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https://github.com/dworkin/dgd
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1.3 KiB
1.3 KiB
A few useful notes for compiling DGD
DGD's build process is very simple, and doesn't have
a configure script. Platforms are detected in
src/Makefile. You will need a C++ compiler and yacc or
a yacc-compatible parser generator.
DGD can be compiled on Unix-like systems and on Windows. See
src/host/win32/README.md for additional information regarding
the Windows build.
There are a few things you can enable/disable by adding the proper defines to the Makefile on Unix systems, or to your project on Visual Studio.
- LARGENUM
64 bit integers and floats. - SLASHSLASH
C++ style // comments in LPC code. - SIMFLOAT
Simulated floats. Not a macro but a argument for
make,make SIMFLOAT=1. - NOFLOAT
Compile without using host floats (requires simulated floats). - CLOSURES
Function pointers, implemented as a builtin type. Seedoc/builtin.mdfor information about adding builtin types. CLOSURES allows taking the address of a function with&func(), and calling the function that a function pointer refers to with(*func)(). When creating a pointer to a function, function arguments may be included:&func("foo"). More function arguments can be added when the function is called, or in constructing a new pointer:&(*func)("bar")