mirror of
https://github.com/sebastian-heinz/Arrowgene.DragonsDogmaOnline
synced 2026-08-03 11:12:41 -04:00
- Added the ability to define server scheduler tasks in csx files. - Redefined all existing tasks as scripts.
50 lines
2.3 KiB
C#
50 lines
2.3 KiB
C#
/**
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* @brief File which contains all the common script libraries.
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*
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* @note Only make local edits in the file which is copied to the build output directory.
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*/
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// [!NOTE]
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// To get syntax completion in visual studio and vscode, uncomment the #r lines below and
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// update "path\to" to be the path to the builds output directory.
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//
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// #r "path\to\Arrowgene.DragonsDogmaOnline\Arrowgene.Ddon.Cli\bin\Debug\net10.0\Arrowgene.Ddon.Shared.dll"
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// #r "path\to\Arrowgene.DragonsDogmaOnline\Arrowgene.Ddon.Cli\bin\Debug\net10.0\Arrowgene.Ddon.GameServer.dll"
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// Point these to the ones in the output directory if you are using hot reload
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// Otherwise point these into the Arrowgene.Ddon.Scripts in the source
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// When using hotload we need to make sure that this file loads the same file as the server will, otherwise we will get symbol conflicts
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// because both .csx files will define the same symbols.
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#load "libs/DropRate.csx"
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#load "libs/ExtremeMissionUtils.csx"
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#load "libs/ScriptUtils.csx"
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#load "libs/SeasonalEvents.csx"
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// Using statements added by server so scripts don't need to add them
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global using System;
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global using System.Collections;
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global using System.Collections.Generic;
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global using System.Collections.ObjectModel;
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global using System.Linq;
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global using System.Runtime.CompilerServices;
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global using Arrowgene.Ddon.Database;
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global using Arrowgene.Ddon.Database.Model;
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global using Arrowgene.Ddon.GameServer;
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global using Arrowgene.Ddon.GameServer.Characters;
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global using Arrowgene.Ddon.GameServer.Chat;
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global using Arrowgene.Ddon.GameServer.Context;
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global using Arrowgene.Ddon.GameServer.Enemies;
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global using Arrowgene.Ddon.GameServer.Party;
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global using Arrowgene.Ddon.GameServer.Quests;
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global using Arrowgene.Ddon.GameServer.Quests.Extensions;
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global using Arrowgene.Ddon.GameServer.Scripting;
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global using Arrowgene.Ddon.GameServer.Scripting.Interfaces;
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global using Arrowgene.Ddon.Server.Scripting;
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global using Arrowgene.Ddon.Shared;
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global using Arrowgene.Ddon.Shared.Entity.PacketStructure;
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global using Arrowgene.Ddon.Shared.Entity.Structure;
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global using Arrowgene.Ddon.Shared.Model;
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global using Arrowgene.Ddon.Shared.Model.Quest;
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global using Arrowgene.Ddon.Shared.Model.Rpc;
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global using Arrowgene.Ddon.Shared.Model.Scheduler;
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global using Arrowgene.Ddon.GameServer.Tasks;
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