mirror of
https://github.com/sebastian-heinz/Arrowgene.DragonsDogmaOnline
synced 2026-08-03 11:12:41 -04:00
- Partial implemention of the EXM "Recurrence of Darkness" (q50204000) using the scripted quest system. - Moved all scripts to a seperate Arrowgene.Ddon.Scripts project to support out of project comde completion in csx scripts. - Updated the README.md in the scripting project with details on how to enable csx autocompletion in Visual Studio Code. - Enabled scripted quests to have some dyanmic state for the instance of the quest. - Continued to build out QuestBlockUtil and QuestResultCommnandUtil to make it more convient to write scripted quests. - Updated the script callback function to pass a new object QuestCallbackParam and updated the function to support passing anonymous functions as an argument. - Moved index calculations for JSON quests to the asset deserializer. - Adjusted some "discovered quests" to not show the marker on the map until after the quest is engaged. - Renamed the script_dll directory to script_assemblies which is used for csx debug support. - Updated the README.md for the scripts directory.
354 B
354 B
Game Items
This module handles the implementation of items which requires the server to be involved.
- When creating a new
game_item, create acsxfile which matches the name of the item. - If an item has many settings or complex settings, create a new settings file for the item
under
settings/game_items, named the same as theItem.csx