mirror of
https://github.com/sebastian-heinz/Arrowgene.DragonsDogmaOnline
synced 2026-08-03 11:12:41 -04:00
- Refactored code so implementation can be shared between Server and DdonGameServer. - Moved settings into settings module and implemented an example using a less structured scripting module interface. - Created new ScriptableSettings class to assist with interacting with non-structured settings module. - Created README.md files for suggestions and guidelines for module implementation.
52 lines
1.9 KiB
C#
52 lines
1.9 KiB
C#
using Arrowgene.Ddon.GameServer.Scripting;
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using Arrowgene.Ddon.Server.Scripting.interfaces;
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using Arrowgene.Ddon.Server.Scripting.utils;
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using Arrowgene.Ddon.Shared.Model;
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using Microsoft.CodeAnalysis;
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using Microsoft.CodeAnalysis.Scripting;
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using System.IO;
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namespace Arrowgene.Ddon.Server.Scripting.modules
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{
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public class GameServerSettingsModule : ScriptModule
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{
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public override string ModuleRoot => "settings";
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public override string Filter => "*.csx";
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public override bool ScanSubdirectories => true;
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public override bool EnableHotLoad => true;
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/// <summary>
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/// Settings data is organized as ScriptName.FieldName
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/// </summary>
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private ScriptableSettings SettingsData { get; set; }
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public GameLogicSetting GameLogicSetting { get; private set; }
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public GameServerSettingsModule()
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{
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SettingsData = new ScriptableSettings();
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GameLogicSetting = new GameLogicSetting(SettingsData);
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}
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public override ScriptOptions Options()
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{
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return ScriptOptions.Default
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.AddReferences(MetadataReference.CreateFromFile(typeof(GameLogicSetting).Assembly.Location))
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.AddReferences(MetadataReference.CreateFromFile(typeof(WalletType).Assembly.Location))
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.AddImports("System", "System.Collections", "System.Collections.Generic")
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.AddImports("Arrowgene.Ddon.Shared.Model")
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.AddImports("Arrowgene.Ddon.Shared.Model.Quest");
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}
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public override bool EvaluateResult(string path, ScriptState<object> result)
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{
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var scriptName = Path.GetFileNameWithoutExtension(path);
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foreach (var variable in result.Variables)
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{
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SettingsData.Set(scriptName, variable.Name, variable.Value);
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}
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return true;
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}
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}
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}
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