ddon-server/Arrowgene.Ddon.Server/Scripting/modules/GameServerSettingsModule.cs

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using Arrowgene.Ddon.GameServer.Scripting;
using Arrowgene.Ddon.Server.Scripting.interfaces;
using Arrowgene.Ddon.Server.Scripting.utils;
using Arrowgene.Ddon.Shared.Model;
using Microsoft.CodeAnalysis;
using Microsoft.CodeAnalysis.Scripting;
using System.IO;
namespace Arrowgene.Ddon.Server.Scripting.modules
{
public class GameServerSettingsModule : ScriptModule
{
public override string ModuleRoot => "settings";
public override string Filter => "*.csx";
public override bool ScanSubdirectories => true;
public override bool EnableHotLoad => true;
/// <summary>
/// Settings data is organized as ScriptName.FieldName
/// </summary>
private ScriptableSettings SettingsData { get; set; }
public GameLogicSetting GameLogicSetting { get; private set; }
public GameServerSettingsModule()
{
SettingsData = new ScriptableSettings();
GameLogicSetting = new GameLogicSetting(SettingsData);
}
public override ScriptOptions Options()
{
return ScriptOptions.Default
.AddReferences(MetadataReference.CreateFromFile(typeof(GameLogicSetting).Assembly.Location))
.AddReferences(MetadataReference.CreateFromFile(typeof(WalletType).Assembly.Location))
.AddImports("System", "System.Collections", "System.Collections.Generic")
.AddImports("Arrowgene.Ddon.Shared.Model")
.AddImports("Arrowgene.Ddon.Shared.Model.Quest");
}
public override bool EvaluateResult(string path, ScriptState<object> result)
{
var scriptName = Path.GetFileNameWithoutExtension(path);
foreach (var variable in result.Variables)
{
SettingsData.Set(scriptName, variable.Name, variable.Value);
}
return true;
}
}
}