mirror of
https://github.com/ornfelt/azerothcore_lua_scripts
synced 2026-08-22 06:26:03 -04:00
177 lines
3.6 KiB
Lua
177 lines
3.6 KiB
Lua
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local xpbonus_1to10 = 1 --multiply servers XP rate 1-10
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local xpbonus_11to20 = 1
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local xpbonus_21to30 = 1
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local xpbonus_31to40 = 1
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local xpbonus_41to50 = 1
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local xpbonus_51to60 = 1
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local xpbonus_61to70 = 1
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local xpbonus_71to80 = 1
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local unlimitedpower = false --if true player will have unlimited power...rage,energy,mana.
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local function SKULYANNOUNCE(eventid, delay, repeats, player)
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local level = player:GetLevel()
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local xpbonus
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if level >0 and level <11 then --Level 1-10
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xpbonus = xpbonus_1to10
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end
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if level >10 and level <21 then --Level 11-20
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xpbonus = xpbonus_11to20
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end
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if level >20 and level <31 then --Level 21-30
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xpbonus = xpbonus_21to30
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end
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if level >30 and level <41 then --Level 31-40
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xpbonus = xpbonus_31to40
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end
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if level >40 and level <51 then --Level 41-50
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xpbonus = xpbonus_41to50
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end
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if level >50 and level <61 then--Level 51-60
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xpbonus = xpbonus_51to60
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end
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if level >60 and level <71 then --Level 61-70
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xpbonus = xpbonus_61to70
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end
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if level >70 then --Level 71+
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xpbonus = xpbonus_71to80
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end
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if unlimitedpower then
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player:SendBroadcastMessage("|cff00cc00 You are getting x"..xpbonus.." the servers xp rate and unlimited Rage/Energy/Mana.")
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else
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player:SendBroadcastMessage("|cff00cc00 You are getting x"..xpbonus.." the servers xp rate.")
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end
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end
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local function SKULY2(eventid, delay, repeats, player)
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local level = player:GetLevel()
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local charcount = CharDBQuery(string.format("SELECT * FROM characters WHERE account='%i'", player:GetAccountId()))
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local rowCount = charcount:GetRowCount()
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if unlimitedpower then
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local powerType = player:GetPowerType()
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local maxPowerAmount = player:GetMaxPower( powerType )
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player:ModifyPower( maxPowerAmount, powerType )
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else
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end
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end
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local function SKULY(eventid, delay, repeats, player)
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local level = player:GetLevel()
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local xpbonus
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if level >0 and level <11 then --Level 1-10
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xpbonus = xpbonus_1to10
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end
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if level >10 and level <21 then --Level 11-20
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xpbonus = xpbonus_11to20
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end
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if level >20 and level <31 then --Level 21-30
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xpbonus = xpbonus_21to30
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end
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if level >30 and level <41 then --Level 31-40
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xpbonus = xpbonus_31to40
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end
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if level >40 and level <51 then --Level 41-50
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xpbonus = xpbonus_41to50
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end
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if level >50 and level <61 then--Level 51-60
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xpbonus = xpbonus_51to60
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end
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if level >60 and level <71 then --Level 61-70
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xpbonus = xpbonus_61to70
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end
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if level >70 then --Level 71+
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xpbonus = xpbonus_71to80
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end
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if unlimitedpower then
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player:SendBroadcastMessage("|cff00cc00 You are getting x"..xpbonus.." the servers xp rate and unlimited Rage/Energy/Mana.")
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else
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player:SendBroadcastMessage("|cff00cc00 You are getting x"..xpbonus.." the servers xp rate.")
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end
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player:RegisterEvent(SKULYANNOUNCE, 360000, 0, player)
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end
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local function OnLogin(event, player)
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if player ~= nil then
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player:RegisterEvent(SKULY, 10000, 1, player)
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player:RegisterEvent(SKULY2, 300, 0, player)
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end
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end
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local function OnXP(event, player, amount, victim)
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local level = player:GetLevel()
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local xpbonus
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if level >0 and level <11 then --Level 1-10
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xpbonus = xpbonus_1to10
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end
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if level >10 and level <21 then --Level 11-20
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xpbonus = xpbonus_11to20
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end
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if level >20 and level <31 then --Level 21-30
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xpbonus = xpbonus_21to30
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end
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if level >30 and level <41 then --Level 31-40
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xpbonus = xpbonus_31to40
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end
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if level >40 and level <51 then --Level 41-50
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xpbonus = xpbonus_41to50
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end
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if level >50 and level <61 then--Level 51-60
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xpbonus = xpbonus_51to60
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end
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if level >60 and level <71 then --Level 61-70
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xpbonus = xpbonus_61to70
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end
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if level >70 then --Level 71+
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xpbonus = xpbonus_71to80
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end
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local givexp = amount * xpbonus
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return givexp
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end
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RegisterPlayerEvent(3, OnLogin)
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RegisterPlayerEvent(12, OnXP)
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