eluna-scripts-ornfelt/lua/WowEmulationScriptPack/patch/Zombie_event.patch
2024-09-23 07:59:23 +02:00

937 lines
38 KiB
Diff

From 2eccb262985410de19f0b16c8456b824f631ec1d Mon Sep 17 00:00:00 2001
From: Vstar <vstar0v0@hotmail.com>
Date: Wed, 27 Nov 2013 00:50:55 +0800
Subject: [PATCH] Funny zombie events.
---
sql/custom/zombie_event.sql | 82 +++
src/server/game/Scripting/ScriptLoader.cpp | 6 +-
src/server/scripts/Custom/CMakeLists.txt | 1 +
src/server/scripts/Custom/Zombie_event.cpp | 790 +++++++++++++++++++++++++++++
4 files changed, 877 insertions(+), 2 deletions(-)
create mode 100644 sql/custom/zombie_event.sql
create mode 100644 src/server/scripts/Custom/Zombie_event.cpp
diff --git a/sql/custom/zombie_event.sql b/sql/custom/zombie_event.sql
new file mode 100644
index 0000000..f3550d4
--- /dev/null
+++ b/sql/custom/zombie_event.sql
@@ -0,0 +1,82 @@
+/*
+43953 - Retch! - Shoots a green splash a-like missile towards your target. Maybe we can use this to make zombies cast this at the fort in some late phase?
+63027 - Proximity Mine - Triggers a missile that throws a bunch of mines around the player and spawns one on the ground. Might be cool to script this one as well. (Explosion: 66351)
+43050 - Gnomsih Flame Turret! - Might be nice for a phase vehicle that shoots fire
+x - And how about one that freezes all zombies?
+57609 - Fire Cannon - Blows up a spawnpoint (Explosion: 60855)
+How about placing a bowel of brain to attract them which explodes? (Bowels and Brains Bowl)
+60861 - Airship Explodes With Fireball - Might be fun for another turret. It shoots a fireball and then makes an explosion. Maybe with invisible dummies it shoots on and all mobs in few yards around will die?
+*/
+
+-- Creatures
+UPDATE `creature_template` SET `ScriptName`='npc_proximity_mine',`unit_flags`=`unit_flags`|33554432 WHERE `entry`=34362; -- Proximity Mine
+DELETE FROM `creature_template` WHERE `entry` IN (792130,792131,792132,792133,792134,792135,792136,792137,792138,792139);
+INSERT INTO `creature_template` (`entry`,`difficulty_entry_1`,`difficulty_entry_2`,`difficulty_entry_3`,`KillCredit1`,`KillCredit2`,`modelid1`,`modelid2`,`modelid3`,`modelid4`,`name`,`subname`,`IconName`,`gossip_menu_id`,`minlevel`,`maxlevel`,`exp`,`faction_A`,`faction_H`,`npcflag`,`speed_walk`,`speed_run`,`scale`,`rank`,`mindmg`,`maxdmg`,`dmgschool`,`attackpower`,`dmg_multiplier`,`baseattacktime`,`rangeattacktime`,`unit_class`,`unit_flags`,`dynamicflags`,`family`,`trainer_type`,`trainer_spell`,`trainer_class`,`trainer_race`,`minrangedmg`,`maxrangedmg`,`rangedattackpower`,`type`,`type_flags`,`lootid`,`pickpocketloot`,`skinloot`,`resistance1`,`resistance2`,`resistance3`,`resistance4`,`resistance5`,`resistance6`,`spell1`,`spell2`,`spell3`,`spell4`,`spell5`,`spell6`,`spell7`,`spell8`,`PetSpellDataId`,`VehicleId`,`mingold`,`maxgold`,`AIName`,`MovementType`,`InhabitType`,`Health_mod`,`Mana_mod`,`Armor_mod`,`RacialLeader`,`questItem1`,`questItem2`,`questItem3`,`questItem4`,`questItem5`,`questItem6`,`movementId`,`RegenHealth`,`equipment_id`,`mechanic_immune_mask`,`flags_extra`,`ScriptName`,`WDBVerified`) VALUES
+(792130,0,0,0,0,0,26942,0,0,0,'Zombie','','',0,80,80,2,233,233,0,1,1.14286,1,0,252,357,0,304,1,2000,0,1,0,8,0,0,0,0,0,215,320,44,7,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,'',0,3,2,1,1,0,0,0,0,0,0,0,88,0,0,0,0,'npc_zombie',1),
+(792131,0,0,0,0,0,17200,0,0,0,'Zombie Kill Counter','Invisible for players','',0,80,80,1,35,35,0,1,1.14286,1,0,200,281,0,278,1,2000,0,1,33554432,8,0,0,0,0,0,166,246,35,10,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,'',0,3,1,1,1,0,0,0,0,0,0,0,0,1,0,0,130,'npc_zombie_kill_counter',1),
+(792132,0,0,0,0,0,17200,0,0,0,'Zombie Spawner','Invisible for players','',0,80,80,1,35,35,0,1,1.14286,1,0,200,281,0,278,1,2000,0,1,33554432,8,0,0,0,0,0,166,246,35,10,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,'',0,3,1,1,1,0,0,0,0,0,0,0,0,1,0,0,130,'npc_zombie_spawner',1),
+(792133,0,0,0,0,0,17200,0,0,0,'Zombie Spawnpoint','Invisible for players','',0,80,80,1,35,35,0,1,1.14286,1,0,200,281,0,278,1,2000,0,1,33554432,8,0,0,0,0,0,166,246,35,10,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,'',0,3,1,1,1,0,0,0,0,0,0,0,0,1,0,0,130,'npc_zombie_spawnpoint',1),
+(792134,0,0,0,0,0,17200,0,0,0,'Zombie Barricade Trigger','Invisible for players','',0,80,80,1,35,35,0,1,1.14286,1,0,200,281,0,278,1,2000,0,1,33554432,8,0,0,0,0,0,166,246,35,10,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,'',0,3,1,1,1,0,0,0,0,0,0,0,0,1,0,0,130,'npc_zombie_barricade_trigger',1),
+(792135,0,0,0,0,0,27754,0,0,0,'Zombie Turret','','',0,80,80,2,233,233,0,1,1.14286,0.87,0,2,2,0,24,1,2000,0,1,33554946,8,0,0,0,0,0,1,1,0,9,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,'',0,3,26.7451,0.001361,1,0,0,0,0,0,0,0,0,1,0,0,2,'npc_zombie_turret',1),
+(792136,0,0,0,0,0,28235,0,0,0,'Zombie Turret','','',0,80,80,0,35,35,0,1,1.14286,1,0,2,2,0,24,1,2000,0,1,0,8,0,0,0,0,0,1,1,0,9,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,'',0,3,26.7451,0.001361,1,0,0,0,0,0,0,0,0,1,0,0,0,'npc_zombie_turret',1),
+(792137,0,0,0,0,0,6977,0,0,0,'Bomb Bot','','',0,80,80,2,35,35,0,1,1.14286,0.5,0,422,586,0,642,7.5,2000,0,1,33554432,8,0,0,0,0,0,345,509,103,9,8,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,'',0,3,1.5873,1,1,0,0,0,0,0,0,0,144,1,0,0,0,'npc_bomb_bot',1,
+(792138,0,0,0,0,0,3233,0,0,0,'Cockroach','','',0,1,1,0,2049,2049,0,1,1.14286,1,0,2,2,0,24,1,2000,0,1,0,8,0,0,0,0,0,1,1,0,8,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,'',0,3,0.1,1,1,0,0,0,0,0,0,0,100,1,0,0,0,'',1),
+(792139,0,0,0,0,0,3233,0,0,0,'Taruk','Zombie Event','',56000,80,80,1,35,35,1,1,1.14286,2.5,1,200,281,0,278,1,2000,0,1,514,8,0,0,0,0,0,166,246,35,10,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,'',0,3,1,1,1,0,0,0,0,0,0,0,0,1,0,0,2,'npc_zombie_teleporter',1);
+
+-- Spawn the creatures
+DELETE FROM `creature` WHERE `id` IN (792133);
+INSERT INTO `creature` (`id`,`map`,`spawnMask`,`phaseMask`,`equipment_id`,`position_x`,`position_y`,`position_z`,`orientation`,`spawntimesecs`,`spawndist`,`currentwaypoint`,`curhealth`,`curmana`,`MovementType`,`npcflag`,`unit_flags`,`dynamicflags`) VALUES
+(792133,289,1,1,0,136.054184,201.700638,95.039246,4.680336,600,0,0,300,0,0,0,0,0),
+(792133,289,1,1,0,156.154419,201.463287,98.452942,4.246449,600,0,0,300,0,0,0,0,0),
+(792133,289,1,1,0,121.992653,200.666763,98.161942,4.664613,600,0,0,300,0,0,0,0,0),
+(792133,289,1,1,0,107.410492,199.340973,96.184494,4.821693,600,0,0,300,0,0,0,0,0),
+(792133,289,1,1,0,107.863098,133.579697,97.949394,1.482956,600,0,0,300,0,0,0,0,0),
+(792133,289,1,1,0,123.680313,132.347824,97.240753,1.570144,600,0,0,300,0,0,0,0,0),
+(792133,289,1,1,0,138.114655,132.511612,97.275185,1.542667,600,0,0,300,0,0,0,0,0),
+(792133,289,1,1,0,158.301880,134.723984,99.867416,1.750798,600,0,0,300,0,0,0,0,0);
+
+-- Spawn the gameobjects
+DELETE FROM `gameobject` WHERE `id` IN (293612);
+INSERT INTO `gameobject` (`id`,`map`,`spawnMask`,`phaseMask`,`position_x`,`position_y`,`position_z`,`orientation`,`rotation0`,`rotation1`,`rotation2`,`rotation3`,`spawntimesecs`,`animprogress`,`state`) VALUES
+(293612,289,1,1,97.0955,167.837,93.0852,6.27202,0,0,0.00558055,-0.999984,300,0,1);
+
+-- Gameobjects
+DELETE FROM `gameobject_template` WHERE `entry` IN (293610,293611,293612);
+INSERT INTO `gameobject_template` (`entry`,`type`,`displayId`,`name`,`IconName`,`castBarCaption`,`unk1`,`faction`,`flags`,`size`,`questItem1`,`questItem2`,`questItem3`,`questItem4`,`questItem5`,`questItem6`,`data0`,`data1`,`data2`,`data3`,`data4`,`data5`,`data6`,`data7`,`data8`,`data9`,`data10`,`data11`,`data12`,`data13`,`data14`,`data15`,`data16`,`data17`,`data18`,`data19`,`data20`,`data21`,`data22`,`data23`,`AIName`,`ScriptName`,`WDBVerified`) VALUES
+(293610,5,8477,'Zombie Barricade','','','',0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,'','',1),
+(293611,22,166,'Repair Barricade','','','',0,0,1,0,0,0,0,0,0,68077,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,'','',1),
+(293612,2,7146,'Teleport Away','','','',35,0,1,0,0,0,0,0,0,0,0,0,56003,0,0,100003,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,'','go_zombie_teleport_away',1);
+
+-- Conditions for spells to hit Barricades
+/*DELETE FROM `conditions` WHERE `SourceTypeOrReferenceId`=13 AND `SourceEntry` IN (7670,42880,42904);
+INSERT INTO `conditions` (`SourceTypeOrReferenceId`,`SourceGroup`,`SourceEntry`,`ElseGroup`,`ConditionTypeOrReference`,`ConditionValue1`,`ConditionValue2`,`ConditionValue3`,`ErrorTextId`,`ScriptName`,`Comment`) VALUES
+(13,0,7670,0,29,792130,3,0,0,'',"Explode targets all Zombies within 3 yards");
+(13,0,42880,0,18,1,792130,0,0,'',NULL),
+(13,0,42904,0,18,1,792130,0,0,'',NULL);*/
+
+-- Scriptname for repairing broken barricade spell
+DELETE FROM `spell_script_names` WHERE `ScriptName` IN ('spell_repair_channel','spell_zombie_rapid_fire');
+INSERT INTO `spell_script_names` (`spell_id`,`ScriptName`) VALUES
+(68077,'spell_repair_channel'),(71250,'spell_zombie_rapid_fire');
+
+-- Handle visiblity of mobs during Zombie Event
+UPDATE `creature` SET `PhaseMask`=4 WHERE `map`=289 AND `guid` > 91428; -- Selects all creatures in Scholomance above guid 91428
+UPDATE `creature` SET `PhaseMask`=2 WHERE `map`=289 AND `guid` < 91428; -- Selects all creatures in Scholomance below guid 91428
+
+-- Add arrow tag to the Triggers - Infected visual to Cockroaches
+/*DELETE FROM `creature_template_addon` WHERE `entry` IN (792133,792138);
+INSERT INTO `creature_template_addon` (`entry`,`mount`,`bytes1`,`bytes2`,`emote`,`auras`) VALUES
+(792133,0,0,0,0,'20374'),(792138,0,0,0,0,'49702');*/
+
+-- Static texts
+DELETE FROM `npc_text` WHERE `ID` IN (100000,100001,100002,100003);
+INSERT INTO `npc_text` (`ID`,`text0_0`) VALUES
+(100000,'Greetings $N. Scholomance is being attacked by zombies, I need you and your companions to help us drive them out.$B<insert more blabla text here>$B$BPlease help us!'),
+(100001,'You need to be in a group to start the Zombie Event'),
+(100002,'You need to be the group leader to start the Zombie Event'),
+(100003,'Would you like to teleport away, $N?');
+
+-- Link them
+DELETE FROM `gossip_menu` WHERE `entry` IN (56000,56001,56002,56003);
+INSERT INTO `gossip_menu` (`entry`,`text_id`) VALUES
+(56000,100000),(56001,100001),(56002,100002),(56003,100003);
\ No newline at end of file
diff --git a/src/server/game/Scripting/ScriptLoader.cpp b/src/server/game/Scripting/ScriptLoader.cpp
index 28fe883..194082d 100644
--- a/src/server/game/Scripting/ScriptLoader.cpp
+++ b/src/server/game/Scripting/ScriptLoader.cpp
@@ -1426,13 +1426,15 @@ void AddBattlegroundScripts()
#ifdef SCRIPTS
/* This is where custom scripts' loading functions should be declared. */
-
+//Zombie Event
+void AddSC_zombie_event();
#endif
void AddCustomScripts()
{
#ifdef SCRIPTS
/* This is where custom scripts should be added. */
-
+ //Zombie Event
+ AddSC_zombie_event();
#endif
}
diff --git a/src/server/scripts/Custom/CMakeLists.txt b/src/server/scripts/Custom/CMakeLists.txt
index 99cf026..310c1ef 100644
--- a/src/server/scripts/Custom/CMakeLists.txt
+++ b/src/server/scripts/Custom/CMakeLists.txt
@@ -10,6 +10,7 @@
set(scripts_STAT_SRCS
${scripts_STAT_SRCS}
+ Custom/Zombie_event.cpp
)
message(" -> Prepared: Custom")
diff --git a/src/server/scripts/Custom/Zombie_event.cpp b/src/server/scripts/Custom/Zombie_event.cpp
new file mode 100644
index 0000000..85c5be1
--- /dev/null
+++ b/src/server/scripts/Custom/Zombie_event.cpp
@@ -0,0 +1,790 @@
+#include "ScriptPCH.h"
+#include "ScriptedCreature.h"
+#include "ObjectMgr.h"
+#include "Group.h"
+
+enum ZOMBIE_DATA
+{
+ NPC_START_GAME = 125,
+ NPC_START_NEXT_WAVE = 126,
+ NPC_START_NEXT_ROUND = 127,
+ NPC_WAIT_FOR_END_ROUND = 128,
+ NPC_WAIT_FOR_CHEST_LOOT = 151,
+ NPC_END_GAME = 152,
+ NPC_END_GAME_INUSE = 154,
+ NPC_END_GAME_GOSSIP = 157,
+
+ TIME_BTW_EACH_WAVE = -1000350,
+ TIME_TO = -1000350,
+ ZOMBIE_NPC_3_SPELL = -1000350,
+ ZOMBIE_NPC_4_SPELL = -1000350,
+ ZOMBIE_NPC_5_SPELL = -1000350,
+};
+
+uint32 ZOMBIE_NPCS [7] = {0, 434,435,436,437,440,441};
+uint32 TREASURE_CHEST [7] = {0, 510000,520000,530000,540000,550000,560000};
+
+const Position Spawn_C1 ={-10953.3662f, -1997.1374f, 79.9735f, 3.0059f};
+const Position Spawn_C2 ={-10974.728516f, -1972.700073f, 79.973518f, 5.158750f};
+const Position Spawn_C3 ={-10957.954102f, -1973.366821f, 79.973518f, 3.991647f};
+const Position Spawn_C4 ={-10985.388672f, -1992.934814f, 79.973984f, 6.138140f};
+const Position Spawn_C5 ={-10980.184570f, -2016.144897f, 79.973984f, 0.798218f};
+const Position Spawn_C6 ={-10962.931641f, -2019.476074f, 79.974602f, 2.163240f};
+
+bool zombie_inUse = false;
+
+bool closeGossipNotify(Player *player, std::string message)
+{
+ player->PlayerTalkClass->SendCloseGossip();
+ player->GetSession()->SendNotification(message.c_str());
+ return true;
+}
+
+class zombie_bg_master : public CreatureScript
+{
+public:
+ zombie_bg_master() : CreatureScript("zombie_bg_master") { }
+
+ bool OnGossipHello(Player* player, Creature* creature)
+ {
+ if(player->IsInCombat())
+ {
+ return closeGossipNotify(player, "You can't start the zombie event while being in combat.");
+ }
+
+ if(!player->GetGroup() || player->GetGroup() == NULL)
+ {
+ return closeGossipNotify(player, "You must be the group leader in a party/raid with 5-10 players.");
+ }
+
+ Group* grp = player->GetGroup();
+
+ if(grp->GetMembersCount() > 10 || grp->GetMembersCount() < 5)
+ {
+ return closeGossipNotify(player, "You must be the group leader in a party/raid with 5-10 players.");
+ }
+
+ if(grp->GetLeaderGUID() != player->GetGUID())
+ {
+ return closeGossipNotify(player, "Only the party leader can activate the Zombie Event!");
+ }
+
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_BATTLE, "Teleport me to the Zombie Attack event!", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, "No thanks.", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2);
+ player->PlayerTalkClass->SendGossipMenu(1, creature->GetGUID());
+ return true;
+ }
+
+ bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
+ {
+ player->PlayerTalkClass->ClearMenus();
+ Group* grp = player->GetGroup();
+ switch(uiAction)
+ {
+ case GOSSIP_ACTION_INFO_DEF+1:
+ grp->ConvertToRaid();
+ player->TeleportTo(532, -10966.888f, -2011.3127f, 79.98f, 1.37f);
+ zombie_inUse = true;
+ break;
+
+ case GOSSIP_ACTION_INFO_DEF+2:
+ player->PlayerTalkClass->SendCloseGossip();
+ break;
+ }
+ return true;
+ }
+
+
+};
+
+
+class zombie_bg_master_endgame : public CreatureScript
+{
+public:
+ zombie_bg_master_endgame() : CreatureScript("zombie_bg_master_endgame") { }
+
+ bool OnGossipHello(Player* player, Creature* creature)
+ {
+ //if(player->IsInCombat())
+ // return false;
+ //if(player->GetGroup()->GetLeaderGUID() == player->GetGUID()){
+ // player->ADD_GOSSIP_ITEM(GOSSIP_ICON_BATTLE, "End the Zombie Event!", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
+ // player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, "Nevermind.", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2);
+ // player->PlayerTalkClass->SendGossipMenu(1, creature->GetGUID());
+ //}
+ return true;
+ }
+
+ bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
+ {
+ //player->PlayerTalkClass->ClearMenus();
+ //Group* grp = player->GetGroup();
+ //switch(uiAction)
+ //{
+ //case GOSSIP_ACTION_INFO_DEF+1:
+ // creature->MonsterYell("The group leader ended the zombie event!", 0, 0);
+ // creature->SummonCreature(NPC_END_GAME, -10989.9003f, -1940.1300f, 93.9107f, 4.8345f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 1*1000);
+ // creature->DespawnOrUnsummon();
+ // break;
+
+ //case GOSSIP_ACTION_INFO_DEF+2:
+ // player->PlayerTalkClass->SendCloseGossip();
+ // break;
+ //}
+ return true;
+ }
+
+
+};
+
+class zombie_bg_master_final : public CreatureScript
+{
+public:
+ zombie_bg_master_final() : CreatureScript("zombie_bg_master_final") { }
+
+ bool OnGossipHello(Player* player, Creature* creature)
+ {
+ if(!player->GetGroup())
+ return false;
+ if(player->GetGroup() == NULL)
+ return false;
+ if((player->GetGroup()->GetMembersCount() <= 10 && player->GetGroup()->GetMembersCount() >= 5) && player->GetGroup()->GetLeaderGUID() == player->GetGUID())
+ {
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Summon group to the Zombie Attack event!", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
+ if(player->GetGroup()->GetLeaderGUID() == player->GetGUID())
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_BATTLE, "Start the event!", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2);
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, "Nevermind", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+4);
+ player->PlayerTalkClass->SendGossipMenu(1, creature->GetGUID());
+ } else
+ {
+ ChatHandler(player->GetSession()).PSendSysMessage("You must be the group leader in a party/raid with 5-10 players");
+ while(creature->SelectNearestPlayer(280.0f) != NULL)
+ {
+ Player* plr = creature->SelectNearestPlayer(280.0f);
+ if(plr)
+ {
+ plr->ResurrectPlayer(60, false);
+ plr->TeleportTo(534, 5541.770020f, -3783.469971f, 1594.910034f, 2.883010f);
+ }
+ }
+ }
+
+ return true;
+ }
+
+ bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
+ {
+
+ player->PlayerTalkClass->ClearMenus();
+ Group* grp = player->GetGroup();
+ zombie_inUse = true;
+ if(grp){
+ GroupReference* grpRef = grp->GetFirstMember();
+ if(grp->GetLeaderGUID() == player->GetGUID())
+ GroupReference grpRef = player->GetGroupRef();
+
+ switch(uiAction)
+ {
+ case GOSSIP_ACTION_INFO_DEF+1:
+
+ for (grpRef; grpRef != NULL; grpRef = grpRef->next())
+ {
+ Player* groupMember = grpRef->GetSource();
+ ChatHandler(player->GetSession()).PSendSysMessage("Sending summon request to...");
+ if(!groupMember)
+ continue;
+ if(groupMember->GetGUID() == player->GetGUID())
+ break;
+ player->SetSelection(groupMember->GetGUID());
+ player->CastSpell(groupMember, 7720, true);
+ ChatHandler(player->GetSession()).PSendSysMessage("%s", groupMember->GetName());
+ }
+ break;
+
+ case GOSSIP_ACTION_INFO_DEF+2:
+ creature->MonsterYell("Round 1 starts in 30 seconds!", 0, 0);
+
+ /* spawn NPC_START_GAME to despawn after 30 seconds and start the game */
+ creature->SummonCreature(NPC_START_GAME, -10989.9003f, -1940.1300f, 93.9107f, 4.8345f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30*1000);
+ /* the main NPC will not be seen again by the group so teleport him away */
+ creature->UpdatePosition(-10989.9003f, -1940.1300f, 93.9107f, 4.8345f, true);
+ break;
+
+ case GOSSIP_ACTION_INFO_DEF+3:
+ creature->MonsterYell("The group leader ended the zombie event!", 0, 0);
+ creature->SummonCreature(NPC_END_GAME, -10989.9003f, -1940.1300f, 93.9107f, 4.8345f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 500);
+ break;
+
+ case GOSSIP_ACTION_INFO_DEF+4:
+ //NPC_END_GAME
+
+ break;
+ }
+ }
+ player->PlayerTalkClass->SendCloseGossip();
+ return true;
+ }
+
+ struct zombie_bg_master_finalAI : public ScriptedAI
+ {
+ zombie_bg_master_finalAI(Creature* c) : ScriptedAI(c), Summons(me) {}
+
+ SummonList Summons;
+ //total number of zombies to spawn
+ uint8 zombieCount;
+ //current number of zombies spawned so far
+ uint8 zombiesSpawned;
+ //how many zombies have died in this round
+ uint8 zombieDeathCount;
+ //what round in the game you are on
+ uint8 zombieRound;
+ //how many waves of zombies per round
+ uint8 zombieWaves;
+ //the number of waves already spawned
+ uint8 zombieWavesCount;
+ //the number of zombies to be spawned per wave
+ uint32 zombieSpawnPerWave;
+ //stores how many players are in the group
+ uint32 zombieGroupMembers;
+ //stores number of zombies spawn per each person
+ uint8 ZOMBIES_PER_PERSON;
+
+ bool inZombieGame;
+
+ Player* zombieLeader;
+ Group* playerGroup;
+ GameObject *zombie_chest_loot;
+
+ void JustSummoned(Creature* summon)
+ {
+ if(summon) {
+ uint32 entry = summon->GetEntry();
+ Summons.Summon(summon);
+ if(entry >= 125 && entry <= 128 || entry == 151 || entry == 152)
+ {
+
+ } else {
+ Player* selPlr = summon->SelectNearestPlayer(200);
+ if(selPlr)
+ summon->Attack(selPlr, false);
+ else
+ {
+ /* cant find a player to select */
+ }
+ }
+ }
+ }
+
+ void SummonedCreatureDespawn(Creature* summon)
+ {
+ uint32 summonID = summon->GetEntry();
+
+ if(summonID == NPC_START_GAME)
+ {
+ /* called at the beg of the game */
+ /* reset all vars because this is new instance of game */
+ resetZombieEvent();
+
+ Player* selPlr = me->SelectNearestPlayer(280.0f);
+ if(!selPlr)
+ { reviveAndTeleportOut(); resetZombieEvent(); me->MonsterYell("!selPlr return", 0, 0);return; }
+ if(selPlr == NULL)
+ { reviveAndTeleportOut(); resetZombieEvent(); me->MonsterYell("selPlr == NULL return", 0, 0);return; }
+ if(!selPlr->GetGroup())
+ { reviveAndTeleportOut(); resetZombieEvent(); me->MonsterYell("!Group return", 0, 0);return; }
+ if(selPlr->GetGroup() == NULL)
+ { reviveAndTeleportOut(); resetZombieEvent(); me->MonsterYell("Group == NULL return", 0, 0);return; }
+ if(playerGroup = selPlr->GetGroup())
+ {
+ zombieGroupMembers = playerGroup->GetMembersCount();
+ if(zombieLeader = sObjectAccessor->FindPlayer(playerGroup->GetLeaderGUID()))
+ {
+ } else {
+ reviveAndTeleportOut(); resetZombieEvent(); me->MonsterYell("LeaderGUID == NULL return", 0, 0);return;
+ }
+ }
+ else
+ {
+ reviveAndTeleportOut(); resetZombieEvent(); me->MonsterYell("playerGroup == NULL return", 0, 0);return;
+ }
+
+ /* Set the ZombieGame to true so they cant keep starting the game */
+ inZombieGame = true;
+
+ me->MonsterYell("Round 1 is starting now!", 0, 0);
+ sendMessageToGroup("Round 1 is starting now!");
+ me->MonsterYell("If you die anytime during the event you will respawned at the end of the round!", 0, 0);
+ me->SetVisible(false);
+
+ /* calc how many waves of zombies to send */
+ zombieWaves = getNumberOfWaves();
+ /* calc how many zombies per wave */
+ zombieSpawnPerWave = getZombieSpawnCountPerWave();
+ /* spawn */
+ spawnZombies(me, zombieSpawnPerWave);
+
+ /* NPC_START_NEXT_WAVE is despanwed when the next wave of zombies is to be sent */
+ me->SummonCreature(NPC_START_NEXT_WAVE, -10989.9003f, -1940.1300f, 93.9107f, 4.8345f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30*1000);
+ }
+
+ if(inZombieGame == false){ return; }
+ char buffer [150];
+ switch(summonID)
+ {
+ case NPC_START_GAME:
+ /* called at the beg of the game */
+ break;
+
+ /* called when a wave of zombies needs to be spawned */
+ case NPC_START_NEXT_WAVE:
+ if(zombieWavesCount == zombieWaves){ /* spawned all waves */
+ if(isRoundOver()){ /* check if all zombies are dead */
+ /* reset wave count to 1 for next round */
+ zombieWavesCount = 1;
+ /* add addtional zombies for next round */
+ ZOMBIES_PER_PERSON = ZOMBIES_PER_PERSON + 2;
+
+ /* spawn treasure loot */
+ spawnGoDrop(me);
+
+ /* remove all add. zombies that are somehow left */
+ Summons.RemoveNotExisting();
+
+ /* revive the group for the next round */
+ reviveGroup();
+ me->SetVisible(true);
+
+ sprintf (buffer, "You have finished round %u, you now have 1 minute to loot the chest in the middle before it dissapears and next round begins!", zombieRound);
+ me->MonsterYell(buffer, 0 , 0);
+ sendMessageToGroup(buffer);
+ sprintf (buffer, "If you want to stop the event and exit, disband your group and you will be teleported out in 30 seconds.");
+ me->MonsterYell(buffer, 0 , 0);
+ sendMessageToGroup(buffer);
+
+ /* NPC_START_NEXT_ROUND is spawned when all waves of zombies have been killed */
+ me->SummonCreature(NPC_START_NEXT_ROUND, -10989.9003f, -1940.1300f, 93.9107f, 4.8345f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 60*1000);
+ /* NPC_END_GAME_GOSSIP is spawned after every round incase players want to exit the game */
+ me->SummonCreature(NPC_END_GAME_GOSSIP, -10969.819336f, -1995.319580f, 79.973022f, 1.467133f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 60*1000);
+ zombieRound++;
+
+ } else { /* not all zombies are dead wait for * sec and check again */
+ if(isGroupDead())
+ {
+ reviveAndTeleportOut();
+ me->SetVisible(true);
+ Summons.DespawnAll();
+ Summons.RemoveNotExisting();
+ resetZombieEvent();
+ }
+ else {
+ /* not all members are dead but there is still zombies left, respawn and check again in * sec */
+ me->SummonCreature(NPC_WAIT_FOR_END_ROUND, -10989.9003f, -1940.1300f, 93.9107f, 4.8345f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30*1000);
+ }
+ }
+ }
+ else{ /* not all waves spawned continue spawning zombies */
+ if(!isGroupDead()) {
+ spawnZombies(me, zombieSpawnPerWave);
+ me->SummonCreature(NPC_START_NEXT_WAVE, -10989.9003f, -1940.1300f, 93.9107f, 4.8345f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30*1000);
+ zombieWavesCount++;
+ } else {
+ reviveAndTeleportOut();
+ me->SetVisible(true);
+ Summons.DespawnAll();
+ resetZombieEvent();
+ TC_LOG_ERROR(LOG_FILTER_GENERAL,"Everyone is dead. Stopping....2");
+ }
+ }
+ break;
+
+ case NPC_START_NEXT_ROUND: /* called when the all waves are spawned and next round needs to begin */
+ if(zombieRound != 15) {
+ sprintf (buffer, "Round %u is starting now!", zombieRound);
+ me->MonsterYell(buffer, 0 , 0);
+ sendMessageToGroup(buffer);
+ me->SetVisible(false);
+ zombieWaves = getNumberOfWaves(); /* calc how many waves of zombies to send */
+ zombieSpawnPerWave = getZombieSpawnCountPerWave(); /* calc how many zombies per wave */
+ spawnZombies(me, zombieSpawnPerWave);
+ me->SummonCreature(NPC_START_NEXT_WAVE, -10989.9003f, -1940.1300f, 93.9107f, 4.8345f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30*1000);
+ }
+ else
+ {
+ me->MonsterYell("You have completed all 15 rounds!", 0 , 0);
+ sendMessageToGroup("You have completed all 15 rounds!");
+ resetZombieEvent();
+ Summons.RemoveNotExisting();
+ }
+ break;
+
+ case NPC_WAIT_FOR_END_ROUND: /* called when the all waves are spawned but zombies are still left */
+ if(isGroupDead()) /* check if the zombies killed all the players */
+ {
+ reviveAndTeleportOut();
+ me->SetVisible(true);
+ Summons.DespawnAll();
+ resetZombieEvent();
+ TC_LOG_ERROR(LOG_FILTER_GENERAL,"Everyone is dead. Stopping....3");
+ } else {
+ if(isRoundOver()){ /* check if all zombies have been killed if not, wait another * secs*/
+ sprintf (buffer, "You have finished round %u, you now have 1 minute to loot the chest in the middle before it dissapears and next round begins!", zombieRound);
+ me->SetVisible(true);
+ me->MonsterYell(buffer, 0 , 0);
+ sendMessageToGroup(buffer);
+ sprintf (buffer, "If you want to stop the event and exit, disband your group and you will be teleported out in 30 seconds.");
+ me->MonsterYell(buffer, 0 , 0);
+ sendMessageToGroup(buffer);
+
+ zombieWavesCount = 1;
+ ZOMBIES_PER_PERSON = ZOMBIES_PER_PERSON + 2;
+
+ reviveGroup();
+ Summons.RemoveNotExisting();
+ spawnGoDrop(me);
+
+ me->SummonCreature(NPC_START_NEXT_ROUND, -10989.9003f, -1940.1300f, 93.9107f, 4.8345f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 60*1000);
+ me->SummonCreature(NPC_END_GAME_GOSSIP, -10969.819336f, -1995.319580f, 79.973022f, 1.467133f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 60*1000);
+ zombieRound++;
+ } else {
+ me->SummonCreature(NPC_WAIT_FOR_END_ROUND, -10989.9003f, -1940.1300f, 93.9107f, 4.8345f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30*1000);
+ }
+ }
+ break;
+
+ case NPC_WAIT_FOR_CHEST_LOOT:
+ if(zombie_chest_loot)
+ {
+ zombie_chest_loot->SetRespawnTime(0);
+ zombie_chest_loot->Delete();
+ zombie_chest_loot->DeleteFromDB();
+ }
+ break;
+
+ case NPC_END_GAME:
+ reviveAndTeleportOut();
+ resetZombieEvent();
+ me->UpdatePosition(-10989.9003f, -1940.1300f, 93.9107f, 4.8345f, true);
+ break;
+ case NPC_END_GAME_INUSE:
+ zombie_inUse = false;
+ break;
+ case NPC_END_GAME_GOSSIP:
+
+ break;
+ default:
+ if(summonID == 434 || summonID == 435 || summonID == 436 || summonID == 437 || summonID == 440 || summonID == 441)
+ zombieDeathCount++;
+ break;
+ }
+ }
+
+ bool isGroupDead()
+ {
+ if(!zombieLeader->GetGroup())
+ return true;
+ if(zombieLeader->GetGroup() == NULL)
+ return true;
+ if(!playerGroup)
+ return true;
+ if(playerGroup == NULL)
+ return true;
+ if(playerGroup->GetMembersCount() > 10 || playerGroup->GetMembersCount() < 5)
+ return true;
+
+ uint32 playersDead = 0;
+ Player* GroupMember;
+ const Group::MemberSlotList members = playerGroup->GetMemberSlots();
+ for (Group::member_citerator itr = members.begin(); itr!= members.end(); ++itr)
+ {
+ GroupMember = (Unit::GetPlayer(*me, itr->guid));
+ if (!GroupMember || !GroupMember->GetSession()) { playersDead++; continue; }
+ //if (!GroupMember->IsWithinDistInMap(me, 100)){ playersDead++; continue; }
+ if (GroupMember->isDead()){ playersDead++; continue; }
+
+ }
+
+ if(playersDead >= playerGroup->GetMembersCount())
+ return true;
+
+ if(zombieRound == 15)
+ return true;
+ return false;
+ }
+
+ bool sendMessageToGroup(const char *message)
+ {
+ if(!zombieLeader->GetGroup())
+ return true;
+ if(zombieLeader->GetGroup() == NULL)
+ return true;
+ if(!playerGroup)
+ return true;
+
+ Player* GroupMember;
+ const Group::MemberSlotList members = playerGroup->GetMemberSlots();
+ for (Group::member_citerator itr = members.begin(); itr!= members.end(); ++itr)
+ {
+ GroupMember = (Unit::GetPlayer(*me, itr->guid));
+ if (GroupMember && GroupMember->GetSession())
+ {
+ if(!GroupMember)
+ continue;
+ GroupMember->GetSession()->SendAreaTriggerMessage(message);
+ }
+ }
+ return true;
+ }
+
+ void reviveAndTeleportOut()
+ {
+ if(!zombieLeader || zombieLeader == NULL)
+ {
+ teleportPlayersOut();
+ return;
+ }
+
+ if(!zombieLeader->GetGroup())
+ {
+ teleportPlayersOut();
+ return;
+ }
+ if(zombieLeader->GetGroup() == NULL)
+ {
+ teleportPlayersOut();
+ return;
+ }
+ if(!playerGroup)
+ {
+ teleportPlayersOut();
+ return;
+ }
+
+ if(playerGroup){
+ Player* GroupMember;
+ const Group::MemberSlotList members = playerGroup->GetMemberSlots();
+ for (Group::member_citerator itr = members.begin(); itr!= members.end(); ++itr)
+ {
+ GroupMember = (Unit::GetPlayer(*me, itr->guid));
+ if (GroupMember && GroupMember->GetSession())
+ {
+ //if (!GroupMember->IsWithinDistInMap(me, 100))
+ //{
+ if(GroupMember->isDead())
+ GroupMember->ResurrectPlayer(60, false);
+ GroupMember->TeleportTo(534, 5541.770020f, -3783.469971f, 1594.910034f, 2.883010f);
+ //}
+ }
+ }
+ }
+ }
+
+ bool teleportPlayersOut()
+ {
+ TC_LOG_ERROR(LOG_FILTER_GENERAL,"teleportPlrsOut");
+ while(me->SelectNearestPlayer(280.0f) != NULL)
+ {
+ Player* plr = me->SelectNearestPlayer(280.0f);
+ if(plr)
+ {
+ plr->ResurrectPlayer(60, false);
+ plr->TeleportTo(534, 5541.770020f, -3783.469971f, 1594.910034f, 2.883010f);
+ }
+ }
+ return true;
+ }
+
+ void spawnZombies(Creature* creature, uint32 count)
+ {
+ zombiesSpawned = zombiesSpawned + count;
+ for(uint32 i = 1; i <= count; i++){
+ ACE_Based::Thread::Sleep(10);
+ uint32 NPC_ID = rand() % 6 + 1;
+ switch((rand() % 6 + 1))
+ {
+ case 1:
+ creature->SummonCreature(ZOMBIE_NPCS[NPC_ID], Spawn_C1);
+ break;
+ case 2:
+ creature->SummonCreature(ZOMBIE_NPCS[NPC_ID], Spawn_C2);
+ break;
+ case 3:
+ creature->SummonCreature(ZOMBIE_NPCS[NPC_ID], Spawn_C3);
+ break;
+ case 4:
+ creature->SummonCreature(ZOMBIE_NPCS[NPC_ID], Spawn_C4);
+ break;
+ case 5:
+ creature->SummonCreature(ZOMBIE_NPCS[NPC_ID], Spawn_C5);
+ break;
+ case 6:
+ creature->SummonCreature(ZOMBIE_NPCS[NPC_ID], Spawn_C6);
+ break;
+ default: TC_LOG_ERROR(LOG_FILTER_GENERAL,"spawn default");break;
+ }
+ }
+ }
+
+ int getZombieSpawnCountPerWave()
+ {
+ return ((zombieGroupMembers * ZOMBIES_PER_PERSON) - 1 ) / zombieWaves + 1;
+ }
+
+ int getNumberOfWaves()
+ {
+ if(zombieRound <= 3)
+ return 3;
+ if(zombieRound > 4 && zombieRound <= 8)
+ return 4;
+ if(zombieRound > 8 && zombieRound <= 12)
+ return 5;
+ if(zombieRound > 12 && zombieRound <= 18)
+ return 6;
+ if(zombieRound >18 && zombieRound < 50)
+ return 7;
+ return 3;
+ }
+
+ int getZombieSpawnCount(Creature* creature)
+ {
+ return ((zombieGroupMembers * ZOMBIES_PER_PERSON) - 1 ) / 3 + 1;
+
+ }
+
+ bool spawnGoDrop(Creature* creature)
+ {
+ switch(zombieRound)
+ {
+ case 1: creature->SummonCreature(510000, -10970.494141f, -2001.188354f, 79.973495f, 1.433620f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90*1000); break;
+ case 2: creature->SummonCreature(510000, -10970.494141f, -2001.188354f, 79.973495f, 1.433620f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90*1000); break;
+ case 3: creature->SummonCreature(520000, -10970.494141f, -2001.188354f, 79.973495f, 1.433620f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90*1000); break;
+ case 4: creature->SummonCreature(520000, -10970.494141f, -2001.188354f, 79.973495f, 1.433620f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90*1000); break;
+ case 5: creature->SummonCreature(530000, -10970.494141f, -2001.188354f, 79.973495f, 1.433620f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90*1000); break;
+ case 6: creature->SummonCreature(530000, -10970.494141f, -2001.188354f, 79.973495f, 1.433620f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90*1000); break;
+ case 7: creature->SummonCreature(540000, -10970.494141f, -2001.188354f, 79.973495f, 1.433620f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90*1000); break;
+ case 8: creature->SummonCreature(540000, -10970.494141f, -2001.188354f, 79.973495f, 1.433620f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90*1000); break;
+ case 9: creature->SummonCreature(550000, -10970.494141f, -2001.188354f, 79.973495f, 1.433620f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90*1000); break;
+ case 10: creature->SummonCreature(550000, -10970.494141f, -2001.188354f, 79.973495f, 1.433620f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90*1000); break;
+ case 11: creature->SummonCreature(560000, -10970.494141f, -2001.188354f, 79.973495f, 1.433620f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90*1000); break;
+ case 12: creature->SummonCreature(560000, -10970.494141f, -2001.188354f, 79.973495f, 1.433620f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90*1000); break;
+ case 13: creature->SummonCreature(560000, -10970.494141f, -2001.188354f, 79.973495f, 1.433620f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90*1000); break;
+ case 14: creature->SummonCreature(560000, -10970.494141f, -2001.188354f, 79.973495f, 1.433620f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90*1000); break;
+ case 15: creature->SummonCreature(560000, -10970.494141f, -2001.188354f, 79.973495f, 1.433620f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90*1000); break;
+ }
+
+ //creature->SummonCreature(NPC_WAIT_FOR_CHEST_LOOT, -10989.9003f, -1940.1300f, 93.9107f, 4.8345f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 100*1000);
+ return true;
+ }
+
+ bool isRoundOver()
+ {
+ if((zombiesSpawned - zombieDeathCount) <= 0) {
+ zombiesSpawned = 0;
+ zombieDeathCount = 0;
+ return true;
+ }
+
+ return false;
+ }
+
+ bool resetZombieEvent()
+ {
+ zombieCount = 0;
+ zombiesSpawned = 0;
+ zombieDeathCount = 0;
+ zombieRound = 1;
+ zombieWaves = 3;
+ zombieWavesCount = 1;
+ zombieSpawnPerWave = 0;
+ zombieGroupMembers = 0;
+ ZOMBIES_PER_PERSON = 3;
+
+ playerGroup = NULL;
+ zombieLeader = NULL;
+
+ inZombieGame = false;
+ me->UpdatePosition(-10989.9003f, -1940.1300f, 93.9107f, 4.8345f, true);
+ return true;
+ }
+
+ void reviveGroup()
+ {
+ GroupReference* grpRef = playerGroup->GetFirstMember();
+ for (grpRef; grpRef != NULL; grpRef = grpRef->next())
+ {
+ Player* groupMember = grpRef->GetSource();
+ if(!groupMember)
+ continue;
+
+ if(!groupMember->IsInFlight() && !groupMember->IsFlying())
+ {
+ if(!groupMember->IsAlive() && groupMember->IsInWorld())
+ {
+ if(!groupMember->InBattleground() && !groupMember->InArena())
+ {
+ groupMember->ResurrectPlayer(60, false);
+ }
+ }
+ groupMember->TeleportTo(532, -10966.888f, -2011.3127f, 79.98f, 1.37f);
+ }
+ }
+ }
+
+
+ };
+
+ CreatureAI* GetAI(Creature* creature) const
+ {
+ return new zombie_bg_master_finalAI(creature);
+ }
+};
+
+/*
+---------------
+Zombie Creatures AI
+---------------
+*/
+
+class mobs_normal_zombie : public CreatureScript
+{
+public:
+ mobs_normal_zombie() : CreatureScript("mobs_normal_zombie") { }
+
+ struct mobs_normal_zombieAI : public ScriptedAI
+ {
+ mobs_normal_zombieAI(Creature* c) : ScriptedAI(c) {}
+
+ void JustDied(Unit* killer)
+ {
+ //zombieDeathCount++;
+ if(me)
+ me->DespawnOrUnsummon();
+ }
+ };
+
+ CreatureAI* GetAI(Creature* creature) const
+ {
+ return new mobs_normal_zombieAI (creature);
+ }
+};
+
+class go_zombie_treasure : public GameObjectScript
+{
+public:
+ go_zombie_treasure() : GameObjectScript("go_zombie_treasure") { }
+
+ bool OnGossipHello(Player* player, GameObject* go)
+ {
+ TC_LOG_ERROR(LOG_FILTER_GENERAL,"OnGossipHello");
+ //player->SendLoot(go->GetGUID(), LOOT_CORPSE);
+ return true;
+ }
+};
+
+void AddSC_zombie_event()
+{
+ new zombie_bg_master();
+ new zombie_bg_master_endgame();
+ new zombie_bg_master_final();
+ new mobs_normal_zombie();
+ new go_zombie_treasure();
+}
\ No newline at end of file
--
1.8.3.msysgit.0