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https://github.com/sebastian-heinz/Arrowgene.DragonsDogmaOnline
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- Enemies which are now labeled as an area boss will reward AP when
the group is defeated.
- The amount of AP is configurable via the new setting AreaBossApReward.
- The default value is 500 AP for the current Area the defeated enemy
is in.
- Added a new member to instance enemy properties which allows a rank to
be assigned to a scripts. The rank helps to control the order scripts
are executed. The scripts with a lower rank are executed before
scripts with a higher rank.
- Added a new script module InstanceEnemyDropGenerator. This module can
be used to have the server assign drops to an enemy when killed.
Intended to eventually replace the event item generator via json.
- Fixed a few await warnings introduced from PR #919 related to
scripting.
46 lines
1.4 KiB
C#
46 lines
1.4 KiB
C#
using Arrowgene.Ddon.GameServer.Scripting.Interfaces;
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using Arrowgene.Ddon.Shared.Model;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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namespace Arrowgene.Ddon.GameServer.Scripting.Modules
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{
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public class InstanceEnemyDropModule : GameServerScriptModule
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{
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public override string ModuleRoot => Path.Combine("enemies", "drop_generators");
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public override string Filter => "*.csx";
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public override bool ScanSubdirectories => true;
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public override bool EnableHotLoad => true;
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public InstanceEnemyDropModule()
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{
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}
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private Dictionary<string, IInstanceEnemyDropGenerator> EnemyDropGenerators = new();
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public List<IInstanceEnemyDropGenerator> GetGenerators(GameMode gameMode)
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{
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return EnemyDropGenerators.Values.Where(x => x.GameMode == gameMode).ToList();
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}
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public override bool EvaluateResult(string path, object result, IDictionary<string, object> variables)
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{
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if (result == null)
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{
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return false;
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}
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var generator = (IInstanceEnemyDropGenerator)result;
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if (generator == null)
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{
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return false;
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}
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string scriptName = Path.GetFileNameWithoutExtension(path);
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EnemyDropGenerators[scriptName] = generator;
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return true;
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}
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}
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}
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