ddon-server/Arrowgene.Ddon.GameServer/Scripting/Modules/InstanceEnemyDropModule.cs

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using Arrowgene.Ddon.GameServer.Scripting.Interfaces;
using Arrowgene.Ddon.Shared.Model;
using System.Collections.Generic;
using System.IO;
using System.Linq;
namespace Arrowgene.Ddon.GameServer.Scripting.Modules
{
public class InstanceEnemyDropModule : GameServerScriptModule
{
public override string ModuleRoot => Path.Combine("enemies", "drop_generators");
public override string Filter => "*.csx";
public override bool ScanSubdirectories => true;
public override bool EnableHotLoad => true;
public InstanceEnemyDropModule()
{
}
private Dictionary<string, IInstanceEnemyDropGenerator> EnemyDropGenerators = new();
public List<IInstanceEnemyDropGenerator> GetGenerators(GameMode gameMode)
{
return EnemyDropGenerators.Values.Where(x => x.GameMode == gameMode).ToList();
}
public override bool EvaluateResult(string path, object result, IDictionary<string, object> variables)
{
if (result == null)
{
return false;
}
var generator = (IInstanceEnemyDropGenerator)result;
if (generator == null)
{
return false;
}
string scriptName = Path.GetFileNameWithoutExtension(path);
EnemyDropGenerators[scriptName] = generator;
return true;
}
}
}