ddon-server/Arrowgene.Ddon.Server/Scripting/utils/ScriptableSettings.cs
Paul Campbell e6e5073737 refactor: Refactor code and show different scripting example
- Refactored code so implementation can be shared between Server and
  DdonGameServer.
- Moved settings into settings module and implemented an example using a
  less structured scripting module interface.
- Created new ScriptableSettings class to assist with interacting with
  non-structured settings module.
- Created README.md files for suggestions and guidelines for module
  implementation.
2024-12-26 10:38:17 -05:00

52 lines
1.5 KiB
C#

using System;
using System.Collections.Generic;
namespace Arrowgene.Ddon.Server.Scripting.utils
{
public class ScriptableSettings
{
/// <summary>
/// Settings data is organized as ScriptName.FieldName
/// </summary>
private Dictionary<string, Dictionary<string, object>> Data { get; set; }
public ScriptableSettings()
{
Data = new Dictionary<string, Dictionary<string, object>>();
}
public Dictionary<string, object> GetScriptData(string scriptName)
{
if (!Data.ContainsKey(scriptName))
{
throw new Exception($"The script '{scriptName}' doesn't exist");
}
return Data[scriptName];
}
public T Get<T>(string scriptName, string variableName)
{
if (!Data.ContainsKey(scriptName))
{
throw new Exception($"The script '{scriptName}' doesn't exist");
}
if (!Data[scriptName].ContainsKey(variableName))
{
throw new Exception($"The setting '{scriptName}.{variableName}' doesn't exist");
}
return (T)Data[scriptName][variableName];
}
public void Set<T>(string scriptName, string variableName, T value)
{
if (!Data.ContainsKey(scriptName))
{
Data[scriptName] = new Dictionary<string, object>();
}
Data[scriptName][variableName] = value;
}
}
}