2024-10-26 11:37:28 +00:00
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--[[
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Script Name : SpawnScripts/Cache/aGuardDog.lua
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Script Author : Dorbin
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Script Date : 2022.12.05 04:12:01
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Script Purpose :
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:
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--]]
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require "SpawnScripts/Generic/CombatModule"
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function spawn(NPC, Spawn)
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combatModule(NPC, Spawn)
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SetPlayerProximityFunction(NPC, 7, "InRange", "LeaveRange")
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SetTempVariable(NPC, "OnGuard", "true")
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end
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function InRange(NPC,Spawn)
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if GetTempVariable(NPC,"OnGuard")=="true" and not IsInCombat(NPC) and GetY(Spawn) <=2 then
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FaceTarget(NPC,Spawn)
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SetTempVariable(NPC, "OnGuard", "false")
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AddTimer(NPC,1500,"Checking",1,Spawn)
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AddTimer(NPC,6000,"Checking",1,Spawn)
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AddTimer(NPC,8000,"Checking",1,Spawn)
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AddTimer(NPC,10000,"ResetGuard",1,Spawn)
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AddTimer(NPC,9000,"ResetGuardEmote",1,Spawn)
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choice = MakeRandomInt(1,2)
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if choice ==1 then
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SendMessage(Spawn,"The dog lets out a low growl.")
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elseif choice ==2 then
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SendMessage(Spawn,"The dog's ears twitch.")
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end
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end
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end
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function LeaveRange(NPC,Spawn)
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if GetTempVariable(NPC,"OnGuard")=="false" then
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SetTempVariable(NPC, "OnGuard", "true")
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end
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end
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function Checking(NPC,Spawn)
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if GetDistance(NPC,Spawn) <=8 and HasMoved(Spawn) then
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Attack(NPC,Spawn)
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end
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2024-07-22 13:56:05 -04:00
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end
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