ember/external/CEGUIOgreRenderer/TextureTarget.cpp
Erik Ogenvik 279974934d Provide our own CEGUI Renderer.
The currently released CEGUI version (0.8.7) doesn't support OGRE 1.11+,
so we need to supply our own slightly altered renderer.
2019-09-21 11:29:18 +02:00

167 lines
5.6 KiB
C++

/***********************************************************************
created: Tue Feb 17 2009
author: Paul D Turner
*************************************************************************/
/***************************************************************************
* Copyright (C) 2004 - 2011 Paul D Turner & The CEGUI Development Team
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR
* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
* OTHER DEALINGS IN THE SOFTWARE.
***************************************************************************/
#include "TextureTarget.h"
#include "Texture.h"
#include "CEGUI/PropertyHelper.h"
#include <OgreTextureManager.h>
#include <OgreHardwarePixelBuffer.h>
#include <OgreRenderTexture.h>
#include <OgreRenderSystem.h>
#include <OgreViewport.h>
// Start of CEGUI namespace section
namespace CEGUI
{
//----------------------------------------------------------------------------//
const float OgreTextureTarget::DEFAULT_SIZE = 128.0f;
uint OgreTextureTarget::s_textureNumber = 0;
//----------------------------------------------------------------------------//
OgreTextureTarget::OgreTextureTarget(OgreRenderer& owner,
Ogre::RenderSystem& rs) :
OgreRenderTarget<TextureTarget>(owner, rs),
d_CEGUITexture(0)
{
d_CEGUITexture = static_cast<OgreTexture*>(
&d_owner.createTexture(generateTextureName()));
// setup area and cause the initial texture to be generated.
declareRenderSize(Sizef(DEFAULT_SIZE, DEFAULT_SIZE));
}
//----------------------------------------------------------------------------//
OgreTextureTarget::~OgreTextureTarget()
{
d_owner.destroyTexture(*d_CEGUITexture);
}
//----------------------------------------------------------------------------//
bool OgreTextureTarget::isImageryCache() const
{
return true;
}
//----------------------------------------------------------------------------//
void OgreTextureTarget::clear()
{
if (!d_viewportValid)
updateViewport();
#if !defined(CEGUI_USE_OGRE_COMPOSITOR2)
Ogre::Viewport* const saved_vp = d_renderSystem._getViewport();
d_renderSystem._setViewport(d_viewport);
d_renderSystem.clearFrameBuffer(Ogre::FBT_COLOUR,
Ogre::ColourValue(0, 0, 0, 0));
#if OGRE_VERSION < 0x10800
if (saved_vp)
d_renderSystem._setViewport(saved_vp);
#else
d_renderSystem._setViewport(saved_vp);
#endif
#endif
}
//----------------------------------------------------------------------------//
Texture& OgreTextureTarget::getTexture() const
{
return *d_CEGUITexture;
}
//----------------------------------------------------------------------------//
void OgreTextureTarget::declareRenderSize(const Sizef& sz)
{
// exit if current size is enough
if ((d_area.getWidth() >= sz.d_width) && (d_area.getHeight() >=sz.d_height))
return;
Ogre::TexturePtr rttTex = Ogre::TextureManager::getSingleton().createManual(
OgreTexture::getUniqueName(),
Ogre::ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME,
Ogre::TEX_TYPE_2D, sz.d_width, sz.d_height, 1, 0, Ogre::PF_A8R8G8B8,
Ogre::TU_RENDERTARGET);
d_renderTarget = rttTex->getBuffer()->getRenderTarget();
Rectf init_area(
Vector2f(0, 0),
Sizef(d_renderTarget->getWidth(), d_renderTarget->getHeight())
);
setArea(init_area);
#ifdef CEGUI_USE_OGRE_COMPOSITOR2
// Setting this should properly change everything
d_renderTargetUpdated = true;
#else
// delete viewport and reset ptr so a new one is generated. This is
// required because we have changed d_renderTarget so need a new VP also.
OGRE_DELETE d_viewport;
d_viewport = 0;
#endif
// because Texture takes ownership, the act of setting the new ogre texture
// also ensures any previous ogre texture is released.
d_CEGUITexture->setOgreTexture(rttTex, true);
clear();
}
//----------------------------------------------------------------------------//
bool OgreTextureTarget::isRenderingInverted() const
{
return false;
}
//----------------------------------------------------------------------------//
String OgreTextureTarget::generateTextureName()
{
String tmp("_ogre_tt_tex_");
tmp.append(PropertyHelper<uint>::toString(s_textureNumber++));
return tmp;
}
//----------------------------------------------------------------------------//
} // End of CEGUI namespace section
//----------------------------------------------------------------------------//
// Implementation of template base class
#include "./RenderTarget.inl"
#ifdef __APPLE__
template class CEGUI::OgreRenderTarget<CEGUI::RenderTarget>;
template class CEGUI::OgreRenderTarget<CEGUI::TextureTarget>;
#endif