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https://github.com/worldforge/ember
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The currently released CEGUI version (0.8.7) doesn't support OGRE 1.11+, so we need to supply our own slightly altered renderer.
162 lines
5.7 KiB
C++
162 lines
5.7 KiB
C++
/***********************************************************************
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created: Tue Feb 17 2009
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author: Paul D Turner
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*************************************************************************/
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/***************************************************************************
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* Copyright (C) 2004 - 2011 Paul D Turner & The CEGUI Development Team
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*
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* Permission is hereby granted, free of charge, to any person obtaining
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* a copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, sublicense, and/or sell copies of the Software, and to
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* permit persons to whom the Software is furnished to do so, subject to
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* the following conditions:
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*
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* The above copyright notice and this permission notice shall be
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* included in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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* IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR
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* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
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* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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* OTHER DEALINGS IN THE SOFTWARE.
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***************************************************************************/
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#ifndef _CEGUIOgreGeometryBuffer_h_
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#define _CEGUIOgreGeometryBuffer_h_
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#include "CEGUI/GeometryBuffer.h"
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#include "Renderer.h"
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#include "CEGUI/Rect.h"
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#include "CEGUI/Quaternion.h"
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#include <OgreMatrix4.h>
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#include <OgreColourValue.h>
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#include <OgreRenderOperation.h>
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#include <OgreTexture.h>
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#include <utility>
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#include <vector>
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#ifdef CEGUI_USE_OGRE_HLMS
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#include <OgreRenderable.h>
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#endif
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// Ogre forward refs
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namespace Ogre
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{
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class RenderSystem;
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}
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// Start of CEGUI namespace section
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namespace CEGUI
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{
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//! Implementation of CEGUI::GeometryBuffer for the Ogre engine
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class OGRE_GUIRENDERER_API OgreGeometryBuffer : public GeometryBuffer
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{
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public:
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//! Constructor
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OgreGeometryBuffer(OgreRenderer& owner, Ogre::RenderSystem& rs);
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//! Destructor
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virtual ~OgreGeometryBuffer();
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//! return the transformation matrix used for this buffer.
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const Ogre::Matrix4& getMatrix() const;
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// implement CEGUI::GeometryBuffer interface.
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virtual void draw() const;
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virtual void setTranslation(const Vector3f& v);
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virtual void setRotation(const Quaternion& r);
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virtual void setPivot(const Vector3f& p);
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virtual void setClippingRegion(const Rectf& region);
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virtual void appendVertex(const Vertex& vertex);
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virtual void appendGeometry(const Vertex* const vbuff, uint vertex_count);
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virtual void setActiveTexture(Texture* texture);
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virtual void reset();
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virtual Texture* getActiveTexture() const;
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virtual uint getVertexCount() const;
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virtual uint getBatchCount() const;
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virtual void setRenderEffect(RenderEffect* effect);
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virtual RenderEffect* getRenderEffect();
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void setClippingActive(const bool active);
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bool isClippingActive() const;
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protected:
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//! convert CEGUI::colour into something Ogre can use
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Ogre::RGBA colourToOgre(const Colour& col) const;
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//! update cached matrix
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void updateMatrix() const;
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//! Synchronise data in the hardware buffer with what's been added
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void syncHardwareBuffer() const;
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//! set up texture related states
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void initialiseTextureStates() const;
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//! vertex structure used internally and also by Ogre.
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struct OgreVertex
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{
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float x, y, z;
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Ogre::RGBA diffuse;
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float u, v;
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};
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//! type to track info for per-texture sub batches of geometry
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struct BatchInfo
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{
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Ogre::TexturePtr texture;
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uint vertexCount;
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bool clip;
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};
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//! Renderer object that owns this GeometryBuffer
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OgreRenderer& d_owner;
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//! Ogre render system we're to use.
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Ogre::RenderSystem& d_renderSystem;
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//! Texture that is set as active
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OgreTexture* d_activeTexture;
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//! rectangular clip region
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Rectf d_clipRect;
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//! whether clipping will be active for the current batch
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bool d_clippingActive;
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//! translation vector
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Vector3f d_translation;
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//! rotation quaternion
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Quaternion d_rotation;
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//! pivot point for rotation
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Vector3f d_pivot;
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//! RenderEffect that will be used by the GeometryBuffer
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RenderEffect* d_effect;
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//! offset to be applied to all geometry
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Vector2f d_texelOffset;
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//! model matrix cache
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mutable Ogre::Matrix4 d_matrix;
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//! true when d_matrix is valid and up to date
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mutable bool d_matrixValid;
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#ifdef CEGUI_USE_OGRE_HLMS
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//! Render operation for this buffer.
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mutable Ogre::v1::RenderOperation d_renderOp;
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//! H/W buffer where the vertices are rendered from.
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mutable Ogre::v1::HardwareVertexBufferSharedPtr d_hwBuffer;
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#else
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//! Render operation for this buffer.
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mutable Ogre::RenderOperation d_renderOp;
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//! H/W buffer where the vertices are rendered from.
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mutable Ogre::HardwareVertexBufferSharedPtr d_hwBuffer;
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#endif
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//! whether the h/w buffer is in sync with the added geometry
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mutable bool d_sync;
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//! type of container that tracks BatchInfos.
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typedef std::vector<BatchInfo> BatchList;
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//! list of texture batches added to the geometry buffer
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BatchList d_batches;
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//! type of container used to queue the geometry
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typedef std::vector<OgreVertex> VertexList;
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//! container where added geometry is stored.
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VertexList d_vertices;
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};
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} // End of CEGUI namespace section
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#endif // end of guard _CEGUIOgreGeometryBuffer_h_
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