " with class "
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<< rootClass << std::endl << std::flush;);
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// FIXME - restore attributes of the gameWorld object itself.
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DatabaseResult::const_iterator I = res.begin();
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Restorer<World> & world = (Restorer<World> &)server.m_world.m_gameWorld;
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world.populate(I);
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if (consts::enable_persistence) {
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Restorer<World>::m_persist.hookup(world);
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}
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res.clear();
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restoreChildren(&server.m_world.m_gameWorld);
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return 0;
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}
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