eluna-scripts-ornfelt/lua/WowEmulationScriptPack/Lua/TeleportMan.lua
2024-09-23 07:59:23 +02:00

86 lines
No EOL
2.5 KiB
Lua

--[==[
= How to add new locations =
Example:
The first line will be the main menu ID (Here [1],
increment this for each main menu option!),
the main menu gossip title (Here "Horde Cities"),
as well as which faction can use the said menu (Here 1 (Horde)).
0 = Alliance, 1 = Horde, 2 = Both
The second line is the name of the main menu's sub menus,
separated by name (Here "Orgrimmar") and teleport coordinates
using Map, X, Y, Z, O (Here 1, 1503, -4415.5, 22, 0)
[1] = { "Horde Cities", 1, -- This will be the main menu title, as well as which faction can use the said menu. 0 = Alliance, 1 = Horde, 2 = Both
{"Orgrimmar", 1, 1503, -4415.5, 22, 0},
},
You can copy paste the above into the script and change the values as informed.
]==]
print(">> Teleport Man")
local UnitEntry = 70001
local T = {
[1] = { "部落主城", 1,
{"奥格瑞玛", 1, 1503, -4415.5, 22, 0},
{"幽暗城", 0, 1831, 238.5, 61.6, 0},
{"雷霆崖", 1, -1278, 122, 132, 0},
},
[2] = { "联盟主城", 0,
{"暴风城", 0, -8905, 560, 94, 0.62},
{"铁炉堡", 0, -4795, -1117, 499, 0},
{"达纳苏斯", 1, 9952, 2280.5, 1342, 1.6},
},
[3] = { "竞技场", 2,
{"古拉巴什竞技场", 0, -13229, 226, 33, 1},
-- {"厄运之槌竞技场", 1, -3669, 1094, 160, 3},
},
}
-- CODE STUFFS! DO NOT EDIT BELOW
-- UNLESS YOU KNOW WHAT YOU'RE DOING!
local function OnGossipHello(event, player, unit)
-- Show main menu
for i, v in ipairs(T) do
if (v[2] == 2 or v[2] == player:GetTeam()) then
player:GossipMenuAddItem(0, v[1], i, 0)
end
end
player:GossipSendMenu(1, unit)
end
local function OnGossipSelect(event, player, unit, sender, intid, code)
print(sender)
print(intid)
if (sender == 0) then
-- return to main menu
OnGossipHello(event, player, unit)
return
end
if (intid == 0) then
-- Show teleport menu
for i, v in ipairs(T[sender]) do
if (i > 2) then
player:GossipMenuAddItem(0, v[1], sender, i)
end
end
player:GossipMenuAddItem(0, "返回", 0, 0)
player:GossipSendMenu(1, unit)
return
else
-- teleport
local name, map, x, y, z, o = table.unpack(T[sender][intid])
player:Teleport(map, x, y, z, o)
end
player:GossipComplete()
end
RegisterCreatureGossipEvent(UnitEntry, 1, OnGossipHello)
RegisterCreatureGossipEvent(UnitEntry, 2, OnGossipSelect)