ddon-server/Arrowgene.Ddon.GameServer/GameRequestPacketQueueHandler.cs
Paul Campbell ec686b8cf2 implement new packets, handlers and database queries
- Implemented many req, res, ntc and handlers for Epitaph content.
- Renamed existing BonusDungeonManager to DungeonManager.
- Implemented database migration from 24 -> 25.
- Implemented a new packet handler which provides a queue which can be
  used to send packets after the response is returned.
- Commented out RPC ping print message.
- Added new NPC behavior to NpcGetExtendedFacilityHandler.
2024-11-24 19:01:03 -05:00

17 lines
566 B
C#

using Arrowgene.Ddon.Server.Network;
using Arrowgene.Ddon.Shared.Entity;
namespace Arrowgene.Ddon.GameServer
{
public abstract class GameRequestPacketQueueHandler<TReqStruct, TResStruct> : RequestPacketQueueHandler<GameClient, TReqStruct, TResStruct>
where TReqStruct : class, IPacketStructure, new()
where TResStruct : ServerResponse, new()
{
protected GameRequestPacketQueueHandler(DdonGameServer server) : base(server)
{
Server = server;
}
protected new DdonGameServer Server { get; }
}
}