Erik Ogenvik
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1208de18e9
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Show knowledge in entity editor.
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2018-12-18 17:31:59 +01:00 |
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Erik Ogenvik
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46eea069d2
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Started on work to handle new AI API.
I.e. all goals and knowledge is now handled by the "_goals" and
"_knowledge" properties.
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2018-12-18 12:36:25 +01:00 |
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Erik Ogenvik
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b6f4a974f3
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Fixed issue when model reloads.
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2018-12-18 12:36:08 +01:00 |
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Erik Ogenvik
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3a935e8c45
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Let the system handle responses.
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2018-12-17 13:50:31 +01:00 |
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Erik Ogenvik
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25d913447d
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Unwield items moved out of the slots.
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2018-09-08 21:51:44 +02:00 |
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Erik Ogenvik
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10dd393845
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Handle default usage.
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2018-09-08 20:23:14 +02:00 |
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Erik Ogenvik
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06e8046de7
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Handle hits.
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2018-09-01 21:43:41 +02:00 |
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Erik Ogenvik
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e5a00ce966
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Protect against the avatar being destroyed.
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2018-09-01 21:43:29 +02:00 |
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Erik Ogenvik
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bf1dc55974
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Avoid dynamic_cast where possible.
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2018-09-01 20:21:45 +02:00 |
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Erik Ogenvik
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8d3cea6a79
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Show an outline for selected entities.
And do this every frame.
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2018-09-01 19:35:32 +02:00 |
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Erik Ogenvik
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d74cfd4f56
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Interact directly with entities in movement mode.
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2018-08-22 22:24:32 +02:00 |
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Erik Ogenvik
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be70de036d
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Use more general EntityRef rules.
Since outfit has been removed.
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2018-08-16 22:36:02 +02:00 |
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Erik Ogenvik
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d44775ed3f
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Use "attachment" instead of "outfit".
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2018-08-16 18:57:10 +02:00 |
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Erik Ogenvik
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997aace9da
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Send ops from the mind.
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2018-08-11 23:39:48 +02:00 |
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Erik Ogenvik
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9c0746eaa1
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Use new Relay protocol.
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2018-08-10 22:58:17 +02:00 |
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Erik Ogenvik
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950cd7a904
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Send ops from the mind.
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2018-08-09 23:41:40 +02:00 |
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Erik Ogenvik
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525af33a47
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Allow ESC to remove loading screen.
Also if something goes wrong.
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2018-08-06 20:40:45 +02:00 |
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Erik Ogenvik
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2058575e94
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Print login errors to log.
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2018-08-06 20:27:10 +02:00 |
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Erik Ogenvik
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3557282d72
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Use new "usage" protocol for tools.
Needs more work in the UI department though.
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2018-08-06 20:27:07 +02:00 |
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Erik Ogenvik
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f487c3b262
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Preselect if only one choice.
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2018-08-01 19:23:25 +02:00 |
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Erik Ogenvik
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0d2a8e828c
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Scale bullet geometry when entity scales.
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2018-08-01 19:23:05 +02:00 |
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Erik Ogenvik
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257d86d0a8
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Send position when touching.
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2018-07-04 21:45:29 +02:00 |
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Erik Ogenvik
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b241506356
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Make "bbox" adapter not editable by default.
Since we want scaling to happen through the "scale" property instead in
almost all cases.
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2018-06-29 11:13:36 +02:00 |
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Erik Ogenvik
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d464a2c3db
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Added widget for entity references.
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2018-06-28 22:51:15 +02:00 |
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Erik Ogenvik
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4e2dc5c0e9
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Added scale widget.
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2018-06-28 21:59:56 +02:00 |
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Erik Ogenvik
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ce053c2093
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Handle "scale" attribute.
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2018-06-26 23:49:06 +02:00 |
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Erik Ogenvik
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776c2eb313
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Added check for Ogre threading.
We require that Ogre is built with threading, since the terrain system
is dependent on it.
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2018-06-25 15:20:02 +02:00 |
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Erik Ogenvik
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33152e505d
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Fixed incorrect method call.
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2018-04-30 23:15:12 +02:00 |
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Erik Ogenvik
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2e44d08e59
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Fixed console not showing unread messages.
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2018-04-27 22:46:34 +02:00 |
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Erik Ogenvik
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f0f410941d
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Print server errors to the console.
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2018-04-27 21:40:47 +02:00 |
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Erik Ogenvik
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e1dfeeff33
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Prefix ShadowCaster with "/common/".
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2018-04-21 21:08:30 +02:00 |
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Erik Ogenvik
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4de7fc9be9
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Replacement for boost::filesystem::relative
Since that method requires boost 1.60, and we want to support at least
Ubuntu 16.4 LTS.
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2018-04-19 11:44:46 +02:00 |
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Erik Ogenvik
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517355acd4
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Fixed compiler issue.
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2018-04-18 21:31:26 +02:00 |
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Erik Ogenvik
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33af512a44
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Fixed path.
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2018-04-18 21:07:00 +02:00 |
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Erik Ogenvik
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62ae90eff7
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Take "scaler" attribute into account.
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2018-04-18 20:55:47 +02:00 |
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Erik Ogenvik
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a51a2a5d7e
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Ignore the "mediarepo" directory.
Since that's checked out from Subversion. Also removed autotools files.
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2018-04-15 13:02:27 +02:00 |
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Erik Ogenvik
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af3d155d45
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Display skeleton bones in a nice way.
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2018-04-15 12:59:51 +02:00 |
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Erik Ogenvik
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cc16ca582d
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Display various spheres correctly.
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2018-04-15 12:58:50 +02:00 |
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Erik Ogenvik
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fee5981794
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Teleport within the same domain always.
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2018-04-02 01:16:25 +02:00 |
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Erik Ogenvik
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349989e0b2
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Take collisions into account when placing things.
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2018-04-02 01:09:09 +02:00 |
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Erik Ogenvik
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15438ad15d
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Removed max speed config option.
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2018-04-01 23:00:05 +02:00 |
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Erik Ogenvik
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5904dc4b17
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Don't link to SoftBody and Dynamics.
Since we only use the collisions.
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2018-04-01 22:59:31 +02:00 |
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Erik Ogenvik
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392dc08de2
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Improve camera occlusion checks.
This make the camera less likely to dip under the terrain.
In addition it should perform better.
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2018-04-01 22:19:45 +02:00 |
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Erik Ogenvik
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c6641b7d0e
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Use Bullet for mouse picking.
Since it's so much faster than the previous approach. This also allows
us to use it for camera movement.
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2018-04-01 20:32:21 +02:00 |
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Erik Ogenvik
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dab60e1e3e
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Update models when the definition changes on disk.
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2018-03-27 23:09:42 +02:00 |
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Erik Ogenvik
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5786994b44
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Don't let ModelDefinitions be Ogre::Resources.
There's no need. Simpler to just store it as a map.
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2018-03-27 20:11:56 +02:00 |
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Erik Ogenvik
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a6aa66316f
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Fixed issues with lighting, add opt. moving lights.
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2018-03-26 23:18:21 +02:00 |
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Erik Ogenvik
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f0a19effeb
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Don't submit negative values.
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2018-03-26 12:03:05 +02:00 |
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Erik Ogenvik
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f3ba727c27
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Also show archetypes in the creator.
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2018-03-26 11:46:18 +02:00 |
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Erik Ogenvik
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861479123a
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Retain offset when moving entities.
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2018-03-26 00:18:31 +02:00 |
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