mirror of
https://github.com/Drop-OSS/drop-app
synced 2026-08-27 22:23:04 -04:00
22 KiB
22 KiB
Release 0.2.0-beta
Fixes
- Re-enabled killing games #
005bab2 - fixed queue manipulation and waiting for downloads #
01260f0 - fix logic error in detecting dir #
04368ff - absolute executable invoke #
17759c4 - don't crash download manager if multiple errors come in #
21204de - clear stale data before requesting new #
327628b - fixed completed indexes #
39f2ebd - add file & line to console logs #
4d8eadc - Games not launching due to string semantics #
4ef49cc - Added error handling for chunk request errors #
4fc0855 - Chunk counting logic error #
5ba151f - modal stack doesn't cover whole app #
5db9ae5 - use set_file_name instead of pushing to strings #
60d0a48 - use of completed signal, and pause/resuming #
64d7f64 - add message about nonce expiration #
6a8d0af - Added "LIbrary Failed to Update" content to recover from library load fail #
76bae3d - Restored RUST_LOG env functionality #
7a0cf4f - initialise doesn't recreate default install dir #
7a3841b - update routes for new server #
7ab53f3 - use vendored flag #
7c8089e - fix poorly designed parsing for executables with spaces #
7c90d2b - assorted fixes #
89ea34c - Added Settings component #
8aad64f - windows build #
8d9234f - fix ugly scrollbars on edge webview #
95f2174 - windows shadow #
9a8cc59 - add better error message #
9af0d08 - Broken command invoke logic in settings/downloads.vue #
9e29aa7 - Accidentally was attempting to lock onto something that was already in scope #
9e82a0b - fix incorrect error assumptions & update types #
a17311a - Re-enabled uninstalling apps #
a56ee25 - types #
af056c0 - fix other metadata endpoints #
c2f54c1 - Re-enabled deep links #
c3f6222 - added console as an appender #
d12bf15 - remove unnecessary unstable feature #
d5ac1b0 - fix install button #
d7b0302 - stop loading on error #
d83aae6 - use unix timestamp to avoid invalid characters in filename #
dafce24 - Renamed game_id to id #
dceaa56 - use chrono library to generate timestamps #
e22e6d8 - clear stale data before requesting new #
e72662c - fix scrollbars on edge webview #
f09605a - update readme instructions #
f0c47d8 - Adding usize to completed_contexts_lock instead of &usize #
f508186
Features
- Game kill tauri command #
01e6162 - add debug page #
02f8591 - Add signout functionality (#16) #
0a0d9d6 - queue and library UIs #
0a20139 - add note about more install dirs #
139bc0c - Using SerializeDisplay for better error management with Result #
170fde5 - add pre-launch log to file #
17f8d76 - Added option to change root directory #
1aa52c0 - add speed and time remaining information #
1f899ec - lockless tracking of downloaded chunks #
2183585 - quit button #
239b8d5 - use shift or DEBUG RUST_LOG to show Debug Info #
245a84d - Added database corruption dialog #
25ba200 - only allow downloads for supported platforms #
269dcbb - add installed ui in the library menu #
2c8164e - added file-based logging #
2d4a7e8 - automatically fetch remote data if not available #
2dedfbb - Added database recovery #
32ae7d5 - ability to add more download dirs #
384f7a5 - re-enable checksums #
3ca87fc - background processes and close/open menu #
3d60fd5 - launch games with log files #
3f71149 - Download cancelling #
450bca9 - refactoring and error message #
469a2d6 - Added UI to change download threads #
4e93eb4 - Made save button include user feedback & only allow numeric characters #
53234d2 - download widget and queue fix #
532d13e - Pausing and resuming game downloads #
55b7921 - Allow settings to update UI using fetch_settings command #
5bb04da - temporary queue ui and flamegraph instructions #
5cbeb3b - Added DownloadThreadControl struct #
5e05e68 - Added max_download_threads setting and separated settings from db #
5ea47d7 - Added generic download manager #
6159319 - Added AgentInterfaceData to get information about all downloads in queue #
63c3cc1 - debug queue interface #
671d45f - reduce scope of download agent #
6a38ea3 - Added multi-argument game launch and setup support #
6ad3837 - shared child with stop command #
6b96e40 - Added function to take and set any game state #
6bc6482 - Added line numbers to file logging and highlighting to console #
7c3140e - Separated chunk updates into individual counters #
7d3c601 - Ensure that any database issues are resolved by standalone functions #
7d4651d - ui to install games #
8670bca - Implemented spawning with umu (using umu-wrapper-lib) #
88b2505 - offer manual signin #
949acfc - better process management, including running state #
a135b13 - Added Download Manager #
a1ada07 - retry connnection on server unavailable #
a53d838 - finish download dir CRUD interface #
a580a46 - better download manager errors + modal #
ad92dbe - syncs state to disk to persist across reboots #
b556842 - prevent default context menu and emit event on elements #
c560656 - initial creation and logo update #
d9a51cf - Added manifest.json utility for persistent download progress #
d9d0122 - game uninstalling & partial compat #
dd7f567 - combined db and download interface improvements #
de52dac - update db state with ui and emit events #
e4df4eb - Generic function to set download state #
f10d92d - Convert DownloadThreadControlFlag to AtomicBool #
f25bfed - add note about more install dirs #
f4ac1c8 - Added rolling progress window #
fd30b3e
Other Changes
- quexeky git@quexeky.dev
- Convert DATA_ROOT_DIR to Mutex #
00b7179 - Converting DB access to a trait #
01b092c - Updated changelog #
022330b - Progress on cleanup and exit #
0381b8b - library ui #
03fa364 - Scoping changes and removing qualifications #
046ba64 - Moved all files relevant to game downloads to their own directory #
06d1e9e - SLowly integrating game_download into the FE. Started with using the manifest minimal example in the server (#1) #
07379b2 - Ran cargo clippy & moved DownloadManagerInterface #
075d6ec - Made logging systems match #
0a1dddf - Some easy cleanup of the download manager #
0a2ac25 - client now fetches user information from Drop server #
0c0cfeb - Included in AppStatus (Also trying to link to Issue #1)
- Accidentally serialized AppStatus and broke everything :/ #
10791ed - Removed debugging statements #
10c8344 - Wrappers are the bane of my existence. Also here's the download cancelling logic. #
13df631 - Merge branch 'error-handling' #
1520471 - Updated README.md #
165a967 - Removed unnecessary dependencies #
1724449 - merge(download-manager) -> 'main' #
172d6b0 - More refactoring and renaming camelCase struct definitions to snake_case #
1742793 - General cleanup #
182361e - Delete pages/library.vue #
1861659 - progress on more precise download control #
18b9149 - Allowing some dead code features because they are there for future use (potentially) #
191e62c - Ensure that Downloadable is also send and sync #
1a89135 - I think that download queuing is working #
1ab61c8 - auth initiate, database and more #
22b1aee - Update .gitlab-ci.yml" #
2307704 - More fleshing out on how specifically game downloads will work (#1) #
23137dd - Removed utils.rs #
270bc8b - Fixing some references to "id" vs "game_id" #
27e5a8e - More cleanup after cargo clippy #
2822b7a - Updated contributing link #
2aa5b9c - More fleshing out on how specifically game downloads will work #
2b90de9 - Cleaning up downloads playing and pausing #
2c7b5fb - fixed multi-chunk downloads #
2ec351f - Clippy refactoring #
2efe304 - remove unpacker mod statement #
32067c0 - Progress on adding tools #
3299c71 - Fixed bug with bad initial loading into store instead of auth #
3923acf - add nvm rc #
3ccd444 - partial download manager #
3dbf5ab - Update .gitlab-ci.yml with artifacts #
3e10f17 - Removed tools/ #
3eda979 - Downloads should be fixed now #
403ca65 - transient vs synced state now defined #
42c0198 - added adenmgb's autostart feature #
472eb1d - better download defaults #
4779383 - Progress on downloads. Currently working on parsing functions to be run asynchronously #
496c6a5 - Ran cargo clippy & cargo fmt #
4983b25 - handshakes #
4bb33c8 - Convert DOWNLOAD_MAX_THREADS to const #
4fc13a1 - Merge branch 'downloads' #
50ed841 - Moved generateGameMeta.ts to composables, using PathBuf instead of String for install_dirs #
50f37fd - Added time debugging and fixed logging formatting #
5243694 - Clippy changes #
553bc37 - Queue is running game downloads sequentially now #
5564d23 - migrate to new droplet ca system #
556898f - Add LICENSE #
57a5737 - ran cargo clippy & cargo fmt #
5e3d26b - my own take on some BASED design decisions #
5ed0833 - cleanup and game UI beginnings #
5ef6b8e - Progress on terminator #
5f5cbd0 - Implement better error system and segregate errors and commands (#23) #
604d5b5 - moved to completed index arr to help serialization #
64ebc19 - Ran cargo clippy & cargo fmt #
653717e - Removed all references to anything outside of the DownloadManager #
6568faa - Merge remote-tracking branch 'origin/main' #
68ca4a7 - swap file name and to binary encoding #
694f2fd - chore(polish & cleanup) #
6cc0c67 - Update .gitlab-ci.yml #
6d7630e - Moved some variable declarations outside of the spawned download thread #
6ea4cf2 - Encoding game IDs and versions #
6ef444e - restructing and renaming #
7049673 - Converted to md5 #
706f525 - Merge branch 'main' into downloads #
714b968 - Semantic naming changes #
725f16b - Abstracted queue system #
76b0975 - Moved manifest and stored_manifest to download_manager" #
78149bb - README update #
78fc668 - Ensured everything is serializing/deserializing to camelCase #
7a95b7f - fixed some of quexeky's BASED design decisions #
7e3da04 - Progress checker works #
7fec00d - Progress on refactoring and abiding by cargo clippy #
816b427 - Added GAME_PAUSE_CHECK_INTERVAL value #
8204795 - Ran cargo clippy & fmt #
82804eb - update metadata #
85a0899 - Renamed most instances of "game" outside of actual game downloads #
881fcc6 - Debugging & starting work on parsing manifest #
89d2814 - slight ui/ux fixes and updates to auth protocol #
8a2d23d - Removed Arc requirement for DownloadableMetadata #
8be1dd4 - compliant with new APIs #
8f6f184 - Ran cargo clippy & cargo fmt #
9272970 - Added rolling_progress_updates.rs #
9369ff1 - Add files via upload #
93b8b83 - More refining info!() statements #
94cf678 - fixed windows issues #
959dad3 - Starting p2p progress #
97bb1fa - Game downloads from the client are working (multithreaded) by parsing in gameID, GameVersion, and maxThreads from FE (#1) #
984472e - Version bump & appimage build #
9897698 - Some progress on thread terminations #
99beca4 - rename files to what they contain #
99c8b39 - Created separate function to generate requests #
9a184a8 - cleanup of lib and toml #
9b1cfa7 - refactor for generic way to implement cross platform launchers #
9ea2aa4 - Updated logging format #
a213765 - fix(windows build) #
a24cc8a - Added ToolDownloadAgent #
a2e63aa - copy direct to disk #
a628fc1 - Moved manifest and stored_manifest to download_manager #
a846eed - adds nvm rc! #
a881d8e - Reordered DownloadThreadControlFlag to agree with From #
ab606e8 - ci/cd and patches for windows builds #
ac1c3b6 - patch for not draggable windows during setup #
ac66b20 - another stage of client authentication #
ae4c65b - Renamed GameDonwloadError to ApplicationDownloadError and moved #
aed58e4 - Progress on write speeds & added debug statements #
b065e10 - Updated logging #
b3963b6 - Created file settings.rs #
b47b7ea - Added Downloadable trait and replaced references to GameDownloadAgent #
b4d70a3 - Update .gitlab-ci.yml #
b6a54c0 - Moved download manager to separate directory #
b6c64e5 - Ran cargo fmt #
b8cf44c - Imported appropriate logging macros #
b99ff67 - Merge branch 'main' into download-manager #
bb60942 - Ran cargo clippy & cargo fmt #
bd3deac - beginnings of game state management #
bf46dec - Update Cargo.toml #
c1fb39e - migrated unpacking to rust zstd to conform with droplet #
c46c54b - More progress on checksums #
c51e761 - Delete pages/library.vue #
c722a54 - Merge branch 'downloads' (again) #
c748aec - migrate to nuxt and groundwork #
c957744 - More debugging because apparently checksums are the bane of my existence. But it works and I was just an idiot #
c9d9d2e - Fully separate & generic download manager #
cac612b - Progress on rolling progress window #
cf19477 - Ensured that all logs start with lowercase capital and have no trailing punctuation #
cfc9d13 - Validated that loading data works #
d21b1d2 - Mostly finished with checksums. Just merging main in at the same time #
d39e7cb - Ran cargo clippy #
dcb1564 - Add files via upload #
dcb2c0f - Theoretically adding queue support and optimistic manifest downloading (#1). Needs tests when actual functions are implemented #
dcd8fa8 - Merge remote-tracking branch 'origin/downloads' into downloads #
dd23ca8 - Debugging line #
ddc585d - Re-enabled closing the window and some more renaming #
defba51 - drop no longer freaks out if server is unavailable on startup #
df88395 - Apply stashed changes #
e0ea8c9 - Merge remote-tracking branch 'origin/downloads' into downloads #
e4e605b - convert to more sensible permission schema #
e504c00 - Update on GameDownload #
e71e4cf - reorganisation, cleanup and new nonce protocol #
e828bca - rustix fs feature #
e9805a8 - Added manage_go_signal command #
ea70ec9 - Drop will no longer crash when the server goes down #
eb3311a - Made all errors type-based #
ec2f414 - Added description on how the DownloadManager works #
f029cbf - Using more appropriate logging statements #
f183a9d - remove unnecessary compat code (#20) #
f1c8bbf - Manifests are now being parsed successfully #
f28c880 - Removed tests/ #
f29e989 - I think that downloads are working. Need to test and set decent file locations now #
f388237 - Just debugging tauri's damn Sync command features #
f60ca2b - fixes and patches for merged changes #
f6476bc - Added manage_queue_signal #
f64782e - initial commit #
f6cd7c3 - Update .gitlab-ci.yml #
fc6bab9
changelog generated by go-conventional-commits
Release 0.1.0-beta
Fixes
- fixed queue manipulation and waiting for downloads #
01260f0 - fix logic error in detecting dir #
04368ff - absolute executable invoke #
17759c4 - Chunk counting logic error #
5ba151f - use of completed signal, and pause/resuming #
64d7f64 - initialise doesn't recreate default install dir #
7a3841b - use vendored flag #
7c8089e - windows build #
8d9234f - windows shadow #
9a8cc59 - types #
af056c0 - added console as an appender #
d12bf15 - remove unnecessary unstable feature #
d5ac1b0 - use unix timestamp to avoid invalid characters in filename #
dafce24 - use chrono library to generate timestamps #
e22e6d8 - fix scrollbars on edge webview #
f09605a - update readme instructions #
f0c47d8
Features
- queue and library UIs #
0a20139 - add pre-launch log to file #
17f8d76 - Added option to change root directory #
1aa52c0 - quit button #
239b8d5 - only allow downloads for supported platforms #
269dcbb - added file-based logging #
2d4a7e8 - automatically fetch remote data if not available #
2dedfbb - ability to add more download dirs #
384f7a5 - background processes and close/open menu #
3d60fd5 - launch games with log files #
3f71149 - Download cancelling #
450bca9 - refactoring and error message #
469a2d6 - download widget and queue fix #
532d13e - Pausing and resuming game downloads #
55b7921 - temporary queue ui and flamegraph instructions #
5cbeb3b - Added DownloadThreadControl struct #
5e05e68 - Added AgentInterfaceData to get information about all downloads in queue #
63c3cc1 - debug queue interface #
671d45f - reduce scope of download agent #
6a38ea3 - Added function to take and set any game state #
6bc6482 - Separated chunk updates into individual counters #
7d3c601 - ui to install games #
8670bca - Added Download Manager #
a1ada07 - retry connnection on server unavailable #
a53d838 - finish download dir CRUD interface #
a580a46 - syncs state to disk to persist across reboots #
b556842 - prevent default context menu and emit event on elements #
c560656 - initial creation and logo update #
d9a51cf - Added manifest.json utility for persistent download progress #
d9d0122 - combined db and download interface improvements #
de52dac - update db state with ui and emit events #
e4df4eb - Generic function to set download state #
f10d92d - Convert DownloadThreadControlFlag to AtomicBool #
f25bfed
Other Changes
- quexeky git@quexeky.dev
- Convert DATA_ROOT_DIR to Mutex #
00b7179 - Converting DB access to a trait #
01b092c - Scoping changes and removing qualifications #
046ba64 - SLowly integrating game_download into the FE. Started with using the manifest minimal example in the server (#1) #
07379b2 - Ran cargo clippy & moved DownloadManagerInterface #
075d6ec - Made logging systems match #
0a1dddf - client now fetches user information from Drop server #
0c0cfeb - Included in AppStatus (Also trying to link to Issue #1)
- Accidentally serialized AppStatus and broke everything :/ #
10791ed - Removed debugging statements #
10c8344 - Wrappers are the bane of my existence. Also here's the download cancelling logic. #
13df631 - Merge branch 'error-handling' #
1520471 - Removed unnecessary dependencies #
1724449 - merge(download-manager) -> 'main' #
172d6b0 - More refactoring and renaming camelCase struct definitions to snake_case #
1742793 - progress on more precise download control #
18b9149 - Allowing some dead code features because they are there for future use (potentially) #
191e62c - I think that download queuing is working #
1ab61c8 - auth initiate, database and more #
22b1aee - More fleshing out on how specifically game downloads will work (#1) #
23137dd - Removed utils.rs #
270bc8b - Fixing some references to "id" vs "game_id" #
27e5a8e - Updated contributing link #
2aa5b9c - More fleshing out on how specifically game downloads will work #
2b90de9 - Cleaning up downloads playing and pausing #
2c7b5fb - fixed multi-chunk downloads #
2ec351f - Clippy refactoring #
2efe304 - remove unpacker mod statement #
32067c0 - Fixed bug with bad initial loading into store instead of auth #
3923acf - partial download manager #
3dbf5ab - Downloads should be fixed now #
403ca65 - transient vs synced state now defined #
42c0198 - better download defaults #
4779383 - Progress on downloads. Currently working on parsing functions to be run asynchronously #
496c6a5 - Ran cargo clippy & cargo fmt #
4983b25 - handshakes #
4bb33c8 - Convert DOWNLOAD_MAX_THREADS to const #
4fc13a1 - Merge branch 'downloads' #
50ed841 - Added time debugging and fixed logging formatting #
5243694 - Clippy changes #
553bc37 - Queue is running game downloads sequentially now #
5564d23 - migrate to new droplet ca system #
556898f - Add LICENSE #
57a5737 - ran cargo clippy & cargo fmt #
5e3d26b - my own take on some BASED design decisions #
5ed0833 - cleanup and game UI beginnings #
5ef6b8e - moved to completed index arr to help serialization #
64ebc19 - Ran cargo clippy & cargo fmt #
653717e - Merge remote-tracking branch 'origin/main' #
68ca4a7 - swap file name and to binary encoding #
694f2fd - chore(polish & cleanup) #
6cc0c67 - Encoding game IDs and versions #
6ef444e - restructing and renaming #
7049673 - Converted to md5 #
706f525 - Merge branch 'main' into downloads #
714b968 - Semantic naming changes #
725f16b - Abstracted queue system #
76b0975 - README update #
78fc668 - Ensured everything is serializing/deserializing to camelCase #
7a95b7f - fixed some of quexeky's BASED design decisions #
7e3da04 - Progress checker works #
7fec00d - Progress on refactoring and abiding by cargo clippy #
816b427 - Added GAME_PAUSE_CHECK_INTERVAL value #
8204795 - Debugging & starting work on parsing manifest #
89d2814 - slight ui/ux fixes and updates to auth protocol #
8a2d23d - compliant with new APIs #
8f6f184 - fixed windows issues #
959dad3 - Starting p2p progress #
97bb1fa - Game downloads from the client are working (multithreaded) by parsing in gameID, GameVersion, and maxThreads from FE (#1) #
984472e - Some progress on thread terminations #
99beca4 - rename files to what they contain #
99c8b39 - cleanup of lib and toml #
9b1cfa7 - Updated logging format #
a213765 - fix(windows build) #
a24cc8a - copy direct to disk #
a628fc1 - Reordered DownloadThreadControlFlag to agree with From #
ab606e8 - ci/cd and patches for windows builds #
ac1c3b6 - patch for not draggable windows during setup #
ac66b20 - another stage of client authentication #
ae4c65b - Progress on write speeds & added debug statements #
b065e10 - Updated logging #
b3963b6 - Created file settings.rs #
b47b7ea - Ran cargo fmt #
b8cf44c - Merge branch 'main' into download-manager #
bb60942 - Ran cargo clippy & cargo fmt #
bd3deac - beginnings of game state management #
bf46dec - Update Cargo.toml #
c1fb39e - migrated unpacking to rust zstd to conform with droplet #
c46c54b - More progress on checksums #
c51e761 - Merge branch 'downloads' (again) #
c748aec - migrate to nuxt and groundwork #
c957744 - More debugging because apparently checksums are the bane of my existence. But it works and I was just an idiot #
c9d9d2e - Validated that loading data works #
d21b1d2 - Mostly finished with checksums. Just merging main in at the same time #
d39e7cb - Theoretically adding queue support and optimistic manifest downloading (#1). Needs tests when actual functions are implemented #
dcd8fa8 - Merge remote-tracking branch 'origin/downloads' into downloads #
dd23ca8 - Debugging line #
ddc585d - Re-enabled closing the window and some more renaming #
defba51 - drop no longer freaks out if server is unavailable on startup #
df88395 - Merge remote-tracking branch 'origin/downloads' into downloads #
e4e605b - convert to more sensible permission schema #
e504c00 - Update on GameDownload #
e71e4cf - reorganisation, cleanup and new nonce protocol #
e828bca - rustix fs feature #
e9805a8 - Drop will no longer crash when the server goes down #
eb3311a - Made all errors type-based #
ec2f414 - Added description on how the DownloadManager works #
f029cbf - Manifests are now being parsed successfully #
f28c880 - I think that downloads are working. Need to test and set decent file locations now #
f388237 - Just debugging tauri's damn Sync command features #
f60ca2b - fixes and patches for merged changes #
f6476bc - initial commit #
f6cd7c3
changelog generated by go-conventional-commits