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https://github.com/worldforge/ember
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The currently released CEGUI version (0.8.7) doesn't support OGRE 1.11+, so we need to supply our own slightly altered renderer.
167 lines
5.6 KiB
C++
167 lines
5.6 KiB
C++
/***********************************************************************
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created: Tue Feb 17 2009
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author: Paul D Turner
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*************************************************************************/
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/***************************************************************************
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* Copyright (C) 2004 - 2011 Paul D Turner & The CEGUI Development Team
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*
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* Permission is hereby granted, free of charge, to any person obtaining
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* a copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, sublicense, and/or sell copies of the Software, and to
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* permit persons to whom the Software is furnished to do so, subject to
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* the following conditions:
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*
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* The above copyright notice and this permission notice shall be
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* included in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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* IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR
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* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
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* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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* OTHER DEALINGS IN THE SOFTWARE.
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***************************************************************************/
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#include "TextureTarget.h"
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#include "Texture.h"
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#include "CEGUI/PropertyHelper.h"
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#include <OgreTextureManager.h>
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#include <OgreHardwarePixelBuffer.h>
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#include <OgreRenderTexture.h>
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#include <OgreRenderSystem.h>
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#include <OgreViewport.h>
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// Start of CEGUI namespace section
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namespace CEGUI
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{
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//----------------------------------------------------------------------------//
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const float OgreTextureTarget::DEFAULT_SIZE = 128.0f;
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uint OgreTextureTarget::s_textureNumber = 0;
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//----------------------------------------------------------------------------//
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OgreTextureTarget::OgreTextureTarget(OgreRenderer& owner,
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Ogre::RenderSystem& rs) :
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OgreRenderTarget<TextureTarget>(owner, rs),
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d_CEGUITexture(0)
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{
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d_CEGUITexture = static_cast<OgreTexture*>(
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&d_owner.createTexture(generateTextureName()));
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// setup area and cause the initial texture to be generated.
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declareRenderSize(Sizef(DEFAULT_SIZE, DEFAULT_SIZE));
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}
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//----------------------------------------------------------------------------//
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OgreTextureTarget::~OgreTextureTarget()
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{
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d_owner.destroyTexture(*d_CEGUITexture);
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}
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//----------------------------------------------------------------------------//
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bool OgreTextureTarget::isImageryCache() const
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{
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return true;
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}
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//----------------------------------------------------------------------------//
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void OgreTextureTarget::clear()
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{
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if (!d_viewportValid)
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updateViewport();
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#if !defined(CEGUI_USE_OGRE_COMPOSITOR2)
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Ogre::Viewport* const saved_vp = d_renderSystem._getViewport();
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d_renderSystem._setViewport(d_viewport);
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d_renderSystem.clearFrameBuffer(Ogre::FBT_COLOUR,
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Ogre::ColourValue(0, 0, 0, 0));
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#if OGRE_VERSION < 0x10800
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if (saved_vp)
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d_renderSystem._setViewport(saved_vp);
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#else
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d_renderSystem._setViewport(saved_vp);
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#endif
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#endif
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}
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//----------------------------------------------------------------------------//
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Texture& OgreTextureTarget::getTexture() const
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{
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return *d_CEGUITexture;
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}
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//----------------------------------------------------------------------------//
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void OgreTextureTarget::declareRenderSize(const Sizef& sz)
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{
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// exit if current size is enough
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if ((d_area.getWidth() >= sz.d_width) && (d_area.getHeight() >=sz.d_height))
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return;
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Ogre::TexturePtr rttTex = Ogre::TextureManager::getSingleton().createManual(
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OgreTexture::getUniqueName(),
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Ogre::ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME,
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Ogre::TEX_TYPE_2D, sz.d_width, sz.d_height, 1, 0, Ogre::PF_A8R8G8B8,
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Ogre::TU_RENDERTARGET);
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d_renderTarget = rttTex->getBuffer()->getRenderTarget();
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Rectf init_area(
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Vector2f(0, 0),
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Sizef(d_renderTarget->getWidth(), d_renderTarget->getHeight())
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);
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setArea(init_area);
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#ifdef CEGUI_USE_OGRE_COMPOSITOR2
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// Setting this should properly change everything
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d_renderTargetUpdated = true;
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#else
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// delete viewport and reset ptr so a new one is generated. This is
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// required because we have changed d_renderTarget so need a new VP also.
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OGRE_DELETE d_viewport;
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d_viewport = 0;
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#endif
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// because Texture takes ownership, the act of setting the new ogre texture
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// also ensures any previous ogre texture is released.
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d_CEGUITexture->setOgreTexture(rttTex, true);
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clear();
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}
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//----------------------------------------------------------------------------//
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bool OgreTextureTarget::isRenderingInverted() const
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{
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return false;
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}
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//----------------------------------------------------------------------------//
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String OgreTextureTarget::generateTextureName()
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{
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String tmp("_ogre_tt_tex_");
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tmp.append(PropertyHelper<uint>::toString(s_textureNumber++));
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return tmp;
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}
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//----------------------------------------------------------------------------//
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} // End of CEGUI namespace section
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//----------------------------------------------------------------------------//
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// Implementation of template base class
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#include "./RenderTarget.inl"
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#ifdef __APPLE__
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template class CEGUI::OgreRenderTarget<CEGUI::RenderTarget>;
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template class CEGUI::OgreRenderTarget<CEGUI::TextureTarget>;
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#endif
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